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About kknot5889

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  1. Just played through this in one sitting continuous on UV. I didn't take notes or anything, but I just wanted to let you know this is one of the best Ultimate Doom episodes I've played. This is seriously fantastic, man. Thanks for sharing.
  2. kknot5889

    DOOM: Last Sin

    I mean I'm not saying I'm offended but you're not really going to get people excited for your wad when you compare yourself to that dude. Good luck with the project.
  3. kknot5889

    DOOM: Last Sin

    Uhhh. What?
  4. One good thing to come out of the quarantine, anyway. Good luck!
  5. kknot5889

    [RELEASE] Knee-deep in COVID-19

    Some interesting ideas here. I'd like to see how it works in more intricate maps with lots of monsters.
  6. I'll definitely be checking this out. Thanks for the heads up! Looks great.
  7. @dobu gabu maru Ah shoot, I meant E2M1 and changed the post to reflect that.
  8. I've been excited for this project for a while now and have just finished E1 and the first map of E2. All of this is really good stuff, guys. Gotta say, though. E2M1 by @Pedro VC is one of the better maps I've played in a while. Holy shit was that tense! Really looking forward to the rest of the wad. Just wanted to let you guys know how great it is so far.
  9. Definitely looking forward to playing this when you release it. Love a good city map and the screenshots look great!
  10. And here is map 3 with commentary: Overall a decent little wad, especially being made in 1997. Map 2 was definitely the best and map 3 was not very good, honestly. I go over it in the video. Neat layout, good looking areas, terrible balancing and encounters. Nothing that can't be improved, but there's definitely a good bit of work to be done there. Now that you're back in the world of mapping are you planning on starting a new-from-scratch wad? You've definitely got good ideas and I'd love to see what you could come up with using a modern map editor. Thanks for the upload! Had a good time playing your maps. Hope the videos help in some small way.
  11. As far as the misaligned textures, just use autoalign. Hover your mouse over the starting box texture on a wall and click x (at least that's how it's bound for me. You may have to check your bindings. You want to bind both the x and y axis with one button). That will align all of the same textures that are touching each other. Then you just have to do it to each wall where ever there is a break. Pretty easy stuff!