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DecoyZulu

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About DecoyZulu

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  1. DecoyZulu

    let's stop calling them "things"

    Fair enough. I suppose for new code, it's all well and good. But everyone used to these older engines is probably more familiar with thing. You've got to expect that they're not going to just change the word because someone else got confused once or twice.
  2. DecoyZulu

    let's stop calling them "things"

    This sounds like an argument Carmack and Romero had for months during Doom's development. I think Carmack won for a reason.
  3. DecoyZulu

    I'm stuck. . .

    You have my sympathies. That level goes from really interesting and fresh to incredibly frustrating gradually, like a long descent into drug dependency.
  4. DecoyZulu

    I'm stuck. . .

    Yeah, the Steam versions are garbo. High-key recommend a decent source port. Also, this thread has become Hell On Earth.
  5. DecoyZulu

    Doom 1-3 on the Switch?!

    I guess the true Doom was the game companies we made along the way...
  6. I'll finish Sigil. But only for Romero. It's just giving me PTSD flashbacks to the unnecessarily cruel levels that open Thy Flesh Consumed.
  7. DecoyZulu

    John Carmack on the Joe Rogan show - it happened!

    I have never been so baffled and excited to read a thread title.
  8. DecoyZulu

    Combat Shotgun vs. Super Shotgun

    The CS is a lot more of a tactical weapon. The SSG is muscle. I use the CS to mop up groups of weaker enemies, owing to its grenade ability and general accuracy. I'll use the SSG to take on heavier enemies.
  9. DecoyZulu

    10 Levels : 10 Monsters Each (Doom 2 wad)

    I'm on map 7 now. I will beat this thing. You'll see. You'll all see!
  10. DecoyZulu

    Fourteenth Quadrant Spectacular

    Short and sweet. But that BFG. I've got my eye on you.
  11. DecoyZulu

    Marine Doppelganger Concept

    You are a man among men.
  12. I've been kicking an idea around lately, and since I don't have the expertise to do it myself, I thought I'd just share it in case anyone else wanted to give it a shot. Also, it may already exist, and if so please lemme know. I was imagining a new enemy consisting of a redesigned Doomguy model meant to be the Nega-Doomguy, if you will, in a fight sort of like the doppelganger fight in Symphony Of The Night or the shadow fight in Zelda II. He could be given the moving frequency of the Arch-Vile with cranked up speed, and his attack could be a re-coloured Arachnotron plasma shot (coloured blue/white to resemble the Plasma Rifle). Or he could just be built mostly from the base of the Arch-Vile and just recolour his flame attack green to resemble a BFG blast. I'm sure it'd be quite a task to create, but the idea intrigues me.
  13. DecoyZulu

    10 Levels : 10 Monsters Each (Doom 2 wad)

    I hate you for dropping this into my world. That's high praise, though. I hate you because you make me want to tear my hair out for my own failures, not those of the mapper. Terrific WAD in concept and execution. Bravo, my friend.
  14. DecoyZulu

    Cave

    Great architecture and detail. I didn't notice any HOMs or misaligned textures, nor did I really have to fight the map. The flow was smooth, even though I did some door-fighting and back-tracking for breathing room in a few of the ambushes. The first attempt at the map, I couldn't help but feel some of the ammo dumped behind ambushes should have been put before it. I found myself out of ammo until I started actively rationing it out and planning ahead. That's not inherently a problem, just an observation. Good job, man.
  15. Most of them can't be harassed into playing it. I did play some co-op with one friend ages ago and we had a blast, but he no longer seems interested and he's something of a graphics whore. Downright shame.
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