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About ZealknightMR

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    Warming Up

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  1. ZealknightMR

    So, how old are you ?

    32 years old.
  2. ZealknightMR

    Doom now officially set in Stone

    If the slab was an actual cut out of the Doom cover art, similar to what @Mr. Freeze showed, I would've been REALLY impressed! The fact that a multi-million dollar company is only willing to put this little effort into making a collectible is very disappointing, but not surprising.
  3. ZealknightMR

    Your thoughts on Plutonia

    It's been such a long time since I've played Plutonia. I remember dying over, and over, and over. I remember the invisible bridge in map02, which was strange and took me quite a while to figure out. The archvile maze in map11 was creepy. Map32 just threw every demons at you, and even had map designs that look like it borrowed rooms from previous Doom/Doom 2 maps. Map29 was an awesome level and was even more awesome with other players there. I used to play survival mode during the skulltag days, and would often join the Plutonia games because it was way more fun playing Plutonia with other players than solo. I should check Zandronum and see if they still do survival runs there. I was shock that I was actually able to complete Plutonia for the first time. I'm sure it's not as hard as I remembered it, but I certainly would rather play Doom/Doom2 over Plutonia if I had to choose.
  4. ZealknightMR

    What Video Game Are You Currently Playing?

    Super Mario Maker 2. I'll admit that's the main reason I haven't touch my Doom map for such a long time. I've always wanted to play Mario Maker, but couldn't due to not owning a Wii U. Since the release of MM2, I've invested so much time into it. My profile claims that I put 255 or more hours into it! I've played so many levels and even started making my own levels from it. I have made 8 levels and I'm still working on adding more levels to my profile. I've also played classic WoW every now and then since its release.
  5. ZealknightMR

    what are you working on? I wanna see your wads.

    @HUNdebLeonidasX Your 3d floor work looks amazing. I love how you made the crate shelfs.
  6. ZealknightMR

    Baphomet Virus Chapter 1: Lockdown (Beta)

    Sorry for being absent for a while. My life schedule have been holding me down for the past couple of months and will continue for a while. I realized that I have a video of my wad working in progress. It's an old video, so some changes I have made won't be shown here. Still, I hope this will be enough to give you an idea of what my map will be like. If I find the time, I'll make a new video to show my work in progress I got at the moment. You can also download my beta version at the OP.
  7. ZealknightMR

    what are you working on? I wanna see your wads.

    A work in progress of my wad. It's a old video, so some changes have been made already won't be shown here. I have to get back to working on it again, but my schedule have been holding me up for the past couple of months.
  8. ZealknightMR

    Baphomet Virus Chapter 1: Lockdown (Beta)

