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nekostuffing

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About nekostuffing

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  1. nekostuffing

    Warhammer 40k Astartes

    UPDATE! Fixes: water slime slimy lava and sow footstep sounds are now back plus a few other sound changes Adittions: Health bonus and armor bonus sprites have been replaced with new ones
  2. nekostuffing

    Warhammer 40k Astartes

    yeah i would like to make a zandronum edition aswell ...but actualy i want to take it further than that...see i want to add various classes like other space marine chapters and i will be making seperate weapon mods for different factions once im done with the astartes mod im going to do khorn weapons mod and make khorn traitor space marine class,Bloodletter and Blood thirster ...then moving on the other factions etc. and then make a death match edition so you can play as most if not all of the factions in 40k and death match with one another for example you play as a space marine black templar vs another player using a Death guard trairor space marine class, with player sprites and weapons acording to your class. Plus a few other things i got planed, this will all take time sure but you mark my words i will do it hehe.
  3. nekostuffing

    Warhammer 40k Astartes

    UPDATE! Fixes: All weapons are now 16:9 resolution friendly Fixed WolfensteinSS nazis not working in map32 Space Marine allies now talk less Aditions: A bunch of sound changes some screenshots
  4. nekostuffing

    Warhammer 40k Astartes

    Thanks alot man! thats actualy great help, wish you all the best and ......THE EMPEROR PROVIDES!
  5. nekostuffing

    Warhammer 40k Astartes

    ALRIGHT THANKS! your name is totally going in the credits man your help has been awesome. Say i dont supose you would like to team up with me and complete this mod together? its totally okay if you cant or dont want to but i just wanted to ask still really apreatiate all this help :)
  6. nekostuffing

    Warhammer 40k Astartes

    Does it work something like this?
  7. nekostuffing

    Warhammer 40k Astartes

    Hey Doomenator! thanks for showing me this, sometimes i miss errors here and there ...i dont play the wolfenstein map very often so i didnt notice those missing sprites. also i dont play in 16:9 mode cause it makes the game lag more in my pc, i have my settings really low. Replacing the sounds shouldt be a problem, also im still tying to fix those other things you told me about, like the footstep sounds not working properly wen shooting at the ground but it has been quite dificult i dont yet know why it happens or how to fix it.
  8. nekostuffing

    Warhammer 40k Astartes

    Fixed a little problem with the player sprites ....one of the names was causing the space marine dead sprite to replace the dead marine decoration found in some areas of certain maps and do to the scale of the sprite it did not look good so i changed the name of the sprite so it wouldt replace it.
  9. nekostuffing

    Warhammer 40k Astartes

    UPDATE! Fixes: Removed camera tilt during Rocket launcher reload Removed camera tilt during Storm Bolter reload Improved Plasma Ball explosion Aditions: Changed the player sprites Integrated Flash light mod by "the zombie killer" Added Tilt++ by "Nash muhandes" I also added an Ally spawn sistem that uses the Mod "Brutal friends" by "SgtMarkIV" , so you can now call your space marine brothes to battle. So far you can call a Heavy Bolter Marine, a Plasma gun Marine, a Bolter Marine and a Shotgun Marine, but i will add more in the future. To teleport them into action you must find a teleporter beacon that replaces the BlurSphere (make sure you have binded keys for selecting and using inventory items on your configs), or you can summon them via console with these command lines. Summon FriendMarine2 - Summons a plasmagun Marine Summon FriendMarine3 - Summons a Bolter Marine Summon FriendMarine4 - Summons a Shotgun Marine Summon FriendMarine5 - Summons a Heavy Bloter marine You can give them the comand to stay were they are or follow you with the "USE" button. They also each have voicelines but i still have to figure out how to meke it so that they talk a bit less, they might talk too much at times but i still hope you enjoy fighting alongside other space marines. A screenshot:
  10. nekostuffing

    Warhammer 40k Astartes

    Alright thank you !
  11. nekostuffing

    Warhammer 40k Astartes

    oh ok that would actually be easyer to fix. and if you dont mind me asking, how do you fell about motion tilt? example: i wanted to add something like this to my mod but im not sure if its a good idea
  12. nekostuffing

    Warhammer 40k Astartes

    Yeah i know what you mean the chainsword felt more like a blunt force weapon and not like a cutting weapon, i just fixed that right now and updated the download, it should now feel more like a cut rather than a punch, however i will still improve it further. I think you mean that wen you reload the hands still move, wich is most noticible wen reloading the shotgun, i am working on that still figuring it out. The shots replace the souds of footsteps i belive thats what you mean i hadn't noticed that before thank you for telling me i will work on it :) I tried using brutal doom v21 but i couldnt even figure out how to remove all of the gore and monsters properly the code is really advanced and it was suggested to me to use Bdlite v20 insted apperantly no one has been able to make a brutal doom weapons only mod due to the fact that the code is all over the place, that and the fact that this is my first time coding and modding and there is still a lot i dont know or understand about doom coding, im learning as i work with this. What i can do is continue to modify Bdlite until it looks more like Brutal doomv21. I really appreciate your feed back Doomenator i havent gotten much so i dont know if something i made or changed looks good or not, so thanks a lot dude :D
  13. nekostuffing

    Warhammer 40k Astartes

    UPDATE! Fixes that have been made: Lost soul and Archvile sprite errors are now fixed A small problem with Doom kraken monster randomiser v4 and the plasma gun projectile has been fixed but you must load the monster wad first this is only with kraken monster randomizer i dont know why this happens yet The Storm Bolter now reloads automatically wen the ammo clip loaded reaches 0, also the projectiles now fire straight from it and the reload animations have been slightly improved. Sprite Updates: Chainsword animations are more fluid and one of the animations has been replaced Plasma Cannon sprites have been improved Sound: The bolter fire sound has been changed again and i wont be changing that anymore because im satisfied with how it sounds now. Some screenshots:
  14. nekostuffing

    Warhammer 40k Astartes

    Odd I play the modd often and the grenade explosion looks better in your video .....maybe it's just cause my computer is a pottato lol XD
  15. nekostuffing

    Warhammer 40k Astartes

    UPDATE! Ive made improvements to these weapons: Bolter Shotgun Plasmagun HeavyBolter the Warhammer 40k.pk3 file has been updated the shotgun and bolter sounds have been changed as well here are some screenshots showing the improvements
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