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Everything posted by TheRedTide
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How would you have designed TAG2's final boss differently? [spoilers]
TheRedTide replied to I Drink Lava's topic in Doom Eternal
I have mostly made peace with TAG2's final boss battle, but after his armor is destroyed, I would love to have seen a lengthy custcene in where Doomguy and Davoth just beat the shit out of each other, like Solid Snake and Liquid Ocelot in MGS4, this time to the tune of "The Only One they Fear is You". -
lmao, bro
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Valen is the Sentinel General who betrayed Argent D'Nur's forces in exchange for his son's resurrection, but the demons, in their eternal treachery revived his son as the Icon of Sin. But I gotta say that having Crash would be fucking awesome too.
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I know everyone is in love with the Doomguy but I keep thinking it would be really cool if Vallen was the main character of the next Doom game, I don't it's gonna happen tho, but still. Also, one thing I believe it pretty much a given is the shotgun's meathook being used with much more prominence in the platforming sections, and ID will probably bind a button that immediately deploys the meathook, like with what you have in Halo Infinite's campaign with the grappling hook.
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It could be that Davoth isn't counted amongst the dark lords of the 4 ages because he's creator god of hell, so the 4 Dark Lords were actually powerful demons who were supposed to have succeeded them after The Father imprisoned him. I recall reading some lore blurbs in Doom 2016 stating that the Aranea Imperatrix was supposed to have become the Dark Lord of the 4th Age.
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Has anyone managed to translate the sentinel runes on Doom Eternal's artbook
TheRedTide posted a topic in Doom Eternal
I'm pretty curious to find out what the Sentinel writings in the artbook mean, and knowing Id Software, I'm pretty certain they dropped a few hints here and there in these writings pointing to what direction the franchise could follow in the future. -
The white one with the red visor. I forgot its name. Astro Slayer maybe?
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There's nothing wrong with using the multiverse theory in your game. Just because Ultimate Doom, Doom II and Doom 64 took place on another universe don't make them any less important or relevant. But it's pretty clear tho that Hugo has zero ideas about he's doing and is just winging it by now.
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No. Just no.
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There is plenty of story left for a new Doom game
TheRedTide replied to Xfing's topic in Doom Eternal
I would agree that Doom Eternal is absurdly cartoonish in several elements, such as the gigantic bright-green weapon pickups floating in the environment like in Q3, whereas in Doom 2016 they were always seamlessly integrated into the environments and props, not to to mention the healthpacks large enough to fit a 5 foot woman in it or the armor pickups with a PS3-tier texture resolution on them. However, I don't agree that the action itself is the problem, but rather what I would consider the worst enemy gameplay design in a FPS game of the last 5 years, beginning with developer's team penchant for giving enemies absolute invulnerability such as the stone imps being immune to anything but the full-auto shotgun mod, or the spirits requiring you to stop in the middle of a fight to colostomize them with the ghostbusters proton stream, or the Marauder having a shield that is literally invincible to anything in the universe even the amount of firepower that would make a Cyberdemon shit itself and finally the Cursed Prowler, whoever invented that thing should be fired and barred from ever working in the videogames industry again, and afterwards exorcized by a Catholic Priest, an Orthodox Priest, a Rabbi and an Imam, simultaneously. -
Would DE have been better without reactionary enemies?
TheRedTide replied to Potatoguy's topic in Doom Eternal
As the Game Director Hugo was the main driving force behind making Eternal more difficult than Doom 2016 and falling for the meme that "harder is better" parroted by the Dark-souls crowd of sweaty tryhards. Go to the Doom group on Facebook and ask around, they'll corroborate my words. -
Would DE have been better without reactionary enemies?
