Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Starman the Blaziken

Members
  • Content count

    62
  • Joined

  • Last visited

Everything posted by Starman the Blaziken

  1. Starman the Blaziken

    Any Dsflame Ideas? [split]

    Welp. He dun goofed though :P
  2. Starman the Blaziken

    Any Dsflame Ideas? [split]

    If you can even call it a walking eyeball when it does not explode into gore or something.
  3. Starman the Blaziken

    Any Dsflame Ideas?

    You are the one who put the sounds in for the Rainbow Skeleboy?
  4. Starman the Blaziken

    Freedoom Music Remixes??

    As curious as I would see the Phase 1 remixes, though it would be hard to see some remixed like as good as c1m8 and c3m8 can be.
  5. Starman the Blaziken

    Any Dsflame Ideas?

    Odd choices, but okie then
  6. Starman the Blaziken

    Any Dsflame Ideas?

    I almost thought you where gonna make the Flame Bringer have a Hyena laugh. :P But I do think it needs a change since the laugh has been used for a while.
  7. Starman the Blaziken

    The Freedoom Movie

    How about Dingo Pictures? :P
  8. Starman the Blaziken

    Zauberer

    Eh, still, the game exists being one of the cool Doom engine classics. But that one is not technically on modern fixes, so... Kind of, kind of does not count?
  9. Starman the Blaziken

    Zauberer

    Huh... Never realized their was that much of people to want a uh... Freedoom equiv. of Heretic and now Hexen… Might look into it though I never knew what it was until this pinned post on the forums. Though I must say what is next in the odd small line of the games in the 90s that has been published by ID? A Strife: Quest for the Sigil-Freedoom equivalent called... "Freeing From Evil Conflict: Path of The Armageddawn Artifacts" or something like that? :P
  10. Starman the Blaziken

    Finishing Raymoohawk's Nukeptile

    I know, I played the Test builds a lot, this is why I made that Chocolate Doom thing where their was some errors with map 30 with the builds at this time. Of course I will change the title once it is fixed hopefully. And that is, no issues will come when I play the next little build through all the levels in Chocolate Doom. But yeah, that is what I mean by the Pest meat chunks... Mmm, Pest nuggets...
  11. Starman the Blaziken

    The Freedoom Movie

    I was thinking more of an animation, but it would be hard to plan anything of it out at first. .3.
  12. Starman the Blaziken

    Some FreeDooM Voxel Medkit

    I like the voxel model, though why go with the red + and not the game's usual red H Derek?
  13. Starman the Blaziken

    Finishing Raymoohawk's Nukeptile

    The new frames being the chunks of Pest Meat or those old frames of instant-strawberry-jam?
  14. I was trying out Freedoom on Chocolate Doom since it was a "why not try it out" sort of thing, since I was just poking around with Phase 1 a bit, listening to the music while fighting the 3 chapter's bosses and got lazy and quit in chapter 4 when I fell into a toxic pit (While forgetting the idclip cheat). So I went to Phase 2 and instantly went to map 30 with The Jaws of Defeat being there of course. Problems are when I took a look at the boss is well, apparently due to the normal sound limitations of ye olde Doom, too many monsters trigger and thus it is kind of impossible to listen to The Jaws of Defeat without noclipping from behind it, and even then I think the sound it does say all the words but does not finish itself at the very end before it just throws out a summony cylinder which makes an overlapping global sound (I recommend to adjust it to the timing when it finishes saying the backwards words). Another bug is said summony cylinders have a tendency to not be aimed right, mostly be fired above their correct summon location, I think the one on the upper platform where the serpentcentipedes are, is fine. But the lower area where the bio-suits and spheres are, is the place where it is broken since the cylinders are thrown to the upper platforms, but the summoned monster is summoned to it's correct location. Oh, and a side note, the lava textures that go up to the area where the Assault Tripod is, is bugged in individual rectangles, though all floor textures of the lava are fine.
  15. Starman the Blaziken

    Freedoom Skulltag Stuff

    As much as I still want that normal Combat slug spriteage needs to be redone, now from being a pile of moving melted pale cheese, is now a pile of squishy re-animated dried sidewalk gum that shoots hot Mountain Dew, certainly do not take a drink from him any time soon. o3o
  16. Starman the Blaziken

    Total Sound Modification for "FreeDoom"

    I mean it just adds sounds really, nothing... Really... Modificationy except sounds really.
  17. Starman the Blaziken

    How do I install DooT on FreeDoom?

    Because I am sure that it was not meant to play for Freedoom at all as far as logic-wise being a demon skeleton in a place that uses black gargoyle deer bois instead.
  18. Starman the Blaziken

    [WIP] Some sprites, nothing impressive I'm afraid

    Actually those blue bottles in Doom in actor-wise are called water bottles. Maybe just a sorts of healing water, or just oddly shiny water that attracts Doom Guy's face.
  19. Starman the Blaziken

    Finishing Raymoohawk's Nukeptile

    Actually the last 3 frames, uh... Starts from BOSSM0 but yeh, that is what I mean
  20. Starman the Blaziken

    Finishing Raymoohawk's Nukeptile

    Is that why it looks like a bunch of broken pieces as of now? (As I will miss the old death frame where the turn into instant strawberry jam though) Eh, I figured that the 2nd Nukenewt sprites (shading and armor similar to the normal player armor) are going to replace the Pain Lord. But I know for one thing is that I rather keep the Pain Lord in history since well, apart from the minor differences, I thought that he was the final product since both Moo Moos in Doom are color changes with sounds as well since they also fit a description of the species (and with all those statues laying around) that allies to the Jaws of Defeat ever since I saw Maverick's lore take on Freedoom which I plan to take a bit of changes to make the lore click in place well. … Though for some odd reason I want to make like a cute chibi design of ether one since I dunno, they would look adorable as a plush. .3.
  21. Starman the Blaziken

    Finishing Raymoohawk's Nukeptile

    Also I figured it would look something like that along with said name change, but I am normally more fond of the armored with lizard beaks Pain Lord and Pain Bringer. Not to say that the Nukeptile looks weird, but the names are just kind of something I will joke on for years calling it Nukenewt since it is not easy to say Nukeptile without feeling like as if that p is just a road bump.
  22. Starman the Blaziken

    Finishing Raymoohawk's Nukeptile

    You mean the current sprite as in where the arrow is pointing to is the placeholder?
  23. Starman the Blaziken

    A bit of lore

    A bit of a think about it, but it is more to the creators of the sprites I would talk to a bit since I know they are the ones to make some of the creepy creatures and it is a bit hard to tell a bit about what kind of makes them hold even though I am sure it has been discussed over the years about said creatures.
  24. Starman the Blaziken

    A bit of lore

    I would make a tad bit of edits and changes to the lore, though I do like it. I was thinking of making a post about someone to make well made pictures and detailed pointers of information about them and their external anatomy and their very lore of every monster. Just something rather cool for thought since I know Doom is well... Demons, zombies, and more demons... Oh, and a goat skull with the brain of a human head.
  25. Starman the Blaziken

    Final Release ?

    18 years eh? I am almost as old as the game then.
×