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About Wilster_Wonkels

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    Junior Member

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  1. Wilster_Wonkels

    If you had been involved in the development of Doom and Doom II

    I would have a hell of a lot more money right now that's for sure.
  2. From my perspective this seemed like a very lopsided poll. FPS games have been experiencing a renaissance for a few years now with smaller independent projects that really emphasize a good experience for the player while capeshit's been downhill since about 2018/19 (idk whenever endgame came out i guess is when people started moving on.)
  3. "Public Castration is a Good Idea" - Swans album
  4. Nice. By the way I just opened the resource wad you provided in doombuilder and I got these errors: The wad also crashes upon launch with this error:
  5. I'll take an episode one map, doesn't really matter which, just not map07 or map11.
  6. Wilster_Wonkels

    is there any 30 map megawads with giant ass maps?

    mock 2 speed of stupid has 30 maps and a giant ass in it i believe
  7. Wilster_Wonkels

    What the hell is "artificial difficulty"?

    I'm petty sure they finally actualized artificial difficulty with chatGPT recently?
  8. Wilster_Wonkels

    '95 Never Dies CP [Full!]

    I gave this map a run as well, the only thing that I can add that @taufan99 hasn't covered is that sector 225 is a damaging floor despite using CEIL5_2 as the floor texture.
  9. Wilster_Wonkels

    Cacoaward prediction

    way too niche, no one's heard of that one.
  10. Wilster_Wonkels

    Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)

    I was really hoping no one would notice that issue with the midbars.
  11. Wilster_Wonkels

    Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)

    There's been an update to the mapset. The maps themselves are mostly the same, with only minor changes, the biggest change is that I cleaned up the wad file and cleared out extra files leftover from scrapped map ideas and such.
  12. Wilster_Wonkels

    I C H I N I C H I (32-map megawad)

    This is really solid work. I've only gotten to map06 so far but it was a lot of fun getting there. As far as I've seen there haven't been any issues. This is obviously the work of someone who really knows what they're doing.
  13. Wilster_Wonkels

    Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)

    The ghost effect was intentional, yes. That map was mostly about taking power away from the player, with that being the final challenge. This might be an issue with GZDoom, I forgot to do any testing with it. The intention is to turn the player into a ghost, taking away their weapons but still letting them move around. It works in Chocolate Doom and PrBoom+ just fine, but I might need to add something in the OP about that. It's always nice getting a glowing review like this. I'm really glad you liked it. As for expanding this set, this is pretty much as it's going to stay. I did a couple megawads last year though as @Firedust pointed out. Yeah, I've been spending summer on a bit of a Doom hiatus after some people screwed me over and ex-communicated me for something I didn't do. I've had a good time playing some baseball though!
  14. Wilster_Wonkels

    Dyatlov Canyon (7 Maps, Doom II, Vanilla Compatible)

    I'm glad you liked it, and judging by the demo you also did pretty good. Would you mind if I included your demo with future updates to the wad?