TheRedTide replied to Potatoguy's topic in Doom Eternal
Yes, absolutely. The Marauder is an exemple of piss-poor gameplay design and someone ought to have been punched in the balls for coming up with something so irritating as him (looking at you Hugo). The fact that TAG2 allows us to stun him with the hammer is further evidence to my theory that the overwhelming majority of players were at one point filtered by him (before learning how to cheese him) and Id needed to rectify that. Also, restricting what kind of weapon you're supposed to use or not against an enemy in combat is one of the reasons Id should knock Hugo down a peg or two and stop allowing him so much unsupervised leeway over the game, since both Marauder and the Spirit were his ideas. If I can't defeat an enemy by just unloading firepower on it, then it should have no place on Doom. Also the bing bing wahoo platforming needs to fucking go. The platforming in Doom 2016 was far more organic and properly incorporated into the art of the level and the flow of gameplay than in Doom 2016. -
How would you have designed TAG2's final boss differently? [spoilers]
TheRedTide replied to I Drink Lava's topic in Doom Eternal
No regenerating health, I cannot stress this enough, NO REGENERATING HEALTH, NO LEECHING HEALTH FROM THE PLAYER. 2 phases. Moves much faster around the arena, dashes around often, and fires his shoulder laser canons at a much more frequent rate. I cannot stress this enough how atrocious was the idea to not only give him regenerative health but also to have him regenerate his health whenever we hit him outside of the green flashing eyes interval. Id simply doesn't know how to design boss fights anymore. The boss fights on Doom 2016 were really good outside of the Mastermind being really easy, in Doom Eternal they're freaking shit, either stupidly boring like the Icon of Sin, or straight up the CPU cheating like the battle against the Dark Lords. I just spenT one hour on this goddamned thing and I cannot stress how poorly implement the collision boxes on his sword are, I lost count of the times this motherf*cker sucked my life back to regenerate his despite me having a good couple of feet of clearance away from the edge if his blade. This is really a shame cause I was thoroughly enjoying TAG 2 right up to this boss fight. At this point I just want it to be over but I don't know if I'm gonna risk using a trainer because of the leveling system is tied to online services, so I don't wanna get my Bethesda account shrekt. -
There is plenty of story left for a new Doom game
TheRedTide replied to Xfing's topic in Doom Eternal
Samuel Hayden was just a clone whose consciousness was inhabited by Samur. Eventually whether he died of brain tumor or was replaced altogether by Cyber-Samuel, the outcome was the same, I theorize that Samur specifically chose that cyborg form for Samuel Hayden because he needed something strong enough to survive the expedition into the temple where the Doomguy's sarcophagus was, and bring it back, since it's implied to human UAC soldiers made the trip back from Hell. Still, that doesn't explain how the fuck the UAC manage to capture so many demons. Also, I believe Doom Eternal might be getting more DLCs. -
This is so fucking awesome. I've been looking for a digitized version of this. Thanks for posting it here.
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Yeah, the amosphere in Doom Eternal and its DLCs is too cartoony. The icing on the cake is this ridiculous looney-tunes sound effect when you stun enemies with the Sentinel Hammer.
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Why did the people of Jekkad suffer from mortality? TAG1 vs. TAG2 lore (spoilers).
TheRedTide replied to igg's topic in Doom Eternal
The TAG expansions had their story finalized before the acquisition by Microsoft went ahead. -
There is plenty of story left for a new Doom game
TheRedTide replied to Xfing's topic in Doom Eternal
There are also 3 different Lords of Hell that are still out there alive. Davoth was the Dark Lord of the 1st Age of Hell, the age of prosperity. After his downfall, three more IIRC ruled over Hell before Olivia Pierce was briefly made into the Mastermind. -
Why did the people of Jekkad suffer from mortality? TAG1 vs. TAG2 lore (spoilers).
TheRedTide replied to igg's topic in Doom Eternal
Nanomachines, son. No.............. wait........... wrong franchise. -
There are some people making mods for Doom Eternal but AFAIK no custom models or textures or maps have been ported into the game so far. It's mostly gameplay tweaking, a horde mode and some Reshades. It will probably take a lot less time for these mod tools to be released since Id Software completely threw away the Mega Texture technology.
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Did the Slayer become Doomguy again? [Spoilers]
TheRedTide replied to Duke of Pathoris's topic in Doom Eternal
I don't think the Doomguy lost his powers. Somehow I just don't feel it. -
Specially Brutal Doom. *runs for cover*
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One day, I'll be able to afford a PC powerful enough to run this game at such high graphical quality.
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What do you want id to do next after Eternal?
TheRedTide replied to Captain Keen's topic in Doom Eternal
Something original this time around. A new IP. Maybe a survival horror game in the vein of Silent Hill. -
I'd like to think that Id is gonna pull a plot-twist on us and this is a picture of a baby Doomguy and his mom. His father is cut out of the picture for reasons.