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CrbnBased

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Everything posted by CrbnBased

  1. CrbnBased

    Delta Touch on Android

    Hello fellow Doomers! I was just wondering if there is anyone like myself that almost exclusively plays Doom through Delta Touch on Android? My goal is to get the Delta Touch Wiki updated as well as pool user experiences for any tips and tricks with the different source ports included in the app. And I want to keep it very user friendly, this app is a great way to introduce newcomers to the world of Doom modding, without overwhelming them with different UI's and stuff. I would also like to get a spot where we can share our settings to get better performance on a per mod/wad basis. Took way to long for me to realize that I should try every version of gzdoom before I give up on that wad because of a low framerate. (Thanks to an ancient unrelated zdoom forum post! :P) I currently have 3 devices that run Delta, a pixel 2, Galaxy S7 and Acer r11 chromebook. I just wanted to reach out to other Android only Doomers.
  2. CrbnBased

    Delta Touch on Android

    This is great, ! I noticed that his mouselook isn't on. This leads me to a quick question, when joining a game online in Zandronum will it change your settings based on server settings, or would everyone have their own settings?
  3. CrbnBased

    Delta Touch on Android

    I just got a Discord account today, haven't had a moment to look at the app. It's my busy season at my shop so I've not had any time to much else. I have a ton of original game artwork that I have to get ready for the CCAG. I'm swamped, but happy about it.
  4. CrbnBased

    Delta Touch on Android

    These are nice designs! Hopefully they actually produce these, I'd definitely pick them up. I'm so excited for the future of mobile gaming, and have been slowly building a library of premium titles and PC ports. An article released 2 days ago touched on what I've believed for a while now, and the controller article With streaming game services being the next generations focus our phones will become gaming devices, it's the next big market and it's almost ready. I've been trying to find like minded individuals that see mobile as the next big thing in gaming. A great example is the Nintendo Switch, it's just a Tegra x1 4GB of ram and 256 cuda core gfx processor. The actual specs are well below top ARM chips right now except in one area, driver support. Because it's one device with a standard they can squeeze more out of the chip, like most console systems. They don't have to rely on software and hardware fragmentation. With most phone manufacturers now using a more stock Android experience and the way Google is setting up Android Q these drivers can be supported through the OS and not left to the manufacturer. Also Vulkan has be underused in mobile, but being only a few years old we're finally seeing it being chosen instead of opengl es, and the code is cross compatible with desktop, so you don't lose features when downscaling to mobile. This is the only reason that Doom (2016) is on the Switch, my phone can run this if I just had the driver compatibility, come on Qualcomm! They're bringing Witcher 3 to Switch as well, not on a streaming service, but the whole game! If examples like Doom (2016), Witcher 3, Skyrim, La Noir, Mario Oddysey, Warframe, Smash Bros., LoZ: BOTW, and other very impressive titles can run on what is essentially a mobile phone with USB-C charge and display output, something that has been available on Android for years. It's coming soon, I'm predicting it, the overhaul of the play store is right around the corner with Android Q. Desktop mode built in will allow us to dock our phones like the Switch and play with whatever controller we want. Streaming services will allow for more demanding titles to be offloaded into the cloud. I can't wait until I can come home from work and just slap my phone in the dock under my tv and sit on the couch with my mouse and keyboard, or controller, and then just take it with me when I head out. Delta Touch inspired me to look at Android as a more mature OS and it got me reading about all that is in the pipeline for it. It is going to focus on gaming, that is where the next big evolution will be, that's where the money is.
  5. CrbnBased

    Delta Touch on Android

    You have to exit the game through the Quit Game option on the title screen to save any settings. This has been a common issue since the beginning, since it only updates the .ini when shutting down the sourceport. It won't save if it crashes or you shut down through the OS.
  6. CrbnBased

