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Starman the Blaziken

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About Starman the Blaziken

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  1. Starman the Blaziken

    Can i make maps on Android?

    Remember* But I will take a look into it since that sounds interesting for me here...
  2. Starman the Blaziken

    My own Freedoom's C3M5

    1. Whoever got onto swapping the Demo map, thank you as I was about to report it in my later review because I was unable to load my game any time "while playing in a net game" while the demo played. 2. I will try it in GZDoom and see how it feels for me first before I try the other, since I was playing the game in Chocolate Doom and well uh... Never turned off the Save Buffer Overflow setting that basically costed a couple level's progress since C1M7 in the starting area after a long attack... Pain. :\
  3. Starman the Blaziken

    Can i make maps on Android?

    Yes
  4. Starman the Blaziken

    A bit on me going to play Choco-Doom with Freedoom, both phases...

    Hmm... I guess I did not know about them since I played Doom a lot since they have none of those Dummy Sectors in it. I am interested a bit, so they act like levers and pulleys for the more complicated things like sliding doors or instant leveling platforms?
  5. Starman the Blaziken

    Can i make maps on Android?

    What exactly are you wanting to put in maps for, Dark?
  6. Starman the Blaziken

    A bit on me going to play Choco-Doom with Freedoom, both phases...

    Just the thing is, it has not been optimized with the issues it has in the Chocolate engine in compare the GZD, and I am just here to spot anything notable. So far nothing much but just enemies getting pathetically stuck from lifts which the game has a lot enemies using lifts on in compare to Doom's use of them. Speaking of stuck, think someone should do something for a commit to delete most if not all of those tiny unused spaces in Freedoom? I see many of them not holding any enemies or some trigger lines when using IDDT or Guncaster with the Wizard's eye power up.
  7. Starman the Blaziken

    A bit on me going to play Choco-Doom with Freedoom, both phases...

    I think you been under the reply rock, it has been compatible for some builds now.
  8. Starman the Blaziken

    A bit on me going to play Choco-Doom with Freedoom, both phases...

    If their is one thing I really recommend and I mean, really before I review the map for kind of what it is. Change the way how map 16 ends in phase 2 since I am at least aware of the pain and death sounds the boss brain has gotten since the 0.11.3 release, it gets really noisy when the crushing platforms go down and start draining health. But when the 3 are killed, it gets quite loud.
  9. Starman the Blaziken

    A bit on me going to play Choco-Doom with Freedoom, both phases...

    Myeh, it is a good map, though the one secret from the pressure plate outside is a bit hard to do though.
  10. I was thinking of playing Freedoom from the latest build on Chocolate Doom with both phases together just to see what issues or problems the maps have since I saw map 30 have some texture issues and still with the fact that the JoD does not say it's reversed line due to the old Doom engine overlaying it from the Assault Meat Bucket. (Yeah I figured it out, but I suggest to turn it around just so that it is not as immediate of a threat until you fire your weapons, or maybe replace it with a turned Dark Soldier) Besides, I never really played the game in it's vanilla form just because I played it with Guncaster once and an unfinished play with Trailblazer. So I might as well do it, while also putting a dash for my review on the maps and a review on them since I am not fond of every map being that some feel a bit sprawling and non-linear. All I can say though is that it is a suggestion for little or mild map changes since I do not think it is often FD maps are reviewed as much as D4rk reviewing the music himself (I will do the same to the maps he looked at). Oh, and one other thing I might think of doing if I at least have the spirit to do so is to see if I can get into poking with Doom Builder to contribute a map to a missing level since their are not many left at all that need to be filled in. Something to do at the least since I find Freedoom more promising to look into than when I first saw the creepy Freedoom Guy's face before the changes to him where made to the sprites a bit.
  11. Starman the Blaziken

    Freedoom Music Remixes??

    Seems like Map 01 had an update in the latest comit build, though I check the build and it does not... Seem that anything was really changed I guess?
  12. Starman the Blaziken

    Freedoom Music Remixes??

    Who do you mean to be Midi Data Failure? To me? Or just talking about the site?
  13. Starman the Blaziken

    Freedoom Music Remixes??

    I need to check into some of the maps at least tomorrow, but for a few of the bullet points you made D4rk, I disagree with a few of them, and I mean in a more factual than opinionated manner. But at least here is one think I must ask you, why do you say Map 13 sounds the same as C1M1? It sounds independent from that Phase 1 song to me.
  14. Starman the Blaziken

    Freedoom Music Remixes??

    Uh sorry whom?
  15. Starman the Blaziken

    Any Dsflame Ideas? [split]

    If their is only one thing I actually do like out of the 8-bit sounds is the teleport sound that I guess you replaced? It kind of fits more with being a teleport sound even to what Doom sounds like, but also more of a way to say it is less noisy than what it is replaced by now. Though I do not mind it, just the old one sounds more like what the teleport sound should look like to the sprite itself.
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