A few days ago I decided to do a bit of a refresh on my Phase 1 map E3M4, and it's going rather swimmingly. After a little chit-chat with Mechadon, I'm going to post the wip wad here and hopefully get some feedback on it's progress.
8-6-17 Update: Added a couple of teleports for the red key room for coop. Tweaked ammo placement. Swapped a baron with a caco. Minor texture fixes. Other stuff I might have forgotten.
oh, and the door now stays open... /me rolls eyes...
8-5-17 Update 3: The Updatening: OK! Tweaked a few last things. Removed the teleports in the blood room. Use the lift. Bumped a pillar around. Should be it. I hope....
Thank you everyone for your feedback. I truly appreciate it. Barring any crazy bugs/balance issues I think I might call this done.
Oh, and added new screens to this post.
Changes in RC3:
Tweaked monster placement.
Fixed an room drainage issue. Block Sound can go to hell.
Minor architectural tweaks.
RC 3.1: Fixed dumb player start misplacement bug. Herp derp...
8-4-17 Update: Major building actually complete this time! Repopulated with monsters, ammo, weapons, ect. Will need more balancing and testing no doubt. So give it a whirl and leave your feedback. Would you kindly...
8-2-17 Update: Major rebuilding should be complete. Final area detailing, overall texture wrangling and optimizing ahoy. Then the oh so fun object re-population and balancing.
7-25-17 Update: Decided on the design of the final area and uploaded a wip wad for your looking at. I've left the player start at the newer area just for convenience sake.
Still building so it's still a sparse.
Things to note:
1. It is a wip, so item/monster balance will still be off and weird.
2. No doubt a few things will be borked. (Tags, texture alignment, stretched out geometry, player placement, ect )
3. Still not using Boom effects. (or we anymore? dunno actually.)
I was thinking about doing a refresh to my Phase 2 map03 as well. ANyway I will update this post as things come along. Hopefully it shouldn't take too much longer, as I've only have the final section to do other than item and texture stuffs.
Note: While the screenshots are with ZDoom, I am testing with Chocolate Doom, Crispy Doom(heh) and Retrodoom as well as ZDoom.