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Everything posted by Schneelocke
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Wrong. If you look at the included textfile, you'll find that it says: So while the uploader may not have had the explicit *approval* of the authors, *permission* was given long ago already. </nitpick>
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There is a reason that the /idgames archive is called an "archive". It's not supposed to be a repository of good maps, or a repository of recent maps; it's supposed to be a reposity of all maps (and other related material). I, for one, am glad that somebody's going to the trouble of completing the archive by uploading old WADs that have been missing so far. I remember playing maps in 1994 myself that I've not seen again and that seem to be missing from the archive; in at least one case, I hope the map will turn up again some day, too. I don't mind you hating these maps, but please don't moan about the fact that they get uploaded at all. If worst comes to worst and you really find them unplayably bad, you're not being forced to play or review them.
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Concerning Resurrection of DOOM2: There is. Or, rather, there are; there's a whole bunch of minibosses, and then a final boss. "Level 1/10" refers to the fact that this is an Invasion map. There's ten waves you have to fight. ;)
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Sweet! Hope there's going to be more speedruns for the last maps now to round out the existing collection. :)
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Neat! I'm really enjoying it so far, and I haven't encountered those problems with map02, either. That being said, there is a brown paper bag bug in map31 - the exit line for the super-secret level is set as Impassable. Other than that, I'm really enjoying it so far, though - this'll be a serious Cacoward contender. :)
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"Da Will" has some type 11 slime (damage player and end level if health <= 10%) in map 2... could probably be (ab)used by speedrunners. :)
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:P
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There was a vulnerability in the tracker software, and some clown apparently googled for vulnerable trackers as soon as it was announced and wiped them clean. :P I pondered setting it up again, but I was less than happy with the way the project handled the disclosure, as well as the tracker's code quality and lack of basic precautions (for example, you just don't interpolate things into SQL statements, ever - you use placeholders and then bind parameters to those), so I would've had to look for a new tracker, and most of them unfortunately seem to require some sort of shell access (e.g. to compile C++ programs), which my hosting package doesn't include. So given that, and given that there doesn't seem to be any need for it right now, I haven't brought it back yet, although I certainly could if someone wanted me to.
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BitTorrent?
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Deus Vult II: First Edition Released
Schneelocke replied to SyntherAugustus's topic in Doomworld News
Woohoo! :) *downloads* -
Try doing that in rural Alabama and see if there really won't be any repercussions. :)
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That seems to be Hardqore (or HardQore), not Harqore. :) Pity they didn't also integrate the stories of B.J. Blazkowicz as well as his grandson Billy Blaze and his (Billy's) arch-nemesis Mortimer McMire, though. ;)
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Wow. :) Has there ever been a demo featuring a quad archie jump before?
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Doom Hires texture Pack DHTP-20071111 released
Schneelocke replied to KuriKai's topic in Doomworld News
Goodness gracious. Oh, my paws and whiskers. It's just beyond the pale... it's ... oh, my heavens... say, is it a bit stuffy in here? I think I'm going to... could I have a glass of... oh, dear *thud* (EDIT: Needless to say - I hope -, I actually like the texture pack, unlike various Sesame Street-inspired naysayers.) -
Where can I find the following UV max demos?
Schneelocke replied to Spase's topic in Doom Speed Demos
Ah, yes, thanks! Seems like sytes.net expired and was sucked up by some s(p|c)ammer instead. :P I fixed both of Drew's demo's links by uploading the demos locally, now, though (and also fixed some other links in the process, although there may still be some that won't work - I haven't checked them all). -
Where can I find the following UV max demos?
Schneelocke replied to Spase's topic in Doom Speed Demos
Yeah, and I just realised that I missed one - Alvis's last demo (s201n025) wasn't included. *earsplays* Fixed now, though! -
Ah, that works, thanks. :) (And shame on ZDaemon for neither being able to play nor even recognise its own demos from the command line...)
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I just get a "Cannot play non-ZDaemon demos. (They would go out of sync badly.)" message when trying to view these.
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Any WIPs, by any chance? ;)
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Miscellaneous demos (part 1) [please post in part 3 instead]
Schneelocke replied to Grazza's topic in Doom Speed Demos
Everything including DV MAP05? ;) But seriously, yeah, I agree - that was a blast to watch (often quite literally). :) Great job (same for the other DV demos, too, BTW)! -
Miscellaneous demos (part 1) [please post in part 3 instead]
Schneelocke replied to Grazza's topic in Doom Speed Demos
It desynced for me under 2.3.1 as well, but 2.4.8.1 (the version that was used for recording) works fine, so I'd recommend going with that. -
I'd say it ultimately depends on whether you personally are happy with it or not. If yes, don't rerecord just because what others might think; if not, scrap what you've got and redo it until you yourself are happy with it. My own opinion would be that looks are definitely second to speed in TAS movies; if something looks shaky or otherwise non-smooth and if it's obvious that it's a TAS movie, then that's fine as long as it's faster that way. Well, at least if you're going purely for speed: if you're trying to do what might be called a playaround rather than a timeattack where you try to demonstrate superhuman skills, reflexes and aim, perfect luck etc. in a demo that arguably *could* have been done by a regular non-TASing player (in theory!), then that's a different story. But still, I'd say what matters is what you think and whether you're happy with things the way they are or not.
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<s>Can someone who managed to grab these mirror them? Thanks.</s> EDIT: Nevermind, it's working now.
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Miscellaneous demos (part 1) [please post in part 3 instead]
Schneelocke replied to Grazza's topic in Doom Speed Demos
Woohoo! :)