Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

eyelid

Members
  • Content count

    26
  • Joined

  • Last visited

About eyelid

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. eyelid

    Who has completed Doom on Nightmare?

    I've completed Classic Doom 1 on Nightmare, not that hard. NExt one would be Thy flehsh but I have now better things to do than collecting achievements to boast for people. Usually boasters are anyway the weakest player of the bunch, like my so called friend in ninetees "I've completed quake shareware on hard!" And I managed to invent for him that you need to push those buttons and electrify that monster, but never received the credit for it haha. There are friends, ant there are "friends"
  2. Playing Quake with keuboard is awful. The whole game changes radically from terrible to fun when using mouse. Still some people played quake with keyboard, have they completed the game ever is interesting question.
  3. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    Everything else is almost nice in Gzdoom, mut doomsday still handles sprite edges smoother (perhaps costing like 100fps but whatever, we have the power nowadays)
  4. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    I know I know I've ran all the ports what you can possibly imagine during the years. My choise is Doomsday but GZdoom is alarmingly catching on with visual quality and when Romero himself switched from doomsday to Gzdoom, I think I hopping also. During the years doomsday always looked best and nicest but with heavy hq requirements. Is the GZdoom really as nice looking as doomsday? We need comparison shots :-)
  5. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    it gets hairy on Doomsday engine. 3D acceleration with all the dynamic lights make it quickly crawl.
  6. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    It's hard to say at this point when there were setup.exe giving you possibility to set up controls in very minimastlic and uninformative menu, that how's the game was supposed to be played defaultly. I didn't have a PC when doom came out, so when I finally got my precious Cyrix powered (!) comp and all, I thought that my friends knew already which is best way to play it so I played also by keyboard back in 1995. Turns out my supposed to be my friends were half brained (or braindead) people who didn't have an idea about it at all (or pretty much anything heh..), and mystery of demos still remained. I think it usually went that way that friend trust friend who trusted friend that this was supposed to be played by keyboard, and games magazine reviewers didn't mention mouse settings at all, only topped that and made the whole plot very thick. Perhaps keyboard, perhaps not. all we know that majority of people played by keyboard. I think Romero and Carmack would know it better.
  7. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    It was originally possible to play doom with mouse and keyboard, it just wasn't promoted heavily, but all the demos were done with mouse and you were just left wondering how he can turn so quickly and accurately so first thing was to find out that how to set up the game properly and how's it supposed to played. There were't simple options in game to enable mlook it either for some weird reason wich perhaps dates back in Carmack,
  8. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    It's not normaly way to play doom trying to get 100%, usually player enters area, kills everything he can see, then enter next area. If player can't kill, he will try to dodge or just pass it in the hope that he will reach those monsters later with better weapons or positions, so Hell Beneath is one of those "Why I sould even try to kill here anybody as I can just enter the Exit now as goal is to complete the game, not particular levels with 100% which doesn't give you any bonuses but waste of ammo and risking health" THat's how usually gameplay goes in ordinary play. UV-MAX shows how to get 100% if you're interested with all weird secrets and routes.
  9. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    Sure, but that doesn't relate to point Hell Beneath and Perfect Hatred being devastatingly hard if you don't know what to do. Sure, theyre doable like Sigil, but exhaustive experience and not fun at all (like getting BFG and telefrag cybie changes the whole map completely to a walk in a park, UV-MAX demos made me replay whole episode when I saw those first time - didn't care to watch other level uv-max demos as they were ordinary), which relates to my actual fine point: Mr. Romero forgot to make it anything fun. We should have fun playing games on these modern days.
  10. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    Then you're just lucky as cyberdemon maze finally should kill you, it took me 8 tries to avoid Cybie when some lucky ones got with first try, then I got bored and searched youtube-video for secrets to get some BFG and kill the cybie normally. However all the other places I got through at first try, even the last level as I didn't die at all at the places other people are complaining, but looks like youre some rarity of person to avoid those mistakes also and being so totally marginal guy. "The point was no IWAD level is hard if you know them well" But you said that IWAD level is hard if you don't know secrets (know it well) as you don't need to know levels at all in normal gameplay , just progress and collect health and ammo as you play, secrets are knowledge. You're trying to bend the meaning of words now.
  11. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    But that point doesn't represent truth at all. Sorry. There's pleanty of weapons and health in other IWAD levels and you can do just fine without caring to search for secrets at all, or if you manage to find them, they're very easy to find like it's almost normal level progression, like most of the E2M1 - E2M2 secrets for example.
  12. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    No, Just no. You don't really need to know secrets on any other IWAD levels, or if you find them, they're so ridiculously easy to find that it's along the normal gameplay like some sectors being normal level but marked with secret areas and giving lotsa goodies. E1-E3 just goes with a beer. Like E1M1 - yep, normally you'll find your way to outside area to get all the goodies, but last remaining secret is hard to find but that's okay because you won't benefit much collecting it anyway. (That stupid lift-secret)
  13. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    Hell Beneath or Perfect Hatred aren't hard at all _when you know the secrets_ and proper route. This is the propleb of Sigil also, know the secrets and proper route - then it gets radically easier but if you play it in dark without knowing what to do, then it gets exhaustive quickly.
  14. eyelid

    SIGIL v1.21 - New Romero megawad [released!]

    I dunno really. My next playthrough will be exactly the same as in Thy Flehs. Learn the UV-MAX route by heart and beat the damn thing without any save games at all. Only Thy Flesh and Sigil is required to do this, all the other official doom's are just "run it through, find easily couple of secrets to make things easier and have a beer"
×