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About Daerik

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  1. Toad D2All UV-Speed in 15:27 - toadall-1527.zip yt: https://www.youtube.com/watch?v=hsponsJKW_A
  2. Daerik

    Plasma gun's purpose when having a BFG

    Sorry, more accurately, an average bfg shot is 3120~ damage for 40 cells, plasma is 900~ damage for the same amount of ammo. So, about 3.5x the damage. It gets even worse when you look at their average dps, 2730~ and 262.5~ respectively, which is an actually relevant metric. You could shoot the plasma for 10 seconds and still not do as much damage as a single bfg shot, which definitely doesn't take 10 seconds. But sure, lets pretend that how long it takes to "recover" from shooting one shot is ever the determining factor in what weapon you want to use.
  3. Daerik

    Plasma gun's purpose when having a BFG

    This isn't a fighting game, your nonsense about frame data and recovery time is meaningless because you're not locked out of moving while you're shooting like you would be in a fighting game. BFG deals more than double the damage of the plasma gun for the same amount of ammo spent.
  4. Daerik

    On abusing saving in doom

    I use saves quite often in casual playthroughs, most often before starting a new encounter, granted I tend to play maps where encounters are more defined and there's less incidental exploration > filler combat. Repeating the same segment over and over doesn't really make you improve, it's more time efficient to analyze the mistakes you're making in difficult fights and fixing them. You're not alone in thinking this, and there's some truth to it imo. People use it way to liberally to rewind when they eat a max damage rev missile and the like.
  5. Stardate 20x7 Map08 UV-Max in 7:21 - st708m721.zip yt: https://www.youtube.com/watch?v=88uW4yqH2xw
  6. What is there to even discuss? For every possible facet of the game, there are going to be things some people like and others don’t like. Anyone is capable of downloading the map making tools and creating the kind of content they enjoy, so it’s almost always wasted effort to complain about other peoples works not being tailored to what you enjoy when you can just do it yourself. By posting “I don’t like x” there’s not much to say other than “haha yeah x sucks” or “actually here’s why x is fine”. The former response leads to nothing of substance, and the latter almost always turns into people shouting past one another until the thread is locked because very few people ever post with the intent of having their mind changed.
  7. Daerik

    The Doomworld community

    Public post in the speedrunning discord:
  8. Hi, can you prove that you're actually Zakatak? Their account has been silent on the ultimate-guitar forums for 10~ years, and this seems like a relatively random time and place to resurface.
  9. Daerik

    YUM.wad [MBF21]

    This is certified good shit brother.
  10. Daerik


    Peripherals/Hardware do not matter at all until you're trying to go from being the top .2% to the top .1%, until you're at that level they're not likely to have any impact on your ability to play, and you'll be infinitely better served by spending time actually improving your fundamentals as a player. Proper movement and decision making (which both strictly reside in the mental space) are what allow you to actually conquer difficult scenarios, not a mouse that lets you aim marginally better, not a keyboard that feels slightly more premium. I'd also actively advise against playing entirely saveless, as there's very little to be gained by repeating segments of a map over and over from an improvement perspective. Most people will be better served by only repeating difficult parts of a level and tearing down what's not working and fixing it directly. Repeating entire levels is just going through repetitive already solved encounters which leads to tedium which leads to playing lazily which leads to building and reinforcing bad habits.
  11. I think it's fine to leave it as is. It's an interesting concession to have to route the invuln for the death exit instead of using it to save time in a fight, or trivialize a difficult one, and a carry over bfg can be absurdly powerful for shaving time off levels. Movie demos also aren't really that hyper optimized, there's always going to be tradeoffs in doing slower strategies that are more consistent, and it's cool to be able to control how much risk you're able to handle. also surprised you guys didn't bother to look if it was possible after "I'm sure you can find a way around it if you can't live without your stuff" :^)
  12. Daerik

    Beat .00/:00 Demos Month

    Sunlust Map05 UV-Max in 2:29 - sl05m229.zip
  13. Daerik

    dsda-doom endoom support [split]

    It's amusing that it's mostly non-speedrunners shitting on the direction dsda-doom goes in constantly. The port was started to improve things for speedrunners, why should widespread adoption force Kraflab shift that goal? More importantly what's stopping you from forking it and fixing it yourself? What makes you think your opinion matters on a port that wasn't designed for you? It's ridiculously entitled to expect someone's free work to bow to the whims of random people.
  14. Daerik

    Question about infighting.