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About KRoNoS

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  1. A Mod for Zdoom/Zdaemon? I promise nothing but alas if I were to mod it, it might be a rehash to the tune of... http://i.imgur.com/3d8uxLn.jpg
  2. Well, we'll have to see what can be done - progress is slow atm - but should be well worth the wait... If you have a previous version of aBRASION, you'll notice a vast difference in the quality of textures, models and animations in the next release... Here's a taste; some of the updated weapons... Don't know why the images are so saturated though... New AK - http://i.imgur.com/0HFpgIq.png New G3KA3 - http://i.imgur.com/RQAAHmF.png New Glock - http://i.imgur.com/0hgZ5hB.png New M79 - http://i.imgur.com/zmvrmBM.png New Pump Shotgun - http://i.imgur.com/yuBPOpv.png New Colt - http://i.imgur.com/CbsAHu0.png New Tec - http://i.imgur.com/6jMbvQj.png Old and unseen M4A4 - http://i.imgur.com/pvr0D2Z.png We've got you covered on the M4 Carbine and the M249 - As for the rest, we'll see what can be accommodated.
  3. I appreciate your patience - biggest problem between life and whatnot is - I keep getting better at what I'm doing with this project design and detail wise.. THUS I feel things need rehashing... Predominantly a HUGE increase in model detail - but with a few nifty tricks - roughly the same amount of Polys. ;)
  4. Not dead yet - and will have something for you all eventually. http://steamcommunity.com/sharedfiles/filedetails/?id=120751169 NEW small somewhat video of a few new/old weapons remastered - http://www.youtube.com/watch?v=jreiU7h2MIM&feature=youtu.be
  5. Wellerty - I'll see what I can do about replacing the original textures with textures most fitting, higher res and suited to the graphical style chosen for this project - Stay tuned. :b Well, it's taken longer than expected but the end result should look alot better and animate smoother, somewhat new and memory friendlier effects and slightly reduced polycount on quite a few things without a noticeable difference... More soon.
  6. Hokay! Quick update - You'll have to excuse my laziness on the front of updates. New in the next release - A few new enemies toting pistols and other hardware. -Flamethrower - still not done, may become deprecated. -Obligatory can of gas, aersols and lighter. -Winchester rifle. -Ak-47. -.45 Pistol. -Frag Grenades, Concussion/Flash grenades and Gas. -Rehashed Revolver/Pump Shotgun. -TeK9 updated and model revised. If you have anything you'd like added, let me know and I'll see what I can do to fit it in somewhere. :b
  7. Quick rundown; The nearby alert effect is done by creating a 'spare_attack' that's a radius damage attack that does no damage whatsoever and has a corresponding 'pain' state that's essentially null and has no triggers for pain sounds, before leading to the #chase state. Easy to do and a fun element that adds to the gameplay. You also need to create the 'spawn' version of the same creature with a 100% painchance for it to work properly from there it 'becomes' or is #remove(d) - and the alerted or normal creature is spawned in its place. Similar roustabout also comes in handy for making shootable corpses and whatnot. You'll have to excuse my laziness with updates and whatnot - but if it's any minor consolation, I'll see what I can have done by the end of the week.
  8. Oh, it'll be back - All the weapons from the prior versions and quite a few more - rehashed better animated and more detailed. At the moment working on the Tec9 and hand grenades of various types - thereafter the Ak47.
  9. Quick update - almost everything from the earliest releases has been brought back and a few more things. Sneaky takedowns still aren't full implemented yet -working on it, as they're supposed to look cool and give you an edge during combat. Silent weapons are still silent so to speak, but now if you blow the head off or alert a nearby enemy and his cheery buddies are close by - they'll be alerted too and in turn will also join the fray. Sneaky takedowns will be the only way to avoid this. Weapons implemented and finished so far: 1. Fists/Mighty Boot 2. P330 Pistol - Silenced/Unsilenced, Glock Pistol, Glock 'n' Shield, Deagle 3. Silenced Shotgun, Pump Shotgun w/magazine, Sawn-off shotgun 4. F1000 Assault Rifle, USG9mm 5. M79 Grenade Launcher 6. M40A1 Sniper Rifle 7. Flamethrower Planned weapons: Many Other things of note: Snipers wear helmets and are no longer easily susceptible to headshots with lower caliber weapons - shotguns, rifles or explosives are the best tools to overcome this. Some effects have been made prettier. Next release will herald more weapons, items and bad guys.
  10. @zZaRDoZz All good - kicks the ever loving... ... ... Business out of 'free' file sharing. The DRD File Space has my vote. Thank you. Get it while it's steaming - or not - Thanks to files.drdteam.org/ it'll be up for long enough. :b http://files.drdteam.org/index.php/files/get/qq20mnkvjl/abrasion.7z
  11. It's rough as guts and a few things are still missing. Let me know what you think. Mainly testing effects and a few weapons - enjoy! Run something along the lines of: "Edge2.exe -file demo.wad demo_kos.wad -ddf demo" 'demo_kos.wad' a test map for particle emitters and a few world effects... Very full on for what it is. http://www.filefactory.com/file/4uuihjshdfb9/n/aBRASION_rar -DON'T BOTHER!- GO HERE INSTEAD: http://files.drdteam.org/index.php/files/get/qq20mnkvjl/abrasion.7z This links is active for about 7 days I believe, get it while it's still steaming.
  12. Soon - and about DAMN time too... Some things to look forward to... Bf3-ish Knife takedowns... IF I can get it to work properly... A map... Not really a map, more so messing around with what can be done with the Hyper3dge engine... Reworked, tweaked, properly functional and pretty HUD. Same but different enemies, just worked over and tweaked - no hitscan weapons for enemies - these have been replaced with projectiles - Thusly no sniper 'snapping' instant death - provided you keep moving or stay covered. New look also. Weapons - Still not sure of the complete arsenal - but what you have thus far should sound, look and taste good. Also a few generous nods in this department - when you see it, you'll know. Effects, explosions etc. etc. plentiful and reasonably well fitting where I could. Rockin' things coming soon...
  13. Sniper's finally been redone... http://i.imgur.com/guxGN.png
  14. Good o' - making some good headway, should be a release after I've thrown together a test level. Until then, another faux blueprint showcasing the Deagle aka 'Howitzer' Handcannon. http://i.imgur.com/qs6pT.png
  15. USG has been redone and then some - getting ever so much closer. :b http://i.imgur.com/bOOmh.png