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Everything posted by Cerazor
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The Boyz going out on the Town.
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Out of all the modern ports and recreations of Doom 64 (Ex, Absolution, Retribution etc.), which is the best way to experience it?
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Almoat forgot to say thank you! I actually got super used to not using mouselook. Made sniping chaingunners in Plutonia very dicey. It does make the game a bit... dark though...
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I know right? But I can't help but feel it has some of the best level design of retail DOOM's.
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Also. DOOM64 doesn't have that weird nausea inducing warp to everythimg when you use Mouse look. Whats up with that?
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Yikes.
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I did it. I beat DOOM64. Only got two Demon Keys though. Guess I'm not a true Doomer q-q. Anyway. It atleast had a decent boss fight unlike Spider Mastermind and the Icon of Sin. I noticed that DOOM64 has level geometry that is flat out impossible in og, DOOM. That was interesting. Perhaps the DOOM64 engine allows a true 3d space? I'd say for a DOOM game it's decent. Plays like Quake 1 too much for my liking though, not enough weapon feedback. Maps are super pretty and detailed. The new enemy Sprites grew on me. Some didn't. E.G The Arachnotron and Imp. I like how maps like MAP19 and 24 force you to keep moving and pick off your opponents one by one. And use them against each other. If there's a downside; I'd say the Maps get a bit too samey? I really wish the terrain destruction effects were used more.
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PSX Doom/Final Doom TC (Legacy TC, See first post for details)
Cerazor replied to Mattfrie1's topic in WAD Releases & Development
I heard the PSX ports of D2 and FD had some pretty good oc Maps. I've thought about adding them into a WAD with the PC Levels for my own use. -
The Official 'Trying to Find a Specific WAD' Thread
Cerazor replied to gruntkiller4000's topic in WAD Discussion
Alright here's something vague. All I remember is a map with a large plutonia textured coast area with lots of piers and a ship in the background. Many Hell Knights and key doors. -
I think I reached the limit of "How many Pain Elementals is too many Pain Elementals?" 3 levels ago.
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I need to take notes for Doom Mapping.
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Dark Entries has a GODDAMN Cup Game puzzle, where you have to pay attention to where the Mega is moved to, and then flip a switch in front of it. Which lowers a key. AAAAAh, this is sick.
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I find the level design to be fairly good in 64, at-least it throws in a nice mixture unlike say - DOOM. They're fairly colourful, atmospheric and not too Maze like. But the enemy variety gets fairely samey after Dead Simpler. Lot's and lots of Baron's, Knights and Caco's. In Alter of Pain. I really like the use of Mancubi and Hell Knight's scattered on high area's around the level to keep you on your toes, but they like to add waves of two Knights and later Baron's into the mixture constantly, sometimes by themselves. It gets really spongey really quick. I think this Secret level I found has been one of the most enjoyable one's so far.
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I sorta like and dislike how DOOM64 uses less of the weaker staple DOOM enemies like the Shotgunner, Chaingunner etc. But uses allot more stuff like Mancubi, Hell Barons and Hell Knights. Also I swear the map designers have a secret crush on the Pain Elemental.
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https://imgur.com/Wp6BfJ7 This games use of Coloured Lighting adds allot of charm to some of these maps.
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ooo OOOOOO Eeeeeeeh. Neat. I guess?
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Was Betruger somehow in communication with Hell or was he possessed the whole time? I mean, he already looked quiet ghoulish, takes on a demonic voice later and in the span of 6 hours becomes a Dragon. It's a question that's bugged me for eternity.
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The use of Coloured Lighting is pretty goddamn sick. I'm also getting a bit of Quake vibes from the weapon's and map design. https://imgur.com/a/TaWhi1r
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Something about Doom 64 just feels off to me. It's not even Audrey Hodge's score. I wanna say it's something about the Weapon's, their sfx and feedback. I'll stick with it. If It doesn't click I'll try Retribution.
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I'll try EX first. Any other good TCs?