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XIII

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  1. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    Okay, new requirement now, but this time, I know what I'm looking for. It's a wad made by Eternal, and it's called Surprise. I can't seem to find a working link anywhere, maybe I didn't look hard enough.
  2. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    Good catch. Thanks, man.
  3. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    Now I got a new thing to find. I know the name of the mod this time, but I can't seem to find it anywhere. Does anyone remember a "Ring Of Fire" for doom? It may have been a trilogy, and makes heavy use of scripting.
  4. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    Seems I managed to answer my own question: it's from the Crusher Experiment. And it was MAP08.
  5. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    Reposting again, and tweaked for a bit more clarity: So I'm trying to find a WAD I played around a year ago on a Zandronum server, and I think no mods were used. The mappack in question might have been a slaughterwad, judging from the one level I played and never beat. Now, the map itself, I remember neither its name nor its number (though it might have been MAP09, I could be very wrong here) but what I do remember is that it was... very gray. Gray textures everywhere, except for the skybox and actors. You start off in a small square room which leads to a large outside courtyard-like area littered with cacodemons, with a bunch of revenants crowding atop some pillars. Beyond lies a long rampart that stretches along the length of the courtyard, with a partition in the center. There were two elevators on either end of the rampart, each leading up a corridor full of imps, and some archviles at the end. Both corridors go along the length of the rampart towards the center, where lies a switch on each end. I never got to hit those switches, so I don't know what they do and how the level progresses further.
  6. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    I might be wrong, but it might be one of the Temple of the Lizardmen trilogy.
  7. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    Repost since it's been a while and I haven't got it identified. So I'm trying to find a WAD I played around a year ago on a Zandronum server, and I think no mods were used. The mappack in question might have been a slaughterwad, judging from the one level I played and never beat. Now, the map itself, I remember neither its name nor its number (though it might have been MAP09, I could be very wrong here) but what I do remember is that it was... very gray. Gray textures everywhere. You start off in a small square room which leads to a large outside courtyard-like area littered with cacodemons, with a bunch of revenants crowding atop some pillars. Beyond lies a long rampart that stretches along the length of the courtyard. There were two elevators on either side of the rampart, each leading up a corridor full of imps, and some archviles at the end. Both corridors end near the center, where lies a switch. I never got to hit those switches, so I don't know what they do and how the level progresses further.
  8. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    Still no hits on this?
  9. XIII

    The Official 'Trying to Find a Specific WAD' Thread

    Oh man, first post ever despite having played Doom for so long ever since the ZDaemon years. So I'm trying to find a WAD I played around a year ago on a Zandronum server, and I think no mods were used. The mappack in question might have been a slaughterwad, judging from the one level I played and never beat. Now, the map itself, I remember neither its name nor its number (though it might have been MAP09, I could be very wrong here) but what I do remember is that it was... very gray. Gray textures everywhere. You start off in a small square room which leads to a large outside courtyard-like area littered with cacodemons, with a bunch of revenants crowding atop some pillars. Beyond lies a long rampart that stretches along the length of the courtyard. There were two elevators on either side of the rampart, each leading up a corridor full of imps, and some archviles at the end. Both corridors end near the center, where lies a switch. I never got to hit those switches, so I don't know what they do and how the level progresses further.
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