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Lone2401

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Everything posted by Lone2401

  1. sign me up! I'm probably going to wait until the resource wad is fixed before I make anything.
  2. Tried using 3d models to make statue sprites, I think it turned out decent. They're meant to be placed on a sector base/pedestal. In Hexen palette Download: https://drive.google.com/file/d/1ZNLn6wyXqKyBGFWOfumnXONJRppGF0v3/view?usp=drivesdk
  3. Lone2401

    Post a picture of yourself!

    Me- right, green shirt, and my friend- middle, pink vest, Heathen shirt, got to meet Heathen after their concert with Symphony X. Both bands were incredible and Symphony X said that they're going to work on a new album after their tour concludes.
  4. Lone2401

    Post your Doom textures!

    Some stained glass, this time made to fit alongside OTEX. These are in the vanilla palette but they look a tad better with OPal v2
  5. Lone2401

    Share Your Sprites!

    I'm surprised that this hasn't been done before, Hexen gargoyle statues with Doom's marble colors Doom pillars, these are a bit smaller than the Hexen pillar ones so they can fit on the pillars better- Hexen pillars, original scale to the Hexen sprites-
  6. Lone2401

    Community Project concepts that you would like to see?

    An idea that I've had for a while is a project called Virtual Rampage (VR). it would be designed exclusively for use in GZdoomVR. maps would be designed around things that are fun in vr (shootabe switches at varying heights, monsters on 3d floors, being able to shoot around corners) and discouraging things that aren't fun in vr (fast lifts, steep drops, platforming) However, I don't think that something so niche where the mappers can't easily playtest would get much attention. maybe someone better versed with community project hosting could make it work. that's already been done https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/dscythe
  7. Lone2401

    Box Doom - Community Project [Slots Filled]

    @DoomGappy I tried to play this, the player starts in a dummy sector and numerous boxes are either shifted off the grid or rotated 90 degrees so flat alignments, notably with lights and teleport pads, are messed up. I hope this is taken into consideration for any updates.
  8. Lone2401

    Doom Pictures Thread 2024

    Yeah, it's a DECORATE actor. I have more control over the damage values and effects than if I used instant lower sectors.
  9. Lone2401

    Doom Pictures Thread 2024

    Destructible wall test. Each state has it's own health so a BFG shot does the same thing as the shotgun. Hoping to find a way to fix that.
  10. Lone2401

    Box Doom - Community Project [Slots Filled]

    @DoomGappy Here, it got somewhat buried
  11. Lone2401

    Share Your Sprites!

    I should not have done this, yet I have.
  12. This map was initially made for @AtticTelephone's Radio Free Gehenna, but as that project seems to hve no chance of ever being released I'm putting my map out as a standalone. Uses Doom 2 Iwad, vanilla compatible Screenshots: Download: https://drive.google.com/file/d/1DghiVJGNeeHZrfYcb3hB115K7SNslQ-U/view
  13. I'm not hopeful that this project will release, just going to release my map separately.
  14. Map name: Voltaire Quarry Author: LoneAlpha2401 Music: E1M7 from dtwid midi pack by Mr. Freeze Episode: 2 Difficulty settings: all implemented Comments: a vanilla compatible speedmap, a tad on the easy side. didn't have much time for decoration or prettying it up. no deathmatch starts. Screenshots: EDIT: screenshots and bugfixes Download: (Google drive- v1.1)
  15. Is it too late to claim a slot? If not I'll be making an E2 style lab/dungeon.
  16. Lone2401

    Doom in VR - everything you need to know

    I've also been trying Doom in vr and found the weapons to be rather unsatisfying, so I made this. There's some slight gameplay changes and some very hacky "motion controls" for punching. It's meant to be loaded alongside Voxel Doom. I've only tested it in GzdoomVR with the HTC vive, so I can't speak for how it works on other setups. vrvoxelguns.wad
  17. Has anyone claimed E3M4+MAP23? If not then I'll take it. EDIT: I checked the OP again, looks like the project is full.
  18. Lone2401

    Box Doom - Community Project [Slots Filled]

    @randomsounds01 I'm not sure if you saw my submission
  19. Lone2401

    Doom Pictures Thread 2023

    @nocisum Alright, heres a somewhat quick edit. Makes me want to actually add stars to it now. Mountain- Castle-
  20. Lone2401

    Doom Pictures Thread 2023

    Possibly the coolest skybox I've made yet. Front- Back-
  21. Lone2401

    Box Doom - Community Project [Slots Filled]

    Here's my submission, simply titled box. It doesn't matter what slot you put it in. 512x512, all difficulties implemented, uses OTEX. download: https://drive.google.com/file/d/10MkY02Lk9TFcSiwcZvkWgQObKJylJfDO/view?usp=drivesdk
  22. Lone2401

    Box Doom - Community Project [Slots Filled]

    Just asking, but do we have to stay strictly within the room size or can we have things like lights and computers sticking out a bit?
  23. Lone2401

    Box Doom - Community Project [Slots Filled]

    I'll claim a box, not really care which one.
  24. I'm thinking that I should update my map (0.5 E1M11) to be harder. What do you think @Faceman2000 ?
  25. Lone2401

    What Chocolate is Best Chocolate?

    It's this and you can't convince me otherwise.
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