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coltonrawr

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About coltonrawr

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  1. coltonrawr

    E1M1 in 7 seconds?

    I too beat Hangar, but in 6 seconds instead, having also gone for the secret, Xbox-only exit (WadSmoosh allows for this exit to be ran without the patch above). SR50 all the way through (pressing the switch in the armor room, going out to the courtyard, and pressing the secret exit there) *might* allow for a 5 second run, but that's speculation for right now. Figured I'd at least attempt to throw my 2 cents into this without the staff breathing down my neck for it.
  2. coltonrawr

    Maximum Doom Level Order

    It would probably be best to have the mapinfo for whatever would come out of this have only the maps that work in singleplayer and have the difficulty curve you'd expect from Doom megawads/the original Doom/Doom 2 itself. The Heretic ones, meanwhile, would probably end up having a WAD/mapinfo all to themselves due to them having enough maps to have a short episode from Maximum Doom. That's just my take on what this would entail and what it would likely come to be.
  3. coltonrawr

    Maximum Doom Level Order

    I was thinking of having some sort of level-order setup for Maximum Doom (for the Doom, Doom 2, and Heretic WADs within) like Xaser has for the Master Levels (set by difficulty). Would anyone be interested in pitching in to this? (Sure, some of the levels here aren't that great, but it'd certainly make playing this collection a bit easier).
  4. Hello, fellow Doomguys. I figured that since EXTRAMAP.wad needed a few things to be able to finish it, I'd add those in and make everything work in the level like they're supposed to (fixed up the teleporters, got the imps and armor bonuses out of the wall, and made an exit switch for the map to make it completable). Not sure if this fits in Console DOOM or here, so the staff can do with this topic as they see fit. I have a copy of the finished map ready to go and waiting in /idgames if anyone's interested in seeing the finished product (there might be a few around here that are). This is actually the first mapping endeavor I've ever done for anything DOOM, so any criticism/feedback on this is appreciated.
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