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About LoneAlpha2401
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VSpeed acts like negative gravity though I'm not sure if it works outside of BulletPuff
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Try +MOVEWITHSECTOR
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Not necessarily about Doom, but Super Turrican 2 features a familiar looking plasmaball used as the player's weapon in the mode 7 vehicle levels. It looks fairly out of place among the other sprites so I wonder if it was a placeholder that got left in, or maybe that sprite is just a stock asset.
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Dead Signal (wad) (New version available)
LoneAlpha2401 replied to LoneAlpha2401's topic in WADs & Mods
@Clippy A few playtesters struggled with the whole "fire a rocket into the pipe" thing. I'll make a revision with a text prompt, but i'm not sure if @Obsidian would swap out the map. -
Dead Signal (wad) (New version available)
LoneAlpha2401 replied to LoneAlpha2401's topic in WADs & Mods
It's not a real issue, GZDoom just tries to read markers as textures and gives those errors. -
Dead Signal (wad) (New version available)
LoneAlpha2401 replied to LoneAlpha2401's topic in WADs & Mods
@LVENdead Glad you liked the wad, and I enjoyed your critique. I do have another wad but it doesn't focus as much on detail and visuals, more towards environmental storytelling. -
EDIT: updated version coming soon EDIT 2: New version available! Dead Signal is a single level wad for GZDoom 4.3.0 or newer Uses the Doom2 Iwad, supports singleplayer and coop Jumping, crouching, and freelook are all allowed, but none required. This wad was created for the Doomworld Maximum project by @Obsidian I used this as an opportunity to experiment with detail and lighting, looking to get feedback. Screenshots: Download: Link New link
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Doomworld Maximum Project 2021 - Come one, come all!
LoneAlpha2401 replied to Obsidian's topic in WADs & Mods
EDIT: updated version coming soon EDIT 2: New version available, hope @Obsidian sees this It's ready! For GZDoom 4.2.3 or newer, Doom in Hexen format Uses the Doom2 Iwad, supports singleplayer and coop Jumping, crouching, and freelook are all allowed, but none required. Only replaces MAP01, has a MAPINFO lump Credits and texture info inside wad Screenshots: Download: Link New link -
Doomworld Maximum Project 2021 - Come one, come all!
LoneAlpha2401 replied to Obsidian's topic in WADs & Mods
Fog- yay or nay? -
Doomworld Maximum Project 2021 - Come one, come all!
LoneAlpha2401 replied to Obsidian's topic in WADs & Mods
Making progress- The textures I've used are from Quake, a few textures imported from Doom 1, Romero's unused Doom asset dump, edits I've made of textures from TNT Evilution and Perdition's Gate, Some entirely custom textures, DarkBase textures from Realm667, and Doom 3 Retro textures by hidfan -
The only (good) WAD I've released so far. I'll have another out soon, not to the same scale though.
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A cave "sky" cobbled together from various stock images. Also a desktop wallpaper because I don't know where else to post this.
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Doomworld Maximum Project 2021 - Come one, come all!
LoneAlpha2401 replied to Obsidian's topic in WADs & Mods
Sign me up. I'll be working with GZdoom in Hexen format. -
A quick concept for a Doom 64 hud face
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RPG/Metroidvania style WAD I'm working on. Might be a long while before I have anything else presentable, having some tough mapper's block.