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Darman Macray

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Posts posted by Darman Macray


  1. 10 hours ago, dial-up said:

    And what does everyone use to compose?

     

    I use Logic, which means I have to compose hearing the default MIDI synth that is bundled with MacOS/Windows, and then listen to it back in GZDoom to check it sounds ok with OPL synth emulation.

     

    @dial-up I'm also on Logic, and it's helped to open up one of Schilder's midis in the program to see what Logic's software parallels are.

     

    I also generally kick my midis over to Musescore for final edits to get a better ear of what they'll sound like with something similar to a synth-wave soundfont before testing in game. My thought generally is "If it sounds alright with something like Synth-wave, odds are it'll sound alright with the other soundfonts."

     

     


  2. I love Heretic's monster-roster and was wondering if anyone knew of a mod akin to BratwurstRampancy, or DoomLess that brings the forces of D'Sparil to Doom. While I am a big fan of Heretical Doom, it's monster pack is pretty brutal, and I'd like to find something that's more vanilla-balanced. 

     

    I managed to find a mod called Hexen Monsters 4 Doom, but the wad didn't seem to take on any effect aside from a swap of the switch/lift/door sounds to that of Hexen.

     

    The Heretic Baddies also make an appearance in QC:DE and Aeons of Death, but I yearn for something that doesn't affect the weapon side of things.

     

    Can anyone help?


  3. 15 minutes ago, Edward850 said:

    No.

    Not vastly, but different enough to be quite incompatible (updated map format, new lighting system, no global palette, macro scripting, added enemy and weapon behaviour...)

    Yes. In fact it has several. There's a single IWAD that itself contains more IWADs for each map. Yes this is true for the N64 ROM.

     

    15 minutes ago, Gez said:

    GZDoom does not support Doom 64 at the moment.

     

    The guts are very similar to classic Doom, however the map format is different, the actors are different (even those that are the same: the collision box for the barons and knights, for example, use different values from the classic barons and knights), and there are different features, which make support for the game difficult.

     

    You can use Doom64 EX, but the engine provided should be superior on all points.

     

    Gotcha--I suspected as much. 

     

    Would compatibility be a worthwhile endeavor one might expect as an additional feature for GZDoom at some point, or would that be more trouble than its worth to try and accomplish?

     

    EDIT: I guess I'm wondering if I should run through the game legit through this release and its current config, play "Doom 64 for Doom II," or wait to see if the legit .Iwad (or Iwads?) might become compatible with Zdoom.


  4. I've been playing a lot of Xim's Star Wars Mod. Seeing Kyle Katarn back in action, laying a righteous smack down on the nefarious plots of the Empire, got me inspired to write some music. I want to give Kyle the proper Star Wars treatment of having riveting melodies and motifs for his own bailiwick. I'll post more here depending on what you think. 

     

    Hope you enjoy!

     

     

     


  5. And thus: the second half of Episode 2. The first song here started as an attempt at going for a Dark Forces song in the style of Bajakian, but I thought I should put it in with this lot as I didn't have enough patience to finish giving it that "Star Wars" sound. Otherwise, I hope you the viewer enjoy Episode 2, and as always I super appreciate any constructive feedback you can give me. Here's hoping 2 topped 1 and 3 will top 2! 

     

     

     

     


  6. Xim's Star Wars Mod (By Xim) for the gameplay mod category.

     

    It's such a wonderful labor of love that gives Kyle Katarn a chance to meet Doom on the battlefield with his unique bag of tricks. The sprites, new and old (with perhaps one or two exceptions) are amazing, and combined with stellar audio and a kickass soundtrack addon make this mod the definitive form of righteous mass Star Wars slaughter in the Doom engine.

     

    #ximftw

     

     


  7. I just picked up Strife from a GOG sale going on and wanted to find a nice extensive weapon mod for it. I'm looking for a Doom mod with Strife support rather than something created specifically for Strife. My fallback "maybe" right now is Heretical Doom, but I just used that for Hexen (which was amazing) so I kind of want to look for something different but in a similar vein. Perhaps something a bit more gunnie and bullettie than Heretic? 

     

    Any suggestions? 


  8. 3 minutes ago, Edward850 said:

    Source ports now days automatically look in common install locations rather than just their own folder for IWADs. You most likely have HEXDD located in one of these locations, like a Steam or GOG install.

     

    Aw. That makes sense. Thanks!


  9. So I just beat Hexen: Dark Kings of the Citadel (and damn was it good) and wanted to take it out of GZDoom just so it wouldn't take up space on the IWAD launch list.

     

    Funny thing though, I accidentally deleted it and IT'S STILL THERE.

     

    It doesn't appear in the GZDoom folder, but it and the HEXEN.wad are both launchable once I start up the application.

     

    I can launch both, start a new game and load up my old saves like it's nothing. I also discovered the same to be true for my Heretic.wad.


    So my question is: What? Why? How?

     

    Should I be thankful? Is this a normal thing?

     

    My Doom, TNT, Plutonia, Chex Quest and Doom 2 wads behave normally and will not appear on the list if I remove them from the GZDoom folder--so what gives?

     

    (Also, I wasn't sure where I should put this topic-wise, which is why it's here).


  10. I guess I'll go ahead and call this sixth track the end of "Episode 1" of this little project here.

     

     

    The retroactively intended Tracklist for Episode 1:

    1. The Path Upstream
    2. Quartz Flask
    3. The Cavernous Depths
    4. Hunt for the Switch
    5. The Cliffside
    6. The Highest Peak

    Thanks for checking this out. I'd really appreciate feedback of what worked and didn't work from this first episode. What I have heard so far is a request for a more of the traditional Schilder sound. This first batch was highly experimental, so with what I've learned so far I'll endeavor to amp up my gothic grooves, classical movements and mad bass solos for future installments. 

     

    Until then, I'm all ears and hope you guys have enjoyed the Heretic Music Project thus far!

     

    I should probably come up with a catchy album name... 


  11. Nice work Mikey!

     

    I'd probably say that Abyss and Bitter tears are my favorites. I like the more low-key groove you have. It feels very doom-ie while also feeling very unique. I sort of get this mental image of big expansive temples and labyrinths with many puzzles and switches. I would liked to heard more variety from Doomed, given it's 5 minute runtime, but what's there sounds very nice.

     

    All around, it's a good endeavor; I would face the armies of darkness to this.


  12. 3 minutes ago, Gez said:

    I lke the idea! That said, it doesn't sound very "Schilderian" to me, the melodies and instrument choices don't really remind me of Heretic's soundtrack. Highest Peak is my favorite so far.

     

    Thanks! Yeah, I'm kinda at this impasse where the kind of notes I want to use and the way the selection of instruments and how they behave on garageband are kind of at odds. I've settled on going for more of a LibADL sound while using as much of the more "real sounding" instruments as I can from what sounds okay from GB's library. 


  13. I love Heretic and it's groovy gothic medieval rock MIDIs. I love it so much, in fact, that I'm working on a concept album of Heretic style/inspired music. Here's a couple of the tracks I have right now. There will be more on the way and I'd be very down to collaborate with anyone who'd like to message me and see about putting this in something.

     

    Anyway, Please enjoy. I would love to hear what anyone thinks.

     

     

     

     


  14. 6 hours ago, TheNoob_Gamer said:

    I think of MSPaint Doom, MetaDoom, Doom Delta (only the items) and Doom Neural Upscale Series when you said that.
    Also check this out. (This change Doom 2 textures to Hexen 2's.)
    This is another mod that change Doom's sky textures to skyboxes. Haven't try it out myself.

     

    Thanks! I'll check those out!

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