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Everything posted by wildweasel

  1. wildweasel

    In-progress projects

    Currently working on two things: * Doom Hyper Aesthetic Mod - a seriously enhanced version of Doom, made for ZDoom 2.0, in the vein of Immoral Conduct (works with any map you put into it, within reason). This one's already got 4 complete replacements for all the weapons, including a 3-round burst assault rifle that replaces the pistol and the Mercury Dispersion Cannon, a BFG replacement that nukes everything in the room (and even some stuff in the next room). Also contains a unique method of handling gib frames: everybody disintegrates into nothingness when they gib. This was actually done for technical reasons; I needed the spare frames to use for breakable things and weapons. * Frequency Modulation Doom (Just Because I Can) - This was my own personal experiment to replace Doom's sounds with those made by FM synthesis (as played by the Adlib OPL3, the Yamaha YM2612, etc). However, I discovered that not everything works in FM, so I decided to include sounds made by Atari's JSA3 speech chip, resulting in monsters that say things like "NEEDS FOOD BADLY" and suchwise. I figure it's a logical next step from Doom From Your Mouth and NES Sounds Doom...
  2. wildweasel

    games that totally suck ass

    Here's my list. * Anything made by the infamous "headGames", including Extreme Paintbrawl series and "Juggernaut" for Quake 2 * Asheron's Call - the whole thing is based around waiting, pretty much...not quite to the extent of Progress Quest, but it still ultimately centers around waiting. "Oh look, a bunny. LETS KILL THE DARNED THING AND GET IT OVER WITH" * Frogger (PC remake by Hasbro) - the game that started darn near every classic remake in existance...and it really sucked. Can't see where you're going at all. * Counter-Strike - This'll change with Condition Zero, unless the SP bots do things like spam you with links to their website or vote-ban you for attempting to buy the AW/M. * Atomic Bomberman - All the backgrounds hurt my eyes after a while, and they tried too hard to give it attitude. The game isn't that great, and it's darn near unplayable due to Interplay's lack of a speed limiter. * Tamagotchi, and any other "virtual pet" system (including Neopets and other such things).
  3. wildweasel

    The Doom Beastiary

    I just submitted mine...a dark blue shotgun marine, with actual hair and glasses.
  4. wildweasel

    The /newstuff Chronicles #136

    Cyb, I'm glad you enjoyed IDOOM at some point. It took me a good hour to figure out how to make the explosions work they way they were supposed to, and I ended up having to use barrels instead of rockets and changing the sprite number and subnumber. But hey, whatever gets the job done! I managed to char an wntire wall black in ZDoom 2.0 (with my hacked DECALDEF lump in the WAD). Unfortunately I can't post a picture because of Tripod's hotlinking rule.
  5. wildweasel


    This is well worth checking out.
  6. wildweasel

    Mayhem Mansion

    I wish more "joke wads" could be as entertaining as this one was.
  7. wildweasel

    GALAXIA.WAD (The Ultimate Czech Level)

    Almost ten years later, I still come back to this one. Something about the way all the Masterminds are placed and the use of the Das Boot MIDI really drives this one home for me. ...I'm gonna go play it again.