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About Wilster_Wonkels
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If you had been involved in the development of Doom and Doom II
Wilster_Wonkels replied to Psychagogue's topic in Doom General
I would have a hell of a lot more money right now that's for sure. -
Modern NON-RETRO AAA FPS Franchises/Games vs Modern Capeshit Movies/Comics - Which has gone more downhill lately?
Wilster_Wonkels replied to SealSpace's topic in Everything Else
From my perspective this seemed like a very lopsided poll. FPS games have been experiencing a renaissance for a few years now with smaller independent projects that really emphasize a good experience for the player while capeshit's been downhill since about 2018/19 (idk whenever endgame came out i guess is when people started moving on.) -
What are the most strangely titled pieces of media you can think of?
Wilster_Wonkels replied to DogsRNice's topic in Everything Else
"Public Castration is a Good Idea" - Swans album -
Attempt Cereson : the Anti Plutonia Community Project (Inscriptions close on 11-01-23, 9/??? slots filled)
Wilster_Wonkels replied to Demonic Meatball's topic in WAD Releases & Development
Nice. By the way I just opened the resource wad you provided in doombuilder and I got these errors: The wad also crashes upon launch with this error: -
Attempt Cereson : the Anti Plutonia Community Project (Inscriptions close on 11-01-23, 9/??? slots filled)
Wilster_Wonkels replied to Demonic Meatball's topic in WAD Releases & Development
I'll take an episode one map, doesn't really matter which, just not map07 or map11. -
What Games Do Yall Think Deserve The "Brutal" Treatment
Wilster_Wonkels replied to The BMFG's topic in Everything Else
Brutal Manhunt -
is there any 30 map megawads with giant ass maps?
Wilster_Wonkels replied to Johnny Cruelty's topic in WAD Discussion
mock 2 speed of stupid has 30 maps and a giant ass in it i believe -
What the hell is "artificial difficulty"?
Wilster_Wonkels replied to Kwisior's topic in Doom General
I'm petty sure they finally actualized artificial difficulty with chatGPT recently? -
'95 Never Dies CP [Full!]
Wilster_Wonkels replied to magicsofa's topic in WAD Releases & Development
I gave this map a run as well, the only thing that I can add that @taufan99 hasn't covered is that sector 225 is a damaging floor despite using CEIL5_2 as the floor texture. -
way too niche, no one's heard of that one.
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Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)
Wilster_Wonkels replied to Wilster_Wonkels's topic in WAD Releases & Development
I was really hoping no one would notice that issue with the midbars. -
Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)
Wilster_Wonkels replied to Wilster_Wonkels's topic in WAD Releases & Development
There's been an update to the mapset. The maps themselves are mostly the same, with only minor changes, the biggest change is that I cleaned up the wad file and cleared out extra files leftover from scrapped map ideas and such. -
I C H I N I C H I (32-map megawad)
Wilster_Wonkels replied to TheMightyWhoosh's topic in WAD Releases & Development
This is really solid work. I've only gotten to map06 so far but it was a lot of fun getting there. As far as I've seen there haven't been any issues. This is obviously the work of someone who really knows what they're doing. -
Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)
Wilster_Wonkels replied to Wilster_Wonkels's topic in WAD Releases & Development
The ghost effect was intentional, yes. That map was mostly about taking power away from the player, with that being the final challenge. This might be an issue with GZDoom, I forgot to do any testing with it. The intention is to turn the player into a ghost, taking away their weapons but still letting them move around. It works in Chocolate Doom and PrBoom+ just fine, but I might need to add something in the OP about that. It's always nice getting a glowing review like this. I'm really glad you liked it. As for expanding this set, this is pretty much as it's going to stay. I did a couple megawads last year though as @Firedust pointed out. Yeah, I've been spending summer on a bit of a Doom hiatus after some people screwed me over and ex-communicated me for something I didn't do. I've had a good time playing some baseball though! -
Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)
Wilster_Wonkels replied to Wilster_Wonkels's topic in WAD Releases & Development
I'm glad you liked it, and judging by the demo you also did pretty good. Would you mind if I included your demo with future updates to the wad?