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LoneAlpha2401

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About LoneAlpha2401

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    Junior Member

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  1. LoneAlpha2401

    flag for ceiling spines

    VSpeed acts like negative gravity though I'm not sure if it works outside of BulletPuff
  2. LoneAlpha2401

    flag for ceiling spines

    Try +MOVEWITHSECTOR
  3. LoneAlpha2401

    Things about Doom you just found out

    Not necessarily about Doom, but Super Turrican 2 features a familiar looking plasmaball used as the player's weapon in the mode 7 vehicle levels. It looks fairly out of place among the other sprites so I wonder if it was a placeholder that got left in, or maybe that sprite is just a stock asset.
  4. LoneAlpha2401

    Dead Signal (wad) (New version available)

    @Clippy A few playtesters struggled with the whole "fire a rocket into the pipe" thing. I'll make a revision with a text prompt, but i'm not sure if @Obsidian would swap out the map.
  5. LoneAlpha2401

    Dead Signal (wad) (New version available)

    It's not a real issue, GZDoom just tries to read markers as textures and gives those errors.
  6. LoneAlpha2401

    Dead Signal (wad) (New version available)

    @LVENdead Glad you liked the wad, and I enjoyed your critique. I do have another wad but it doesn't focus as much on detail and visuals, more towards environmental storytelling.
  7. EDIT: updated version coming soon EDIT 2: New version available! Dead Signal is a single level wad for GZDoom 4.3.0 or newer Uses the Doom2 Iwad, supports singleplayer and coop Jumping, crouching, and freelook are all allowed, but none required. This wad was created for the Doomworld Maximum project by @Obsidian I used this as an opportunity to experiment with detail and lighting, looking to get feedback. Screenshots: Download: Link New link
  8. LoneAlpha2401

    Doomworld Maximum Project 2021 - Come one, come all!

    EDIT: updated version coming soon EDIT 2: New version available, hope @Obsidian sees this It's ready! For GZDoom 4.2.3 or newer, Doom in Hexen format Uses the Doom2 Iwad, supports singleplayer and coop Jumping, crouching, and freelook are all allowed, but none required. Only replaces MAP01, has a MAPINFO lump Credits and texture info inside wad Screenshots: Download: Link New link
  9. LoneAlpha2401

    Doomworld Maximum Project 2021 - Come one, come all!

    Fog- yay or nay?
  10. LoneAlpha2401

    Doomworld Maximum Project 2021 - Come one, come all!

    Making progress- The textures I've used are from Quake, a few textures imported from Doom 1, Romero's unused Doom asset dump, edits I've made of textures from TNT Evilution and Perdition's Gate, Some entirely custom textures, DarkBase textures from Realm667, and Doom 3 Retro textures by hidfan
  11. LoneAlpha2401

    I need some WADS to play, post yours!

    The only (good) WAD I've released so far. I'll have another out soon, not to the same scale though.
  12. LoneAlpha2401

    Post your Doom textures!

    A cave "sky" cobbled together from various stock images. Also a desktop wallpaper because I don't know where else to post this.
  13. LoneAlpha2401

    Doomworld Maximum Project 2021 - Come one, come all!

    Sign me up. I'll be working with GZdoom in Hexen format.
  14. LoneAlpha2401

    Share Your Sprites!

    A quick concept for a Doom 64 hud face
  15. LoneAlpha2401

    Doom Pictures Thread 2021

    RPG/Metroidvania style WAD I'm working on. Might be a long while before I have anything else presentable, having some tough mapper's block.
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