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About LoneAlpha2401

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  1. LoneAlpha2401

    ANOMALY demo (WAD)

    This is a 3 map demo of ANOMALY, my my first multi-map WAD. I plan to make 9 levels in the structure of an Ultimate Doom episode, 8 normal maps and 1 secret level. Made for GZdoom, jumping and freelook are required. Custom music composed by a friend will be included in the final version. Screenshots- Download (Google Drive mirror)
  2. LoneAlpha2401

    Slayer's Club giveaways

    @thewormofautumn Sorry for taking so long to respond, I've been busy. The prizes seem to ship worldwide, if that's what you were wanting to know.
  3. LoneAlpha2401

    Post your Doom textures!

    @kb1 The circuit board? No, it's a small PCB I took from a broken lamp.
  4. LoneAlpha2401

    Slayer's Club giveaways

    Just a thread to share Doom Eternal giveaway prizes as i just got my Sentinel Coliseum Litho from the April giveaway. Even the envelope it came is in badass!
  5. LoneAlpha2401

    Post your Doom textures!

    Some custom textures/edits I've made. Revamped REDLITE1 EXITSIGN edits for scrolling lines Other techy stuff Animated techy things Frames: Urban and Earth textures Hellish/Surreal stuff Doom 64 textures remade in classic Doom style Animated doors Frames: Tekwall sources:
  6. LoneAlpha2401

    Post Your Doom Picture (Part 2)

    An unfinished E2 style warehouse level thats been sitting dormant on my PC, plan to include it in a short episode.
  7. LoneAlpha2401

    My first WAD

    Watched your stream, glad you liked it! You've earned a follower! I've updated the wad, nothing major, just some spelling corrections and texture alignments. This should be the last revision. Download:hellwalker_v1.2.2.zip
  8. LoneAlpha2401

    My first WAD

    Thanks for the in-depth review, Jadwick! I truly appreciate it. I've revised the map with some of your advice. Download: hellwalker_1.2.zip Those were some of the first rooms I made, I've added some details and it looks much nicer now. I've HEAVILY reduced the amount of health and ammo, guess I just got carried away and forgot that zombies drop ammo. I've also increased the distance between the crushers. My intention was for the player to explore a bit before fighting the mancubi. I put a few extra launchers in the techbase section, i only had 1 previously. Was unsure if that would be confusing or not, guess it was. I've removed the key trims from the switches in question, as well as redesigned the room with the shootable switch. Something I neglected to mention in the initial post is how the rifle works, its slightly faster than the pistol and fires with perfect accuracy. Glad to hear you liked my wad!
  9. LoneAlpha2401

    My first WAD

    Well not really, just my first completed wad, looking for advice to improve my mapping style. I went for a PS1 Doom feel. Made for GZdoom, tested with 3.7 and 4.2. Screenshots- Download : hellwalker.zip