    Perception of Doom

    In 1993 when I first discovered Doom, after playing hours of Wolf3d and the myriad of clones, the most noticeable change was in the atmosphere. Doom had added lighting, something that the previous generation of FPS's only dreamed of. There was now a feeling of uneasiness surrounding the whole game, that I only experienced through game mechanics before. Bright open areas shrink down to small confined corridors. Growls can be heard as the demonic creatures scour the dark halls to eviscerate you. Your field of view was limited as well by the resolution, with that technical limitation it added another, almost real, sense that you could second guess what you see moving in the distance, making predicting encounters more difficult until you got in close enough. Then my perception of Doom changed, at first it was fear, then it was familiarity. I got used to the feeling and I started to unconsciously ignore all the dark imagery, violence and gore, and concentrate on the game mechanics. It's no longer a hallway full of potential death by demonic hordes, it's "Get the hitscanners first, stay mobile, keep Line of sight for infighting." The fear is gone. By Doom 2 I was so familiar with the game mechanics that even the new levels didn't spark that fear, it's as if everyone including ID is now desensitized to the fear that made playing Doom so much different than the others at the time. Doom is the classic horror movie with high tension and limited jump scares, where Doom 2 limits the tension by being more bizarre and game mechanic focused. Doom 64 would have been a defining moment, since the uneasiness in that game was palpable. But with a release only on N64, everyone I knew including myself dismissed it as a port and ignored it. Doom 3 was ID's answer to this issue, but by the time it was released our perception of Doom had changed. Doom had become an action game first and foremost, so Doom 3 was not very well received by the existing Doom community and had so many people complaining about the flashlight mechanic and the focus on atmosphere that they re-released it to appease the fans, reducing the survival horror aspect. DooM (2016) is the final nail in the coffin for a creepy survival type doom, the addicting action, great sense of speed, amazing visuals, and an expansion to the lore did everything it could to distill the essence of what made doom a great action game. The atmosphere, while visually amazing with great art direction and design, does not make me afraid, I'll still go charging through a room with no thought as to my own safety, hell, I'm the Doomslayer! I've been experimenting with different addons and mods to get that feeling of dread and fear again, I've even used them playing through Ultimate Doom and even though I knew the encounters I still caught myself dreading opening doors and turning corners. Has anyone else discovered that their perception of Doom has changed, and want to fear the halls of Doom again? If so what types of wads and mods do you use to achieve that dread? IMPORTANT UPDATE!!!! “Nobody is doing this. You are making up a conflict that is not there.” - TheMightyHeracross In a discussion about how people feel when playing Doom with a breakdown of my perception of Doom. At the end I asked the following. Has anyone else discovered that their perception of Doom has changed, and want to fear the halls of Doom again? If so what types of wads and mods do you use to achieve that dread? Here’s some replies. “What added atmosphere? You destroyed the atmosphere that hadn't already been sucked out by the razor-sharp linedef edges and polygonal truecolor rendering.” - Senior Member Woolie Wool For a Senior Member of a website forum dedicated to the enjoyment of a game and its user created works this is a very rigid way of looking at things as well as a very negative personal introduction. And seeing that you’ve had heated discussions with other Doomworld users over something as unimportant as frame rates means that you want to protect your view of Doom, and I understand that, but it doesn’t make your response to this thread any less antagonistic. The paragraph afterward was more in line with a discussion about the cultural impact of Doom, which was never a topic of discussion. I made observations, and asked how people felt, and your response was “CrbnBased you’re wrong”. “So I pose you a counter-question: when was the last time you played Doom in "original specs" and seen the way every single graphic fits together perfectly with no scaling or stretching? And when was the last time you actually used your own imagination while playing a game?” I play on