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Everything posted by carter
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-SCREENSHOTS- (in order) -INFO- -DOWNLOAD- Abaddon.zip -WALKTHROUGH- (for smol brains)
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Thanks for the criticism, fixed the post for the jumping and crouching thing.
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Good wad! Didn't play much of it but I enjoyed the time I played it, this is exactly the type of wads I want to make but im not very good at making wads, good job.
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Where can I play this
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Good to know.
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I can't seem to figure out how you change the map name, can someone help me? I am using GZDoom Builder, game configuration is GZDOOM: Doom 2 (UMDF)
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So in slade, I am trying to add some stuff, but I have a lot of custom textures. Is there a way to move files up and down faster in slade, and not one by one?
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Thanks so much!
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That is not what I mean, I know I can do that. I have a lot of files, and moving the whole block is STILL too slow. Is it possible to move the whole thing ALL the way up in one click? Cause I have A LOT of custom stuff.
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Well this took me a while to respond.. whoops Anyway, besides that I felt like most people would dislike my map, I have no idea why. Thank you for the reply, i'm hoping to fix the blocky linear lands.
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Transported to hell.wad is my new wad! This was tested with GZDOOM 4.1.3 Jumping and crouching is not needed, but allowed. This is a single level, and there is custom monsters. I used GZDoom Builder and SLADE. ----Custom Monsters---- Baby Cacodemon (https://realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1597-baby-cacodemon) Beheaded Kamikaze (https://realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/747-beheaded-kamikazi) Divine Shadow (https://realm667.com/index.php/en/beastiary-mainmenu-136-69621/doom-style-mainmenu-105-73113/1824-divine-shadow) ----SCREENSHOTS---- ----DESCRIPTION---- This is a sequel to pipeline. You got out of there, and you ran for your life. You are in the forest, and you come across something strange, it seems to be a teleporter of some kind. ----DOWNLOAD---- TRANSPORTED TO HELL.zip Enjoy! (NOTE: The boss is very hard, but it is possible! I beat him with no cheats.)
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I am now making a new wad, with 2 maps. Please give me some tips and tricks to improve this as much as possible, or Tricks and Traps! (Reference to doom2.wad) (Tested With GZDoom 4.1.3) Here's some screenshots in Ultra-Violence (Skill 4) (Note: These images are in random order.) (Note 2: Map 1 is still under development, Map 2 is not even a map yet.) So, tell me things I can use, and improve this as much as possible. Judge by the screenshots if you are looking for anything stupid, something I need to fix, or something I can improve. I will post more screenshots in the comments, later when I have more to show. If you have questions, leave it in the comments.
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Thank you for this.
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please god never play this Map Description I tested this map with GZDoom Anythings allowed. This is a single level, map 01 of hell on earth. Hopefully this is good enough for a description. FirstMapByCarter.zip
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What do you expect from a first wad?
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Oh, thank you for that.
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Im doing 2 maps, I might do 3. Yeah not really mega but whatever. Thank you for all your feedback!
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Thank you all for the feedback, I am gonna start working on my first mega wad! There will be 2 maps, and I will use all your feedback, to improve it as much as possible. Thank you all.
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Thank you for your feedback, I will use your feedback to improve my next maps.
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I beat the boss on first try, then I got worse and worse somehow.. Thank you for your feedback, Like always I will use your feedback to improve my next maps, nice job on beating the boss.
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Does anyone still even play the easier difficulties on Doom?
carter replied to nWADDEN's topic in Doom General
If its a hard wad, then yes. If its easy, then maybe. -
These 2 maps were quite a bit of fun, and my favorite map was the second map, "Fast as I like", and that is totally not because I got the berserk pack and punched everything to death.
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Thank you all for the feedback, I will use this feedback for later maps!