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About Mengo
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So I've been wondering, is there a way to temporarily reduce a player's maximum health? Kinda like radiation in Fallout 4 and 76.
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I've been trying to make a proximity mine launcher, and i want the shots to ignore the player and only explode when enemies cross the range threshold, anyone know how to do this without using A_Checkproximity to check for every possible enemy in the mod?
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I'm trying to make flak shells for a shotgun, and I was wondering if i could have them leave decals on the walls when bouncing off of the walls?
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Could you send a screenshot?
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Version 4 of Mengo's Brutal Doom has been released. For those who don't know, MBD is a branch based off of Brutal Doom V20b that focuses more on the values of classic doom, and adds a second character with a whole new arsenal. Weapons: Powerups and items: ModDB page: https://www.moddb.com/mods/mengos-brutal-doom
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Can a projectile have its own speed combined with the player's velocity?
Mengo replied to Mengo's question in Editing Questions
Thanks dude! -
Can a projectile have its own speed combined with the player's velocity?
Mengo posted a question in Editing Questions
I want to make a flamethrower, and I want the projectiles to move at their speed as well as take in the player's velocity into account. So if you're moving at 50 forward, and you're firing the weapon, projectiles should go at 75, due to its own 25 speed, is this possible? -
I think all the weapons in BD have it disabled so you're gonna have to go into the decorate files and enable autoaim again
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You should use A_JumpIfCloser. Here's an example: See: EPIC A 1 A_FaceTarget TNT1 A 0 A_JumpIfCloser(196, "GoAway") Loop This will jump to the GoAway state if the player is closer than 196 units after being seen.
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Shrine II DEMO - A total conversion mod for Doom 2!
Mengo replied to scumhead's topic in WAD Releases & Development
Thanks for the feedback, we'll get cracking on this. -
Oh i entirely forgot!
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t_none : Identifier has not been declared. > while (ThingCount(T_NONE, >
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I now have another error. Here's the error: t_none : Identifier has not been declared. > while (ThingCount(T_NONE,2 > ^
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So I'm making a script that checks if enough enemies of tag 25 are dead when you kill an enemy, then lowers a door. However I keep getting errors with this. Here's the script Script 256 (VOID) { if ThingCount(T_NONE, 25) = 0 { Floor_LowerToLowest(4,5) } } Here's the error Line 3 in file "...AppData\Roaming\SLADE3\temp\ACS.acs" ... ...AppData\Roaming\SLADE3\temp\ACS.acs:3: Missing '('. > if ThingCount( > ^
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Doom designer. You get to place things in a huge empty lot, and basically make a map in a Doom map