Delta Touch now, so original specs... I would assume Chocolate Doom Counts. I use that for keyboard controls on my chromebook, so I’d say the last time he updated the app, even made my wife try it when I showed her GZDoom. Thanks to a Doom fan named Beloko, I can use GZDoom 1.9 to 4.0, Chocolate Doom, Doom Retro, Zandronum 3.0 and PrBoom+. I can use keyboard and mouse if I want, or a controller, but he made touch controls that I like so I’m trying to show that they’re viable. “By the way, talking about enhancing the atmosphere while playing on your smartphone instead of a proper screen is heresy as far as I'm concerned.” - Nine Inch Heels Try the app, it’s a collective work of greatness, and will run on anything and you don’t have to know much about Doom modding. I love that he added soundfont changing so easily, just play around with it and you’ll be amazed with the performance of everything. I’m tired of defending something that should be supported by the community, but if I get the word out I know people will change their minds. I’m not taking credit for the mods, but I appreciate that there is a way I can even play these without a decent computer, and experiment, for fun. Remember that the Mods, Maps, Music, Addons, shinemaps, custom textures, lightmaps, Source Ports, and yes, Android Apps I’m using were created by fans for fans, out of love for a game. “What people are really saying is that what you are trying to achieve is not possible. In '93 Doom was top-of-the-line in terms of realism and atmosphere, which is why it was scary. Times have changed. 320x200 resolution, pixel art, and MIDI metal doesn't do it anymore for horror. Those days are long gone. Adding dynamic lights and turning the brightness down and the resolution up are not going to solve that. It might make it look a bit prettier, if that's your thing, but it will not make it atmospheric like it was then.” - TheMightyHeracross I’m asking how do you think it could change with the inclusion of mods and such. This isn’t a good recommendation. “Alright, I'll have you know I started the day with a healthy breakfast and a nice espresso, so I'm pretty darn awake at this point. You can use whatever mods you want as much as you please, it really doesn't matter to me. But putting yourself on a pedestal for being oh so open minded because you use mods to get more mileage out of this game (Not like you're the first person to do this anyway), while you see fit to tell a community you joined most recently that they need to wake up... Not a good look in my opinion. If you wanted a discussion, and I mean an actual discussion, you'd also be fine with hearing opinions you don't agree with, but it turns out you're not really interested. Anyway, some of us value cohesiveness, and part of this cohesiveness is that textures, lighting and map geometry work well together. And for those of us who value cohesiveness, the notion of putting super-high-res texture mods into IWADs, which have very crude geometry by today's standards, just doesn't fly, like it or lump it. I mean just look at the first screenshot you have in the op, look at how different, quality wise, the floor texture is from the wall-textures... It's jarring. In that shot the floor looks like something straight out of a team fortress 2 custom map, while the wall texture is the typical "blurr-o-vision-texture-filtering-garbage" GZdoom produces by default ever since that fork had texture filtering. It's an instant immersion breaker, and my guess is that the only reason you don't see this is because you're playing on a smartphone. Which actually brings us full-circle: Classic Doom was visually cohesive, that's what contributed a great deal to how much of an impact it had when it got released.” - Nine Inch Heels Also you’ve somehow got the message wrong and now are also dismissing someones hard work on something free and pretty great. I have just recently created an account, but I have been browsing these forums for years, I’ve seen how people treat each other here, for a long time. I’m benign, I have no opinion either way on how people play Doom, same as you. But, I don’t want content creators who read these forums to be discouraged from joining the Doom community because they see responses like this to simple discussions about a great game. We’ve all got a great timeless way to experience these games and it’s all so they can appeal to everyone. As for the last part, cohesiveness is nice, but has anyone else discovered that their perception of Doom has changed, and want to fear the halls of Doom again? If so what types of wads and mods do you use to achieve that dread?
  7. CrbnBased

