Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

sgtcrispy

Members
  • Content count

    1092
  • Joined

  • Last visited

Everything posted by sgtcrispy

  1. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    A few days ago I decided to do a bit of a refresh on my Phase 1 map E3M4, and it's going rather swimmingly. After a little chit-chat with Mechadon, I'm going to post the wip wad here and hopefully get some feedback on it's progress. 8-6-17 Update: Added a couple of teleports for the red key room for coop. Tweaked ammo placement. Swapped a baron with a caco. Minor texture fixes. Other stuff I might have forgotten. oh, and the door now stays open... /me rolls eyes... RC5 MediaFire: http://www.mediafire.com/file/j2u9wtr6mfhuff5/sgtcrispy_FD1_e3m4_RF_RC5.wad MEGA: https://mega.nz/#!aZFkQAIQ!On9OVW5eau75LnSHGEKOiEQXamgkdWVo9GnXaDXrlxc ========== 8-5-17 Update 3: The Updatening: OK! Tweaked a few last things. Removed the teleports in the blood room. Use the lift. Bumped a pillar around. Should be it. I hope.... Thank you everyone for your feedback. I truly appreciate it. Barring any crazy bugs/balance issues I think I might call this done. Oh, and added new screens to this post. RC4 MediaFire: http://www.mediafire.com/file/7top0mvxxsma00n/sgtcrispy_FD1_e3m4_RF_RC4.wad MEGA: https://mega.nz/#!aUEmiIwY!hzC0BCQlQBC3467D95Opko6X1UYmtkDuEvn9DW8rTYU ========== Changes in RC3: Tweaked ammo/health/armor. Tweaked monster placement. Fixed an room drainage issue. Block Sound can go to hell. Minor architectural tweaks. RC 3.1: Fixed dumb player start misplacement bug. Herp derp... MediaFire: http://www.mediafire.com/file/k1vd7595bjo79kw/sgtcrispy_FD1_e3m4_RF_RC3.wad MEGA: https://mega.nz/#!zYsR0aQA!pJJcad6zEVA88GuVVXiO0cTCj3qMsWHPwIjScUHP9jo RC3 MediaFire: http://www.mediafire.com/file/u3nlr7vyp30i2ot/sgtcrispy_FD1_e3m4_RF_RC3.wad MEGA: https://mega.nz/#!qNNhAbiR!aE_Kx9-faRYpWQiYf_BBu8nT7Sod4awJHh_o1jINTzw ========== 8-4-17 Update: Major building actually complete this time! Repopulated with monsters, ammo, weapons, ect. Will need more balancing and testing no doubt. So give it a whirl and leave your feedback. Would you kindly... RC2 MediaFire: http://www.mediafire.com/file/k1mw105za622ivb/sgtcrispy_FD1_e3m4_RF_RC2.wad MEGA: https://mega.nz/#!aEMSxS7L!9E92qGQH7Wer2xcM5xVrqfdUSvsoFAxm7fcPuR0u5Tg ------ RC1 MediaFire: http://www.mediafire.com/file/ggz126oe768ikj1/sgtcrispy_FD1_e3m4_RF_RC1.wad MEGA: https://mega.nz/#!iIkyjZbB!hZqEhfsLuf4Szi-JujNJVPYTvHl-yBFf3iOWjMl-vr4 ========== 8-2-17 Update: Major rebuilding should be complete. Final area detailing, overall texture wrangling and optimizing ahoy. Then the oh so fun object re-population and balancing. MediaFire: http://www.mediafire.com/file/a3gbflk6m4gct3l/sgtcrispy_FD1_e3m4_final_I.wad MEGA: https://mega.nz/#!yBl0kbDS!CWiuoYhWWxnwi3EDnETPInZo1vi7ppGdEj-Ps8mhMXU ========== 7-25-17 Update: Decided on the design of the final area and uploaded a wip wad for your looking at. I've left the player start at the newer area just for convenience sake. Still building so it's still a sparse. MediaFire: http://www.mediafire.com/file/dun75lpybzmk14v/sgtcrispy_FD1_e3m4_final_G.wad MEGA: https://mega.nz/#!yQVxiAja!mnhOTQ-I-pUehsHzreXetHhUIx6ukdpSvqXbktpU2SU ========== 7-17-17: https://mega.nz/#!LYMDQQBS!m6WsITQs2ad4LwzEjT2RQb__Hu8ENJViePe3zZKwUMs Things to note: 1. It is a wip, so item/monster balance will still be off and weird. 2. No doubt a few things will be borked. (Tags, texture alignment, stretched out geometry, player placement, ect ) 3. Still not using Boom effects. (or we anymore? dunno actually.) I was thinking about doing a refresh to my Phase 2 map03 as well. ANyway I will update this post as things come along. Hopefully it shouldn't take too much longer, as I've only have the final section to do other than item and texture stuffs. Pics! Note: While the screenshots are with ZDoom, I am testing with Chocolate Doom, Crispy Doom(heh) and Retrodoom as well as ZDoom.
  2. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    huh, I can't even get freedoom to work in vanilla. Just stalls at wad load. Using dosbox might be a reason but anyway. Should use chocolate at least.
  3. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    RC 5 is posted.
  4. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    RC4 is up. Should be the last one.
  5. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    I literally just realized I moved the player start! DOH! Incoming fix.. god dammit lol
  6. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    RC 3 posted. Might call this one done unless any major issues spawn in.
  7. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Added a bit more ammo, another secret too shhh... and tweaked a few things here and there. RC2 wip links in top post (read: too lazy to copy)
  8. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Repopulated and ready for playtesting. Hopefully. MediaFire MEGA
  9. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    DELETE ME
  10. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Redid the platforming area. Yes yes much better methinks.
  11. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Posted links for wip udate in main post. yay pics
  12. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Any errors are being addressed as this is a wip. No need to worry. :P
  13. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Since the original doom map, House of Pain, has a mix of marble and tech, I'm just going with a similar theme. Still a bit of texture work to do, so it wont be all brown metal.
  14. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Updated the wip in the main post. Still a bit more to add, outside viewing area at the least. I suck at update posts...
  15. sgtcrispy

