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Mengo

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About Mengo

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  1. So I've been wondering, is there a way to temporarily reduce a player's maximum health? Kinda like radiation in Fallout 4 and 76.
  2. Mengo

    Proximity mines?

    I've been trying to make a proximity mine launcher, and i want the shots to ignore the player and only explode when enemies cross the range threshold, anyone know how to do this without using A_Checkproximity to check for every possible enemy in the mod?
  3. Mengo

    Bounce AND create decals?

    I'm trying to make flak shells for a shotgun, and I was wondering if i could have them leave decals on the walls when bouncing off of the walls?
  4. Mengo

    Mengo's Brutal Doom V4 released!

    Could you send a screenshot?
  5. Version 4 of Mengo's Brutal Doom has been released. For those who don't know, MBD is a branch based off of Brutal Doom V20b that focuses more on the values of classic doom, and adds a second character with a whole new arsenal. Weapons: Powerups and items: ModDB page: https://www.moddb.com/mods/mengos-brutal-doom
  6. I want to make a flamethrower, and I want the projectiles to move at their speed as well as take in the player's velocity into account. So if you're moving at 50 forward, and you're firing the weapon, projectiles should go at 75, due to its own 25 speed, is this possible?
  7. Mengo

    Brutal Doom Autoaim?

    I think all the weapons in BD have it disabled so you're gonna have to go into the decorate files and enable autoaim again
  8. Mengo

    Actor activated by proximity?

    You should use A_JumpIfCloser. Here's an example: See: EPIC A 1 A_FaceTarget TNT1 A 0 A_JumpIfCloser(196, "GoAway") Loop This will jump to the GoAway state if the player is closer than 196 units after being seen.
  9. Thanks for the feedback, we'll get cracking on this.
  10. Mengo

    ACS Problems?

    Oh i entirely forgot!
  11. Mengo

    ACS Problems?

    t_none : Identifier has not been declared. > while (ThingCount(T_NONE, >
  12. Mengo

    ACS Problems?

    I now have another error. Here's the error: t_none : Identifier has not been declared. > while (ThingCount(T_NONE,2 > ^
  13. Mengo

    ACS Problems?

    So I'm making a script that checks if enough enemies of tag 25 are dead when you kill an enemy, then lowers a door. However I keep getting errors with this. Here's the script Script 256 (VOID) { if ThingCount(T_NONE, 25) = 0 { Floor_LowerToLowest(4,5) } } Here's the error Line 3 in file "...AppData\Roaming\SLADE3\temp\ACS.acs" ... ...AppData\Roaming\SLADE3\temp\ACS.acs:3: Missing '('. > if ThingCount( > ^
  14. Mengo

    The "stupid mod idea" thread

    Doom designer. You get to place things in a huge empty lot, and basically make a map in a Doom map
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