    Delta Touch on Android

    What's nice about these is it just is a soft metal contact, no Bluetooth, no batteries. It just clips onto the caseless phone and conducts your fingers through the metal triggers to simulate a touch. What I dream would exist would be a clip on case that has just an analog nub and 2 triggers, the screen is just way more responsive to look with than any controller. A controller similar to a Nintendo Switch Joycon that attaches to any phone would be ideal. Look at the Nubia Red Magic 3 and it's controller add-on, it's on the left side only. If I had the extra money I'd snatch up that phone so fast, just to run Delta/Quad Touch!
  8. CrbnBased

    Delta Touch on Android

    Haven't had a chance to post in a while, but I've still been playing Delta Touch. I recently purchased a set of gaming triggers for my phone. They ran about $5 US for the kind with 2 triggers per side. Here's a link but it looks like they're cheaper now. https://www.amazon.com/Controller-Vanpower-Trigger-Joysticks-Fortnite/dp/B07GFP9KLZ/ref=gp_aw_ybh_a_9?_encoding=UTF8&psc=1&refRID=7A33R6603Q23NYP3NJV9 I've attached a photo so you can see them. These have definitely helped and I really only need one to be effective with just standard Doom. Sometimes it leads to a problem with multi-touch, but it's extremely rare. Now I don't have to rely on gyro as much, and it's small enough to always have with me. I am loving these triggers, really helps with harder slaughtermaps, moving and now being able to tap the fire button is much better for ammo consumption. And setup was a breeze because I'm able to resize buttons and move everything around, I've included a picture as well with all custom buttons as well. Still looking for a good place for the rarely used jump button though, putting it on a trigger felt weird. When playing TC's like Adventures of Square or Castlevania, jumping is difficult, but essential. Anyone have any pointers about possible positions for the jump icon?
  9. CrbnBased

    Too excited!

    I just need to vent, I recently got back into playing classic FPS's due in large part to Beloko's Delta Touch and Quad Touch. And now for the past 6 months I have done nothing but download everything I can to catch up on 20 missed years of classic FPS. I am so excited that I signed up for multiple groups to discuss these games, and now I just can't control myself! I need to read every topic, I need to listen to every discussion, I need to ask every question! I need to write a Wiki! I need to get a PC! I need to try that map or that mod or that music pack! I need to try every recommendation! Oh jeez when does this end!
  10. CrbnBased

    Perception of Doom

    Thanks for the recommendation, Nihility screenshots look great! The Vanilla Essence I looked into when the suggestion of resolution came up, can't wait to try it, downloading from your links now. :) I am editing this to apologize, I didn't mean to make the topic hot. Just wanted to thank everyone, still getting used to forum posting again, and I'm ancient.
  11. CrbnBased

    Perception of Doom

    Wow Hideous Destructor is a great recommendation! I watched Icarus Lives' review, looks infuriating, I love it, downloaded it at work and when I get a minute I'll give it a go. Thanks!
  12. CrbnBased

    Perception of Doom

    Oh yeah Quake on CRT was the only way to play, needed that contrast. And I agree that Quake upped the ante on atmosphere, I didn't know much about Lovecraft but that atmosphere stuck with me, and the crunchy NIN soundtrack, oh yeah! Where did you get the info for the brightness? My brain craves this information. :) Now I play mostly on my phone and chromebook and I have to download a separate app just to have color adjustments and avoid black crush, but that's OLED for ya.
  13. CrbnBased

    Perception of Doom

    I'll have to download it, thanks for the recommendation! Oh Jaguar Doom, even though I had a PC I still wanted the Jaguar version, they did so well with the port. Didn't know I could recreate it, that's cool!
  14. CrbnBased

    Perception of Doom

    Yes! Exploration is a huge way to increase tension, desperately searching for that secret door to get a powerful weapon a stage early, we've all had that moment. Sigil is great, it was hellish and creepy, with great design and I had to learn how Mr. Romero wanted me to play, very challenging and fun, haven't completed it yet. It did have a ton of atmosphere, but John Romero oozes atmosphere, his own. Thanks for compliment on the vid, if I have time soon I'll get the list of mods I'm using and link them so you can try out the combo it's ok but needs some work. The plastic Shaders mod got pulled and I don't want to reupload it unless the maker gets credit, alas no txt file included in the download so I don't have a name of the original creator. If anyone knows please feel free to comment, I've had others ask me about it, but I won't distribute, I know better.
  15. CrbnBased

