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bladerunner

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About bladerunner

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  1. I hope icecoldduke didn't quit on this project "Heretic2Portals" Mod. I really would love to see Heretic II "hi-res graphics textures Mod" like there is for Quake, Doom, and Hexen that loads up HD graphics textures in a "pk3" format and also allow you to create new maps. Anyways, I am still working on converting all the Heretic II texturesnot just the "Coop" textures to "hi-res graphics (PNG) but it is taking a while for me to finish.
  2. Did anyone by chance get there hands on the "modified q3map2 and q3radiant" to load and create maps for the new renderer. I would love to try re-mapping some of the old maps I did for Heretic II for my own pleasure. Thanks in advance!!!
  3. bladerunner

    Heretic 2 source code recreation effort

    Heretic2 launcher: You wrote: (I got a basic code injection to load PNG textures instead of the low res M8/M32 textures. Yet, when I am running "Heretic2Portals" the game does not load any PNG textures by default that I am aware of using "Heretic2CAS_0.04". I am presently converting all the game map textures to "PNG x4" size and they are looking pretty good so far. I used to map for Heretic II ages ago and would love to try re-mapping some of the old maps I did using the "modified q3map2 and q3radiant to load and create maps for the new renderer" for my own pleasure at home please if you can provide me a download link to it that would be great!!! Many thanks in advance for all you have done so far.
  4. Heretic2 launcher:  

    You wrote: (I got a basic code injection to load PNG textures instead of the low res M8/M32 textures.

     

    Yet, when I am running "Heretic2Portals" the game does not load any PNG textures by default that I am aware of using "Heretic2CAS_0.04".

     

    I am presently converting all the game map textures to "PNG x4" size and they looking pretty good so far.

    I

    used to map for Heretic II ages ago and would love to try re-mapping some of the old maps I did using the "modified "q3map2 and q3radiant" to load and create maps for the new renderer for my own pleasure at home please if you can provide me a download link to it that would be great!!!

     

    Many thanks in advance for all you have done so far.

     

    My email address: pgagnon2009@live.com

  5. bladerunner

    Heretic 2 source code recreation effort

    I do not think you can use PNG textures with the Heretic2CAS_0.04 unless you use q3map2 and q3radiant to load and create maps. As is it still uses the Heretic II (Htic2-0.pak and Htic2-1.pak) to play Coop right???? Anyways, it is taking me a long time upscaling all the Heretic II textures to PNG. from there normal size to (4x). I just finished up to the Canyon folder. I will let you know when I finish them all. Smile! I am using Topaz A.I. Gigapixel to do this since I could not get my hands on icecoldduke's ESARGAN (How to conversion guide). I have a question... Once I finish the upscaling etc... all the textures do I have to downscale them back to there original size??? Does anyone know?
  6. Is there someway we can download the finished q3map2 and q3radiant to load and create maps for the new renderer.