    I used a sector special called light phase. It will cause the lighting in that sector to phase light in a fixed manner. But line up a bunch of sectors together and create of string of brightness increasing or decreasing per sector, you can make the light "move" to another spot. here's a quick tutorial from Zdoom if you wish to check it out. https://zdoom.org/zdkb/zdoom9.html
  9. This is my latest Beta. Please let me know if the link is broken. (Sorry, the recent file was uploaded incorrectly. This one should work) https://drive.google.com/file/d/1DBmN7Um4vkIiaun_2Ci6MnUrwqMVME5o/view?usp=sharing This is my older beta which contains some content I deleted if you wish to compare to the two. The deleted stuff contained in my previous beta had incomplete rooms that was planned to sprawl out into larger sections. But I have that whole section on hold for a reason stated below. https://drive.google.com/file/d/1ihIJ0GOWIIgFclCkDBnWmF_OJoVdBccF/view I have been thinking about splitting my map into two seperate maps, since working on it took longer than I thought. I have been working on it for quite a while and I would hate to keep folks waiting too long, since I announced it at zdoom almost 3 months ago. I'm currently taking a short break on working on my map, but I'll be getting back into it soon, since I really like what I made so far. (But don't let that stop you from giving any criticism you have with it.) This is technically my first map. I say that since I have made a few maps a few years ago, but I have decided to not show them public for a few reasons. 1. I was not satisfied with the design of my maps when I first started them, 2. I was constantly running into roadblocks with my old map, which was stopping me from progressing properly. 3. I was testing out new features of the Zdoom engine and went overboard with some details that made the maps look way to inconsistent. This year, I wanted to give map making another shot, so I decided to wipe the slate clean and start over. My map will be almost complete If I decide to split this in half. A short description of my map. As the name suggests, the story is about a demonic computer virus, known as the Baphomet Virus, that is causing a massive power surge to one of UAC's tech buildings located on earth. Not only did UAC lost its main power supply, it has also sabotaged its teleporting and networking systems allowing the forces of hell itself to invade UAC's property, and earth itself if these demons are not stopped. You, the player, must find a way to override the virus, restore power to the plant, and kill any monsters lurking withing the building. F.A.Q. Q: What sourceport is required to run this map? A: Zdoom 2.8.1 is being used to test my progress. I would not recommend using any earlier version. I am also planning to test the map with GZDoom down the line. I am uncertain about non-zdoom sourceports being compatible with my map. Vanilla is not supported due to the map using zdoom features. More info will be posted later. Q: What format is this map made on? A: This map is using UDMF. Q: Are there custom textures and monsters? A: I am using both custom textures and monsters from Realm667. I am being careful on adding new monsters in making sure that they are not overpowering and feeling out of place within its surroundings. more info will be posted later. Q: Is crouching and jumping allowed? A: It is allowed but it will not be required to complete the map. I am trying to make sure that the map is possible to complete without relying on jumping and crouching. some areas will be easier with jumping and crouching allowed. Resources used: Textures. UDET.wad (Credits: Enjay, Nightmare, Malinku, Earthquake) Psytex.wad (Credits: Psyren) Litextra.wad (Credits: FuzzballFox) NB_Flats.wad (Credits: Nick Baker) NB_RECOL.wad (Credits: Nick Baker) DoomPoutorri.wad (Credits: FuzzballFox, Enjay, EarthQuake, CaptainToenail, MartinHowe) Monsters. SMG Zombie (Credits:Submitted: Woolie Wool Code: Woolie Wool, Ghastly (ZScript conversion) GLDefs: Woolie Wool Sounds: Rogue Entertainment Sprites: Id Software Sprite Edit: Xim, Woolie Wool, Toke Idea Base: Mutiny PDW Marine) Former Scientist Pack (Credits Submitted: scalliano Code: scalliano, Ghastly (ZScript conversion) Sounds: Id Software, DavidRaven, Konami, Valve Sprites: Id Software (Zombieman), Xim (Jawless Zombie Head), JoeyTD (Player 6, 7 & 8 frames), The Skulltag Team (Illucia, Player II), DavidRaven (Female Zombie), Marty Kirra (Alt Female Zombie) Sprite Edit: scalliano Idea Base: The UAC's apparent lack of staff) Plasma Zombie Submitted: Tormentor667 Code: Bouncy, Ghastly Dragon (ZScript conversion) GLDefs: Dreadopp Sounds: Id Software Sprites: Id Software Sprite Edit: Tormentor667, Captain Toenail, Ghastly Dragon Light Sources Floor and Ceiling Lanterns Submitted: Jimmy Decorate: Jimmy GLDefs: Jimmy Sprites: id Software Sprite Edit: Jimmy Idea Base: The small floor lamps found in Mapgame props food Submitted: DavidRaven Decorate: DavidRaven GLDefs: none Sprites: 3DRealms For those of you who saw my screenshots from Post Your Doom Picture Part 2. Those screenshots are indeed this project I am working on. I'll show it here
  10. ZealknightMR

    Post Your Doom Picture (Part 2)

    @Dutch Doomer: Your outdoor maps looks amazing. I couldn't even come anywhere close to doing something like that, lol. here's some more work in progress of my map.
  11. ZealknightMR

    Post Your Doom Picture (Part 2)

    A work in progress of my first map.