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Starman the Blaziken

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About Starman the Blaziken

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  1. Starman the Blaziken

    What's the deal with the sailor

    Well as I only know the Italian Sailors where added in 0.2 (without any unique sounds at first) that basically are just to replace the SMG Nazi. The normal map textures where around longer than the sailor itself, but no real connections with the crude poptart man otherwise. Not sure who added the Sailor or why it and the textures has been still sitting for so long... I been meaning to finish with the sprites and textures to make something that does tie in with the universe of FreeDoomland (And no one decides to make any real progress on cannon lore yet darn it) but I been at a sort of hiatus time from it as I been having a hard time mentally to finish it properly yet. My concept goes about rebels that escaped or mutinied from AGM and are willing to take a truce with the aliens and monsters to take down AGM (but are really paranoid and will kill traitors AKA infighting with one another :P), but as it stands FreeDoom Guy looks like one of the AGM employees so they go after him when seeing him.
  2. Starman the Blaziken

    Announcement to mappers: New lava-fall texture

    I do not think a single map uses it yet at this point. I would have expected a map to have used it by now, but with all the proposed map changes or complete swaps I do not think that texture has been lucky to be used yet outside of Pink Fish's still going edits.
  3. Starman the Blaziken

    what about FreeQuake?

    Not sure if LibreQuake might get the protagonist's mug to be in the HUD instead of a retracting cross for what seems to look like a placeholder between that and the ammo box type that the ammo HUD was too. But I do like my angry looking protagonists in a box though. :P
  4. Starman the Blaziken

    Announcement to mappers: New lava-fall texture

    I guess to say for a comparison... The blood falls have been replaced, but then you got the 2nd shot which being FIREBLU instead of lava falls. Although as of the recent builds at this time, the liquid is all blood from the falls to the ground, and yet their is that little tub of lava near the 1st shot which is still lava and not blood for some reason. Also the lavafall textures are not in yet it seems, unless that failed to get in.
  5. Starman the Blaziken

    Freedoom Mods

    I think Eric made a mod that basically replaces all the assets and sounds with FreeDoom stuff for the 2 Doom games, not sure if he really has ever updated it since then being that I never checked on it myself for something that is a rather simple mod.
  6. Starman the Blaziken

    Finishing unfinished monsters

    Barney the Lavamander
  7. Starman the Blaziken

    Finishing unfinished monsters

    Eh... I prefer the beaky lizard pain boys
  8. Starman the Blaziken

    Finishing unfinished monsters

    Probably because the person has not been around to doing it as of lately anymore, despite the fact that some of us like the old designs anyhow and who knows what might come to be when this person does return to probably change the fate of the project, the only thing that has been needing to be up to change otherwise besides this who-knows-overhaul is the sprite polishing for the L. Technospider, the Combat slug (What happened to the finished sprites though that was finished by another guy?), and the sailor replacement which I still plan on finishing when I am comfortable to take the rest of my time to do.
  9. Starman the Blaziken

    What does Freedoom remind you of?

    I at least want to share what the game reminds me of outside of media even though I will sound like Hobo Bobo the Noobo clown. The game reminds me of how the shape of everything is like a triangle from the font, to the FreeDoom guy's walking pose, to the sprite design of some enemies and weapons, but then the music for some reason in it's style makes me think is like triangles. Why the music? I have no heck of an idea but I had to include it. Other than that, I am not sure at the moment besides probably a lot of TF2 and TF1 (What I call Team Fortress Classic bleh).
  10. Starman the Blaziken

    Help with C1M6 door

    Of course, since it was back in the 1990s with those computers being more diffy than they are now.
  11. Starman the Blaziken

    Tweaking Freedoom guy's face

    I was about to say that at least the angry face should be more like that since before that he looks like he has the not-angry-guy face Though I do like the faces we have in the game itself though. They look more good and original, but the only ones I WOULD edit are the looking faces since they look a little creepy.
  12. Starman the Blaziken

    Help with C1M6 door

    Hmm... I dunno but I think I might have been on the same problem as well maybe...
  13. Starman the Blaziken

    Help with C1M6 door

    Never thought about looking up a guide on Youtube?
  14. Starman the Blaziken

    Phase 2 "Episode" name?

    Probably just somewhere on the lines of "FreeDoom Phase 2" *shrugs*
  15. Starman the Blaziken

    Savegame Buffer Overrun

    Yeah I had that problem too in c1m5... It is a large map, even with all the enemies... But their was the map C1M7 that has destroyed my two maps of progress right at the start because of the worms and the other enemies going in my very direction when I fired my shotgun. Though is their is the map C2M2 that is suffering more to the other issues that the Chocolate Doom's engine in the main area with the bio-suit and the other area with the red key. I crashed thrice because of the engine failing to take in all the poly faces of those big rooms.
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