    Perception of Doom

    Oh boy, I didn't want the thread to devolve into something like this but here goes my opinion. The whole Doom community needs to wake up and be less critical when people modify Doom or play it in alternative ways. I'm here spouting only good things about Doom, how it's changed, and trying to spark some open discussion with people who feel the same way. I guess I'm an outlier. I will not be rude, I will not discourage someone from enjoying something that I enjoy even if they change it, or slap a new coat of paint on it. I said it in another thread and I mean it. Doom in itself is artwork, but has been changed over time, and with love, to now be the brush and canvas. No longer are we stuck only appreciating IDs original creation, we can see what the love from a collective of creative minds can do. We need to be better than this, make Doom accessible to everyone, as well as be conscious of our criticisms to people that decide to join our small community. I run a custom picture framing business and if I were to ever discourage an artist from being creative, amateur or otherwise I'd have to seriously rethink my value to the world. Also this is the original that I framed years ago, you may recognize it, it makes tours. I've done the originals to many more like it as well and have a great appreciation for art in all it's forms. Stop being so antagonistic!
  16. I love this post, it is exactly as you say, it's art! But Doom is now the brush and canvas to most people, not the art. And some like painting with different brushes that Doom doesn't have normally (like larger levels, high res textures and dynamic lighting). The creations inspired by the brush and canvas provided by Doom have changed the way the game is regarded today. Doom was art, now it's something more, it's the foundation on which art and creativity are built upon. I am proud of the fact that all of these mods and add-ons and sourceports exist, and that there's still much passion around the creative aspect of Doom. I applaud anyone who has flexed a creative muscle in regard to Doom. Whether good or bad just creating something is an achievement. Now we all just need to recognize this and be more supportive of any artistic activity involving one of our collectives favorite games. Update! Did you add more to this! I love it more!
  17. CrbnBased

    Perception of Doom

    Wow, completely missed the whole point of the post. Have you played Doom 64 and Doom 3? Both evolutions of Doom but with better takes on the atmosphere, these are noticable improvements. Hell, Doom on PS1 does this as well with lighting and sound design. If people didn't want to have creepyness back into Doom then why did all the evolutions (ports and sequels) after Doom 2 try to make the atmosphere, lighting and sound more sinister and off-putting. Take for example the evolutions of Resident Evil. It was survival horror, then action horror, now it's a bit of both, taking what works from both sides of the coin, while staying true to the original concept. I still love my classic Doom and all I added was Plastic Shaders over original textures and Dark Doom with item lights to make up for the original levels lack of dynamic lighting. As well as a flashlight mod. Enemies are the same, but the feeling is different, with limited view it's harder, and the pacing much slower. I don't want to downgrade to original Doom specs, I'm trying to find a more modern way to get the same feeling I had when I was 14 and playing it on my 486. I'm chasing a feeling, not accuracy to the original source. Here's a video of some gameplay, sorry no sound. No matter how familiar with Doom you are, limiting the players ability to correctly navigate the environment seems to be a good first step in achieveing some degree of tension.
  18. CrbnBased

    Perception of Doom

    Dark Doom is the base of my experiment, absolutely love it, the atmosphere it provides is great, didn't know about the texture pack though. Currently I'm using a plastic textures mod as well as a PBR materials mod to help make the original textures stand out in the limited light. I'm running on mobile so excuse the HUD, I'm thinking of digging out my old PC and trying to add a few more dynamic light sources. I've also heard of Hideous Destructor but haven't played it, I'll download it this evening and give it a shot, as well as Build Your Skill. Below are a few photos of me trying to add atmosphere back into Doom.
  19. CrbnBased

    Delta Touch on Android

    Wow, everything I'm experimenting with is getting pulled. I'll see what I can do to reupload, there's a lighter option that loads faster and is less pronounced that I got off of Doomworld. Search for PBR materials, those look quite nice in the mod compilation I am currently experimenting with. Just realized that these photos are still the old Plastic Shaders.pk3, looks like I didn't remove it from the load order and thought these were the PBR materials from the Doomworld thread. The file for the plastic textures did not come with a credits.txt and the uploader has completely disappeared, it looks like it was attached as an addon to Brutal Doom on moddb and the page now only has SgtmarkIV credited. I've tried to see if the original poster had the file rehosted somewhere else, but after searching for hours I don't know what else to do. I don't want to re-upload without proper credit given, but I can't even find the name of the creator. I've created an account on Moddb to see if I can reupload, but without any information about the original author, and the recent C&D of DR4, I am apprehensive to put it back up. Is there a way I can make it available for distribution without any negative effects for me? This seems to be the only mod of it's kind that was available publicly, which is a shame.
  20. CrbnBased

