Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Belleth

Members
  • Content count

    20
  • Joined

  • Last visited

About Belleth

  • Rank
    Warming Up

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Belleth

    A classic "I made a wad for the first time"

    Thanks for the roses and cool that you enjoyed it! I am working on an update at the moment to fix some issues, like the yellow-key-room in map3 or some linedef and teleport-stuff in map2. Also, a 4th map with a glacier/snow-theme is in the pipeline. There is no such thing of enough beta-testing as it seems ;)
  2. Belleth

    A classic "I made a wad for the first time"

    *bump*: Fixed a bug in the third map, found by @Suitepee (trapped in the yellow key room), made minor adjustments to maps 1 and 3 and added ammunition and health-drops for Mancubi and Arch-Viles. New version is up on GoogleDrive and the idgames-archive. Hopefully, I´ll have a bit more time in the upcoming weeks for diving into mapping again and also enjoying other wads as well.
  3. Belleth

    [WIP] Elementalism - a 32-map UDMF megawad

    wow, it looks amazing. i‘m looking forward running through these gorgeous halls with 1 fps on my old laptop, gaping on the architecture and cursing because of my slow hardware at the same time ;-)
  4. Belleth

    A classic "I made a wad for the first time"

    Thanks! These are my first levels and the first wad, hopefully not the last ;) Thanks also Suitepee for the recordings, very good to see what you did and thought about the maps, helps a lot for refinements and the search for mis-aligned textures ;-)
  5. Belleth

    A classic "I made a wad for the first time"

    very nice to hear that you liked it! i only watched the first minutes of your playthrough because sadly i lack some spare time now. i really liked your idea with enemys spawning to areas where you‘ve been to but have to go through again. at first i thought that it‘s boring because you would kind of expect it, but on the other hand, some expectations are worth to be fulfilled, especially when you kind of „wake up“ the enemies with an assault from behind, so in many areas it would really fit for the maps. i also like the idea of having time to get familiar with an arena before the combat starts, like in my map 3 in the cyberdemon-room. map-making is a really good way to be creative and make something nice for people ;-)
  6. Belleth

    All monsters drop one item

    /nod Nevertheless: Thanks ;)
  7. Cool printz! I use Slade on Mac and another option for an editor is always appreciated, since slade constantly uses the CPU 20-30%, even if used in 2D-mode.
  8. Belleth

    All monsters drop one item

    Ah thanks a lot for the hint! it helps a lot to make combat in my wad a bit more "push forward"-style if Fatsos, Cacodemons or other drop shells etc.
  9. Belleth

    Texture pack?

    i can only recommend otex. nice rock and snow-textures and many marble-textures for temples, etc. it‘s really easy to use once you gain a first overview.
  10. Belleth

    A classic "I made a wad for the first time"

    Bug found and corrected. It was an issue if you where moving to fast and the floors haven´t lowered to their lowest point at that time, which broke the intended sequence ;) A new version has been uploaded.
  11. Belleth

    A classic "I made a wad for the first time"

    thanks for noticing! i‘ll have a look into it!
  12. Belleth

    Sunder - Map17 is here!

    Puh. It´s awesome. but superhard. but awesome. i listen to the doom 2016-soundtrack while getting ripped ;) thanks for this cool wad!
  13. Belleth

    A classic "I made a wad for the first time"

    *bump* Thanks everyone for the input. I had the time to work a bit on the wad and updated it. I fixed some gameplay-issues with fights happening in unintended places, added some rooms and also learned how to use monsters as action-triggers ;) Have fun playing it!
  14. Belleth

    A classic "I made a wad for the first time"

    Thanks a lot for the feedback and the videos. It´s good to see how you played it and what things should be improved, like the acid-pool in the first map where you couldn´t escape, (which was not intended as a death-trap), the fight in map02 in the dark, the door after the crusher-puzzle in map03 where you kind of needed the yellow skull to continue, etc. At least for me, your time was good invested ;)
  15. Belleth

    A classic "I made a wad for the first time"

    Cool, let me know what you think. My intended solution for the otex-wad would be to kind of hard-link it in the zmapinfo. So if otex.wad is in the same directory like the wad, you don´t have to manually add it to the gzdoom-startup.
×