  7. When playing Coop the game sometimes crashes when I change the map to a different Coop map from console. Is this a bug or something I am doing wrong? Coop maps have no problem loading textures though. I also noticed a problem when loading deathmatch maps. Some map/texture folders have sub-texture folders and when the map loads there are no textures visible. Example, dmhysteria and dmcountry map will not load textures. Although, other maps do just fine like phoenix, etc... I am not sure if it was meant to play deathmatch or just Coop maps. Damn! Overall Coop appears to play pretty well and the client effects work great! 🙂 I am not sure what I am doing wrong or if it is a bug that needs fixing. ------- Anyways, I do not think you can use PNG textures with the Heretic2CAS_0.04 unless you use q3map2 and q3radiant to load and create maps which I can't get my hands on which is a Bummer!!! As is it still uses the Heretic II (Htic2-0.pak and Htic2-1.pak) to play Coop right???? Anyways, it is taking me a long time upscaling all the Heretic II textures to PNG. from there normal size to (4x). I just finished up to the Canyon folder. I will let you know when I finish them all. Smile! I am using Topaz A.I. Gigapixel to do this since I could not get my hands on icecoldduke's ESARGAN (How to conversion guide). I like to know what models he used for ESARGAN . I have a question... Once I finish the upscaling etc... all the textures do I have to downscale them back to there original size??? Does anyone know? Also, can I use the PNG textures with the "Heretic2Portals" application. So far it does not seem to do so...
  8. I used the custom Heretic2 launcher "Heretic2Portals" application and to start the game. I notice two warning messages when I start the Coop game. Does anyone know what that is and how do I fix it? See game photo below for error message: https://imgur.com/a/HdUvM1i
  9. Heretic II MUSIC: converted to wav format. (tracks 1-14) (380 MB) The music.zip download link I provided has all the Heretic II music tracks converted and renamed to "wav" file as stated in the forum and from photo provided icecoldduke. I used "CDex-2.23" to extract the music. Music.zip download link: https://drive.google.com/drive/folders/1d-1mTtHpxxE8WbUiv-rQO1bBJM5RHcd-?usp=sharing -------- icecoldduke: https://github.com/jmarshall23/Heretic2CaS/releases/tag/0.04 -------- If you want music, you need to convert the cd audio music to wav files and structure the files/directory like this. https://imgur.com/a/aDReZ0F Includes some buffer overflow fixes, see // jmarshall tags.
  10. Icecoldduke's (How to conversion guide) using "ESARGAN". Icecoldduke (How to conversion guide) "so you can do the conversion work yourself." Heretic 2 ESARGAN Upscale with Contrast Adaptive Sharpen: Quote- "I just got a code injection working were I can load PNG HD textures, and I ran all of Heretic 2's textures through ESARGAN." Icecoldduke's basic code injection - Heretic 2 HD texture packs and making them using (ESARGAN). "Basic code injection to load PNG textures instead of the low res M8/M32 textures, and run all of the textures through ESARGAN." ------ You said... "Obviously I can't release the textures, when I "release a binary", I'll release a (how to conversion guide), and you'll have to do the conversion work yourself." But the results look good. -------- I am still hoping/waiting for that (how to conversion guide), so I can do the conversion work myself. -------- So far, I converted all the textures in the (Heretic II "base/texture") folder to "PNG" only. (Each "PNG" texture is in the "m8" original folder layout) without the "m8" files. *Note: These are just "m8" format conversions to "PNG" without any upscaling done to the texture. I was hoping to run all of the textures through ESARGAN, but having a lot of difficulty getting this to work!!! ------- base texture folder converted to PNG.zip (124 MB). download link: https://drive.google.com/file/d/15RL2hooGfDaimJPHUVDL1_pRm48eAEIB/view?usp=sharing Is there anyone that can help with this conversion work. I am having a lot of trouble understanding how to use and get "ESARGAN" to work. Apparently, I am not going to be able to accomplish anything else or do this properly. My computer is not going to have enough "ram" memory. Also, I have not found any "Coop Map" packs available for download. Any help from the community?
  11. Oops! Sorry for the double post. Heretic 2 HD texture packs and making them using (ESARGAN): icecoldduke your settings for (ESARGAN) to make Heretic 2 HD texture packs... What are the "best settings" to use to get the best results for the textures using (ESARGAN)? I converted all the textures in the (Heretic II "base/texture") folder so far to "PNG" only. -------- base texture folder converted to PNG.zip (124 MB). download link: https://drive.google.com/file/d/15RL2hooGfDaimJPHUVDL1_pRm48eAEIB/view?usp=sharing
  12. Heretic 2 HD texture packs and making them using (ESARGAN). I was reading about "ESARGAN". It's a nice program although I believe in order to use it you need a decent amount of ram of more than 4gb and a very fast CPU which I do not have unfortunately and you still might need to cleanup any noise afterwards. Any suggestions??? *Anyways, I have converted all the" textures in the "Heretic II texture" folder to "PNG" format so far. I just need to get "ESARGAN" to work. Smile!!! ---------- You wrote: (I got a basic code injection to load PNG textures instead of the low res M8/M32 textures, and "I ran all of the textures through ESARGAN) ". Do you have any "Heretic 2 HD texture packs" made presently with the work you already did that you might be able to share icecoldduke? The video you made looks awesome man!!! ---------- Will we be able to use any of the Heretic II "Mods"? ---------- I do have though in the "Heretic II Archives" on "GoogleDrive" and all the "Heretic II" files for the game. This includes all the maps, textures, etc... that were made up to December 2019. Heretic II Archives: https://drive.google.com/drive/folders/1oR6NAeMGz4-kNUNR2hMBZOSUWciBemzy Heretic II Mapping tutorials and utilities folder: https://drive.google.com/drive/folders/1bmuIIibesRapE-qaPqsEirHZOEArfVAP?usp=sharing base folder files all in one zip: (1.20 GB) zipped. "all the (Heretic II) arenaicons, maps, models, pics, players, skins, sprites, and texture" files. download link: "https://drive.google.com/drive/folders/1y4jmdiFHPXD3YBrxIdROcMaNrqBdsMUg?usp=sharing" ---------- Regular game settings: just type in the console window. framerate in-game = (set cl_maxfps 30-60) is the normal settings. set sc_framerate "60.0" (normal settings), set sc_framerate "100.0" set cl_yawspeed "300" = optimal settings rate 5000 (normal settings) game settings server sided using the "Tmod Mod" has a (set maxfps) and (cl_maxfps) ----------
  13. bladerunner

    The "FREE" Games Thread

    Free To Play Games on Steam: "https://store.steampowered.com/genre/Free to Play/" Path of Exile: "https://store.steampowered.com/app/238960/Path_of_Exile/"
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