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AnotherGrunt

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About AnotherGrunt

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    Another orc

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  1. Hexen 1.1, DOSBox 0.74 and SVN and ravmouse works just fine.
  2. AnotherGrunt

    EE 3.31beta7 mouse control

    @Edward850 I don't agree but I guess that is all I can do. Thanks at least for the answer.
  3. AnotherGrunt

    What’s your Doom framerate?

    Heh, it is really funny to read how 60FPS or 144FPS isn't enough. At least for me. Doom is one of few games surprisingly playable in the sub-30fps range. I don't know how but it is so. So 15-35fps is my staple. Recently I've scratched numbers like 4.8fps and I can concur, this number is simply unplayable. I can really recommend vanilla-ish WADs (DTWID, D2TW ID) on 80486 equivalent to everyone who never had this experience.
  4. AnotherGrunt

    EE 3.31beta7 mouse control

    So I'm on my own again if I want to fix it, right?
  5. AnotherGrunt

    Random Image Thread

    It is a suicide clutch.
  6. AnotherGrunt

    EE 3.31beta7 mouse control

    So, the last version I was able to acquire and have been able to run in DOS is Eternity Engine 3.31 (beta7) built in the year 2004. And it works. Unfortunately, it has some weird mouse control. I'm able to make 180° turn just by fast mouse-pull. I've tried to customize mouse sensitivity, but so far I haven't been able to talk sense into it. There is not such an issue in newer version (the mouse works perfectly smooth), so I have to raise question if there has been some patch or workaround over the years for DOS version of Eternity engine. Or if there is some backport available.
  7. AnotherGrunt

    [FINAL RELEASE] Eviternity

    Ok, we got this. And just out of curiosity – why so?
  8. Ok, so I have to ask. How you've been able to build/create MAP32? As I'm currently struggling with ZDBSP, I've just realized one thing: It isn't important to load compressed nodes as much. Not if there isn't any BLOCKMAP and probably correct REJECT lump for this level. But so far: no luck. The level (MAP32) is so darn big, no tool (at least known to me) will even dare to touch it. May I ask a question? How you've been able to build level 32 for release in the final WAD? Suggestions appreciated.
  9. AnotherGrunt

    Italy Wins the Euro Cup 2020!

    Hmm…so?
  10. AnotherGrunt

    The man who destroyed id software.

    There are two possibilities: Sandy Petersen is "the Snake" and he's making the whole thing up (with intention to blemish someone else's name) or Sandy Petersen is telling the truth and Tim Willits has been from the first to last day (in id Software) just so-called "Professional careerist". If it is or isn't true is on "dear reader's" (informed) decision. I personally quite believe it, because I've had the honor to meet such a guy at my workplace (they really exist). It is a really interesting topic to discussion: Have you ever met a "Professional careerist" at your workplace?
  11. AnotherGrunt

    FastDoom: DOS Vanilla Doom optimized for 386/486 processors

    @viti95 VESA 2.0 modes? Hmm. What about adding direct-render for linear framebuffer modes?
  12. AnotherGrunt

    real limit removing port for DOS: exists?

    @Bloodshedder Not so fast please: Start with parameters MBF.EXE -file brigandine.wad -vpalgo 3 -drawdistance 0 if you don't like Vanilla Doom limits or just with -directdraw if you do and you can enjoy slideshow on a slow machine (DOS presumably). BTW: Very tasty WAD. Not too hard… MBF.zip
  13. If I should criticize, then in the exactly opposite way. Long time before project I had embedded attached songs (originally from Freedoom, the older version I think) in d2twid.wad. And coincidentally similarly like "Into Retrowave's City" it reassembles original much more than the rest of original soundtrack. My opinion is if this should be soundtrack for D2TWID it should be kept in this manner. "Into Retrowave's City" is perfect as alternative/remix. D_RUNNIN.zip D_STALKS.zip
  14. AnotherGrunt

    Whats your favorite Doom Source Port?

    MBF (DOS + Woof), Pr-Boom
  15. AnotherGrunt

    FastDoom: DOS Vanilla Doom optimized for 386/486 processors

    @Maes I've ment the old Commodore or ZX Spectrum way, where you could write text on the screen and then directly redraw it with graphical (bitmap) sprites in screen-buffer. It would be nice to have marine-face drawn over it or even let's say sprites/things.
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