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Everything posted by wildweasel
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Oops. Someone sent me an extra Collectors Edition....
wildweasel replied to Buckshot's topic in Doom 2016
Hell. I'm in, what have I got to lose? -
I actually do the majority of my Doom-playing without running at all. I only ever pin the Shift key down when I need to do a lot of quick dodging. Hell, sometimes I play with a controller so I can move more carefully and slowly. Keeps me on my toes, in a weird sort of roundabout way.
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For what it's worth, a lot of people are getting the "max login attempts" error message recently, myself included. I don't know what's causing it, either, because I don't have any useful information at hand.
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Ancient Aliens - final version on idgames
wildweasel replied to skillsaw's topic in WAD Releases & Development
I always knew I sucked at Doom...but I'm having pretty serious difficulty issues on Map01 at skill 2. I'm just not very good at this. =/ -
What you're looking for is probably the commercial version, Full Tilt! Pinball by Cinematronics and Maxis. IIRC, that should install on a 16-bit Windows.
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Well, I wouldn't be so sure; Nvidia have said that they're supposed to come standard with "vapor chamber cooling," which...admittedly I don't know enough about to really say for sure, but the fact that they're at least mentioning it probably means they've paid more attention to the heat problem than they did back in the 7000-series.
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What is your favorite tracker if you make music on one?
wildweasel replied to JXC's topic in Everything Else
OpenMPT is pretty much the only one I know how to use...even if I basically only do stupid crap like this with it. I'm...not exactly a musical person. -
Has anyone tried remaking Doom In the quake 1 engine?
wildweasel replied to MrGlide's topic in Doom Editing
I can't help but imagine that YPOD is the closest we'll come to that. And it's...not very close at all. =P -
I wonder if the patch is from an older version of DHE, from before patches were stored in plain-text format?
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I actually just learned HTML5 and CSS through college. I feel no major drive to learn JavaScript and I feel like it may be better that I never do.
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Wow...for some reason I don't agree with any of this. Wolf'09 was probably my favorite shooter that year, and The New Order was just really damn good in general. I think I only really got held up on a couple of specific scenes, usually with the heavily-armored troops.
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The thing about Wolf3D's weapon sprites is that they're stored in the same data space (and format) as every other sprite and wall texture in the game, which limits them to 64x64 pixels. There are really only two screen sizes that display the graphics "properly" (one at native resolution, one at 2x native). It's just that the screen size can also go a notch or two lower - and several notches higher - than either of those.
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One thing has always bothered me about id Tech 4 games - Doom 3, Quake 4, and Prey specifically; Wolfenstein doesn't seem to have this problem - and that's the way rapid-fire weapons sound. Under sustained fire, the machine gun, chaingun, and plasma rifle all sound as if they're "missing" their firing sounds every few shots. Other things suffer from this, too, like footstep noises. I suspect it's a problem with the sound buffer size and response times, but I can't find any console variables to set to fix it. Does anybody know anything about that?
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I'm surprised I haven't thought of doing that, considering how many of my phone ringers are things like the System Shock 1 e-mail beep, the message tone from Descent, and Wolfenstein's ammo pickup sound.
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It really depends on the area; I don't see Cherry Coke just on the shelves anymore, but I keep finding it in soda fountains at fast food restaurants.
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What's the best song in a WAD you've ever heard?
wildweasel replied to roadworx's topic in WAD Discussion
Galaxia.wad's MUS rendition of U96's remix of the theme from Das Boot. I have an MP3 recording of it, even, because I actually can't stand U96's remix compared to the MUS file. -
Well, even though you've inherited from Powerup, that alone isn't enough to have any effect. You need to create another actor that inherits from PowerupGiver (this is the item in the world), then specify your jetpack as Powerup.Type. These two pages on the ZDoom Wiki should help: http://zdoom.org/wiki/Classes:PowerupGiver http://zdoom.org/wiki/Classes:Powerup
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Well, from the sound of it, he's trying to play it on a Raspberry Pi, which wouldn't have access to an old enough version of ZDoom, since the ZDoom codebase has only recently been able to be compiled for the Pi's ARM processor. (Plus the fact that the Pi didn't even exist at the time Darkest Hour was created. =P)
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This thread is the perfect place to scroll when I'm feeling under the weather. Thanks to everybody who has participated so far. Wish I could contribute, but I don't really own a pet, sadly.
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The stuck Sergeant next to the barrel in Doom2 Map02: I dub thee Slagathor.
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My general rule of thumb is to make sure that map WADs are loaded first, and then gameplay mods. This way, the gameplay mod doesn't randomly have its resources altered by any unusual resources in the map WAD, especially in regards to sound effects.
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Any WADs that show the power of ZDoom?
wildweasel replied to RyoAsuka's topic in WAD Releases & Development
Nobody's mentioned RTC-3057 yet? -
So I updated my Roland Sound Canvas soundfont.
wildweasel replied to Joshua Schäferhund's topic in Everything Else
If you'd rather not install Windows drivers, GZDoom itself also supports FluidSynth and WildMIDI, and all you'll need to do is download a couple of files and configure the INI file to make them work. [edit] It appears, though, that WildMIDI requires GUS patches to work, not a soundfont, so FluidSynth may be the option you'll want...again, if you don't feel like installing a Windows driver (personally I'd do that instead, since it's more of a catch-all). -
I like the example of the SSG at the top of the thread, but yes, overdoing it may have a negative effect on the overall look of the game. So maybe just some tasteful colored trimming, leaving essential parts like barrels alone, but color-trimming parts like frames, grips, etc. In the SSG's case, how about reversing the color scheme in use? Leave the barrels in the silvery-grey color, but turn the parts that are currently silver into that orange color.
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At what season does the simpsons begin to suck?
wildweasel replied to joe-ilya's topic in Everything Else
I'd argue the series' actual turning point was the episode with Frank Grimes. That episode is just so mean-spirited in general it actually irritates me to see it. That isn't to say that nothing after that episode is worth watching, though; there are some genuinely good episodes in the years afterwards, but the success rate really started dropping off, IMO.