    Delta Touch on Android

    I'd love to get a Doomworld Community Play Date together. Classic Doom would only make it easier for cross platform play. I'd find something weird to play on, like an Amazon Fire Stick gen 1. We'd have to find out the best source port to use based on what's available for each different OS.
  21. I have an older Acer R11 Chromebook that has Google Play app capabilities. If yours has access to Google Play download Delta Touch, it's $2.50 US. If you can't pay there's always Freedoom which has an app that's free and supports the retail maps, but has limitations. If your Chromebook doesn't have a touchscreen you will be stuck with keyboard controls, so a controller is a worthwhile investment, I use a moga pro power. Most older Chromebooks with Android app support are limited by the version of Android on it. If you have a newer Chromebook with Android 8.0 or above Delta Touch supports the mouse or touchpad for gameplay. I am primarily a Google OS user for everything so the only time I needed to break out my old laptop was to do the initial install and grab the iwads. Currently there is basic support for Linux on chromebooks, I think sound was just implemented in stable, and Linux would only have access to your processor and not the built in gpu, which is what makes GZDoom worthwhile as a sourceport. Since Delta Touch is an Android app there's one more way to get it that I've only experimented with. If you or your friends and family have an old PC, you could also download Android x86. It's lightweight enough that it seems snappy even on old machines, has excellent support, and is similar to your Chromebook while possibly having access to a better processor and more ram. All that being said, Delta Touch not only gives you GZDoom versions 1.9, 3.2, 3.7, and now 4.0. It also brings Zandronum 3.0, a network multiplayer fork of GZDoom that runs most mods and has a multiplayer server browser. It has Chocolate Doom, which stays true to the original Doom, with all of it's wonderful nostalgic charm. It has Doom Retro, which updates chocolate Doom for high res support and other options while keeping it in a simple package. And finally PRBoom +, the speed runners sourceport with so many features and tweaks all while staying true to the original feel of Doom. All from an app that can run on any Android device, it's quite impressive.
  22. CrbnBased

    Delta Touch on Android

    Have been playing around some more and wanted to post another vid of some gameplay that shows a little more of the graphics features of GZDoom on Delta Touch. I have a pixel 2 with snapdragon 835, I'd love to see what the 855 can do. No sound on the vid I apologize.
  23. Delta Touch for Android is the best option if you have an Android smartphone. If your Android is version 8 or above you can even play with mouse and keyboard. Beloko just released an update bringing zandronum 3.0 as well as the newest version of GZDoom. I have a Pixel 2 and with the new update it opens up so many possibilities. Even older phones are still pretty capable. Good luck and happy Dooming!
  24. CrbnBased

    Delta Touch on Android

    My work is nothing compared to yours Beloko, I cannot praise your efforts enough, you single-handedly rekindled my love for classic FPS just when I was becoming jaded with modern gaming. I found my old iwads (even an un-updated doom wad with the wolf3d easter egg and red cross health), purchased the whole classic quake collection for Quad, even heard you worked on Xash3d for the controls, so I dug out Half Life as well. It's been over 10 years since I've purchased an actual PC, my laptop was a hand me down and stuck on OpenGL 2.1. You've given me a new way to enjoy something I love, I also owe it to you to master your greatest asset to all your apps the Controls! These set the standard for all others to emulate, I have not found one single FPS that has controls anywhere near as accurate as yours. If there is any way to license your controls to other Devs you will be swimming in money. Just know that I will never forget what you've given me, I got my Doom back, and it's better than ever! Oh and BTW, here's the error message when I run Doom remake 4 with modern Dev, runs without the PBR textures on Legacy, but has the slower framerate like the plastic textures video. It's like it's processing the PBR textures but not displaying them.
  25. CrbnBased

    Delta Touch on Android

    I'll take a look, right now I'm using AZ recorder, I'll see if that shows my phones performance more accurately. It was only the Plastic Shaders and GLe1m1.wad that I found on Moddb, I loaded it earlier with Project Brutality 3.0 and it seemed to run at the same speed, but didn't get much time to test.
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