    What are you listening to?

    Nectarine Demoscene Radio scenemusic.net
  16. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Still working on it, but hit a bit of a wall with the ending area. Atm I've ditched the old maze and hallway sections completely and am building from scratch there. Been working in a bit more height variations in so its not all flat. Exit room I like but still a stumped on the rest. Another maze? More hallways? Anyway here a few pics of the exit room area and its entrance with more detailing as well as a map shot.
  17. sgtcrispy

    Freedoom Phase 1 E3M4 Refresh

    Honestly not a big fan of this czar thing. In principal an "editor" for touch ups and smoothing sure, but after reading some threads it's a bit worrying. I've gotten an mediafire thingie setup so next wip will have another mirror. The map actually has/had a ton of problems in CD. I think I've caught most of them, but I'm currently battling a visplane crash. As far as where to go, if you are referring to the computer end area that is being worked on and should be a bit different. The map has a rather simple layout in general, so if your getting lost that's on you. ;P
  18. sgtcrispy

    3DO Doom Source released

    The source code for one of the worse port of Doom has been released by the author as well as an explanation why. Interesting indeed. github site: https://github.com/Olde-Skuul/doom3do Authors notes: https://github.com/Olde-Skuul/doom3do/blob/master/README.md Original SlashDot article: http://games.slashdot.org/story/14/11/30/2342213/doom-3do-source-released-on-github
  19. sgtcrispy

    Tweaker's Music

    Oh you mean this? :D
  20. sgtcrispy

    E1M5 in SunVox

    Just finished tidying up my version of E1M5 Suspense in sunvox. Simple and straight forward. https://soundcloud.com/sgtcrispy/e1m5-suspense
  21. sgtcrispy

    Counterattack - Now on /idgames!

    Still on map01 and already enjoying it more than Doom 2016 on my new rig. Now that this is finished, Get Back to Work on Vela Pax!
  22. sgtcrispy

    The /newstuff Chronicles #519

    Holy shit! New music from Pullen?! WOOT!!!
  23. sgtcrispy

    Quake - The Seal Of Nehahra

    I've watched this in full many times over the years. Still love it.
  24. sgtcrispy

    Counterattack - Now on /idgames!

    Looks cool man. Now get back to work on Vela Pax. ;D
  25. sgtcrispy

    The DWmegawad Club plays: Alien Vendetta

    Ah, this one made me laugh. I just played through AV a couple weeks ago. Good luck on the rest of the wad doomers.
×