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About KouraJio
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Warming Up
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A small map for deathmatch and last man standing. Im learning my style and working the idea for a future project. Port: Zandronum Gamemode: Deathmatch and Last Man Standing Max Players: 4 ~ 8 Players Jumping and Chouching option: Yes Feedback and criticism is welcome. Thank you for your time. projeto.rar
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1. Yeah, im mainly focus on Zandronum UDMF for now. Yes its sector in most cases. 2. Im aware about performace. Kan3 i dont really use that many sectors, but thanks for the information. 3. This is more than enough to me to work with it.
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Hey mappers, i have a few questions to make about the limits in the UDB/Zandronum or mapping in general. 1. Things and Sectors ID. Theres a number limit to them? 2. 3D Floors, i do like to use them a lot. Theres a number limit to them? 3. ACS, in arguments of some commands, like a example: Random( nX, nY); Again, theres a numer limit to nY? When i ask about the limit, i mean can i go over 255? I believe that number is the cap in some situations like colors. Sector_Set3DFloor( 1000, 1, 0, 255, 0); Like always, thanks for your time.
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Dont worry, its not disrespectful. Its just random maps and ideas that i got and put in paper. Thats why im asking for feedback, this will help me to improve next work. Thx.
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This a simple wad with only a few maps, 7 in total. Its a old wad that i created while learning UDB and mapping in general. Feedback is aprecciated. Iwad: Doom 2 Gamemode: Cooperative. Jumping, Crouching and Freelook: Recommended to reach some spots. OpenGL: Recommended, a lot of 3D Sectors and Floors. Ports: Zandronum/Skulltag mainly. Zandronum UDMF was used while mappin. Download: Pratica.rar Download (GoogleDrive): https://drive.google.com/file/d/1NHomy96DMLWfTooKoCFob3TPQb5v8C-H/view?usp=share_link As always, feedback is welcome and aprecciated and will help me to improve in the future.
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This is a small map that i make a few days ago while learning UDB. Configuration is Zandronum (UDMF), build to be played in Zandronum, im not tested on other ports. Please, use OpenGL because i used a lot of 3D floors. Any feedback is welcome. Thx for your time. Map01_Vila_12052022.rar
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Yep, some places need help of another player, like jumping on top of each other to reach at high places. But im still thinking about it, because there players that enjoy playing solo, and that can make some place nearly impossible to them to reach alone.
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Thx for the information, ill take a look and fix those problems. Really appreciated the feedback.
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Yes. Its intended, i feel its more fun to let the player to go through the map via multiple ways. Thats a button on the one room that open the others doors. And ill check tha post. Thx.
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My bad, its fixed now.
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Hey Doomers! This is a small pwad with some maps that i make while learning DoomBuilder 2 and Ultimate Doom Editor( Thx for BridgeBurner56 for the UDE Link). Most of them need more polish in some parts or finished in some places, but i need some feedback about them. I wish to improve my mapping skills, so any criticism and tips are welcome. Thank for your attention! Config: Zandronum: Doom 2 (UDMF) Ports: Zandronum and Skulltag Freelook: Allowed Jumping/Crouching: Allowed Hardware OpenGl: 3D Floors Iwad: Doom 2 Maps: Map01 ~ Map04 Edit: Sorry for the lack of information and screenshots