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Logs

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  1. Logs

    First Wad: Hell Gate

    @Nine Inch Heels Thanks for playing and for the demo! All your points are very valid. I think if I had placed the BFG on the other side of that rock that it would be more evident to the player to skip across the rocks to get it. And maybe a megasphere too (There are two secrets the player can access before this fight that both give soulspheres so I was hesitant to give more than berserk and green armor because of this). I was never fully satisfied with that fight; I think giving more space would be the way to make it more fair, fun, and interesting of a fight. At this point, after 3 revisions, I think I will take all the feedback from this wad and use it on my maps to come instead of continuing to change things. Big thanks to you and everyone else that played the wad! Expect more slaughtermaps from me :)
  2. Logs

    First Wad: Hell Gate

    @Suitepee Thanks for playing! I really enjoyed watching your playthrough. The texture error in the tech hallway is a bug obviously which blows my mind because it was not present in versions 1 and 2 of the map so no idea where that came from. Will release a version 4 that fixes this asap. A tip: You could have picked up the BFG earlier in the yellow key room by skipping along those 2 red pillars right after you pick up the yellow key to instantly start BFGing the archvile. As I'm sure you can tell, I think I am a slaughter-mapper so I can totally understand your frustration at some parts not being one to enjoy slaughtermaps. Regardless, I found all of your points very fair. Thanks again for playing! Dropped your stream a follow. Looking forward to the next one. Take care! :)
  3. Logs

    First Wad: Hell Gate

    @Kira Gotcha. Thanks for the help! And yes it is called Hell Gate for a reason >:D
  4. Logs

    First Wad: Hell Gate

    @Kira So when trying to fix the discrepancy betweeen ZDoom and PrBoom in Doom Builder, would I open the map up in the Boom format then or am I missing something? When I open in Boom vs Doom 2 formats, the linedefs show up the same on both. However, after testing with PrBoom+, the rockets do indeed hit the wall but leave no explosion texture. Below is what my linedefs look like in that area for Boom format. Thanks for your help @FanTazTiCxD Thank you for all the kind words! It is indeed my first map; I've been working on and off with it for about a month before releasing it. I love the nonlinear maps, so having an area the player can see early but not get to until later always felt good to give a feeling of progress for the player. And of course, giving the player options with how to play a fight is always a goal. Thanks again and I am glad you enjoyed!
  5. Logs

    First Wad: Hell Gate

    @Kira Sorry I couldn't get back sooner, I have the 24 hour post limit. I just changed the couple remaining weird/misaligned textures. I also moved the box of shells slightly to hopefully avoid having height issues on different ports. However, when I play the wad, the wall that has rockets go through for you hit the wall just fine for me and leave explosion texture. I am not sure why that is. Regardless, thank you for your immense feedback through all of this!
  6. Logs

    First Wad: Hell Gate

    @AschTheConjurer Through my own tests, I actually never had any ammunition problems assuming that the player utilizes a little infighting. There is not enough ammo to where you can just use super shotgun the whole time; I wanted to encourage the use of minigun and dissuade BFG spam. Although, to be safe, I can definitely add some shell boxes and a few more cells early on to make fights feel more interesting and fair. In hindsight, I also agree that it is probably a good idea since there is a good amount of lava to have a few stimpacks lying about. And about the mastermind, he was an afterthought for that room. I will more than likely change up the fight in that room to where you should not have to hide in the hallway to survive. Thanks for your feedback! @Kira OOPS! The locking after not getting blue key is a bug. Thanks for spotting that! I will work on a fix right away! Thank you for catching the misaligned textures as well. I am unsure of what you mean by RL room but I do agree the mastermind room needs work. He was an afterthought for that area. I want to encourage the player to go and fight rather than sit behind the door. I will play around with where and what enemies are present to encourage the player to come out. Also, I am not sure what you mean by the disappearing rockets part. Could you elaborate? Thanks for playing!
  7. Logs

    First Wad: Hell Gate

    It is Doom 2. Thanks for your interest in the wad!
  8. Logs

    First Wad: Hell Gate

    This is my first wad and upload to Doomworld. It is rather difficult, but still very possible! I took inspiration from megawads like Speed of Doom, HR, HR2, etc so I would make multiple saves along the way! There is no difference in difficulty settings currently. I tested the map in zdoom. Crouching, looking up and down, etc are not used. The map is on map 1 and uses Doom II. Feedback is encouraged and enjoy the map! The map is now on version 4! I made some changes and bugfixes based on feedback. Here is the cumulative changelist: - Aligned misaligned textures - Increased height of the gap at lava grate to make the path more clear to players. - Fixed all the linedefs pointing the wrong way (I'm pretty sure I got all of them, let me know if I missed any) - Fixed a bug where you could get stuck by not picking up the blue key and falling. - Changed rocket launcher and spider mastermind rooms to where you don't hide behind the door or the elevator - More rockets and shells. More cells early on - Added a stepping stone to get over lava rock poles easier without taking damage - More health early on - Changed 4 cyberdemon room to be more fair and less RNG (Only one archvile now) - Other small texture changes to make things look nicer - Made certain doors and elevators stay open or open from only one side - Fixed one unassigned texture - Moved an ammo box to avoid having it be at the wrong height HellGatev4.zip
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