Single Status Update
I was just checking out a korean online game called Gunbound (http://gunbound.net) and I had an awesome idea for a multiplayer online game in the same vein. Instead of tanks, you'd control little soldiers. You'd build up cash and experience through battle, andwith that you could upgrade your equipment and character. For example, you start with no money and a Rookie rank. From here, you would need to go to Basic Training to automatically get $100 for your use only and a rank of Private. Otherwise, you'd have to go out and get money yourself and get exp that way. Sort of a way to make sure that everyone knows how to play.
Class - At first, all you can be is a Infantry (Rifle only, normal armor, . If you revisit basic training, you can invest exp. in skill areas and get trained to be any of the following:
Soldier (Access to all guns, heavy armor, no real abilities otherwise)
Medic (Only able to use pistol, light armor, can heal players or revive fallen comrades, no grenades, if you die on the field without getting revived whatever gun you had equipped is gone and you need to buy it back)
Engineer (Access to Rifles, Shotguns, and SMG's, normal armor, can plant/disarm mines and explosive charges, necessary for certain missions)
Officer (Access to Rifles and SMG's, normal armor, can use artillery/airstrike grenades, can pass out ammo, can mark distress signals on overworld map)
Spec. Ops (Access to rifles and SMG's, light armor, can use explosive charges, can use Sniper Rifle, limited stealth)
Now, as far as guns are concerned, each group would have different kinds of weapons. For example, the Nuclear Disaster Area troops would have high-tech guns that are a bit more effective but are also more expensive. Meanwhile, the Rebel Faction would have weaker guns but at very cheap rates. Ammo would need to be bought, but capacity can be upgraded. Now, the classes of weapon:
Pistols (Accessable by all classes, weak, unlimited ammo. Certain groups start with the revolver, some with the 9mm. Revlover does more damage but fires lower, 9mm fires faster but has less stopping power)
Rifles (Accessable by all, medium strength, good range, moderate reload time. Ammo is not very expensive, upgrades start cheap but get VERY costly.)
Shotguns (engineer & soldier only, heavy strength, short range, long reload time. Ammo is not very expensive, upgrade costs start medium expensive and get very high, but not as high as rifle ever gets.)
SMG's (Available to all but medic, light strength, long range, fast firing rate, short reload time. Ammo is least expensive, but you'll buy a lot. Upgrades are cheap, but it's the ammo that'll get ya.)
Rockets (Soldier only, heavy strength, long range, slow everything. expensive ammo, upgrades VERY expensive.)
Special Ops can upgrade the rifle to Sniper Rifle after becoming that class and getting the money. Sniper rifle allows you to aim anywhere up to a screen or two away. reload time is long, and if two sniper rifles on one team are in the same area, they cease to function. Sort of a Sniper Spamming solution.
Character looks can be upgraded, such as helmets, logos on helmets, outfits, etc. Team colors, team emblems, etc. are all customizable.
Weather changes, time of day changes, foliage can be hidden behind, water can be waded in, some swimming. IF you play Soldat, slow it down a bit and you'll see what I'm saying. I think it would be great, but I have no idea how to go about making it. I might be able to make up the art or something, bu otherwise I'm stuck. Anyone know how I can learn the coding to do all this? I really want ot see it a reality.
Dunbar, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.
AH HAH! AH HAH! I KNEW THIS WOULD COME! I KNEW IT!