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Foxhead

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Posts posted by Foxhead


  1. Some words about current state of things -

    Its been a while since i last posted something here, especially a update on the volumes, so i just wanna get everyone updated on my current status plus how i am feeling about making textures for the community. I haven't worked on FoxTex in a while, i have experimented on some things for the past months but nothing official or what i would call finished, i have been also working a lot, for those who don't know i have been working with 3D Realms for a while now, making textures for them and etc, so my time making textures for FoxTex became very limited, not that i haven't done anything for myself, i have, just not stuff that would fit for FoxTex. But this is not just about having time to work on FoxTex, i also haven't had the feeling for it too and i honestly don't know... I think the way i approached FoxTex while i was doing it was terrible, i sort saw it as a way to practice my stuff for the future instead of something for myself and for others and i won't lie that the lack of results from it also got me a little down, not invalidating the recent works i have seen for it, they are all amazing, i love seeing my work being used anywhere in any way and i also feel like doing this stuff mainly thinking about GZDoom and DOOM in general kinda put another weight/limit for myself.
    I am not sure what to do from here, i don't wanna stop making free stuff for everyone, i just feel like i need to find another way, especially now that i have gone so far in my experience that my recent works don't even resemble whats in FoxTex anymore, maybe a new pack? just a free texture pack for any game engine? maybe with PBR materials too? (normalmap, heightmap, roughness, that kind of stuff if you know what i mean). And what about pricing? i have had alot of people come to me wanting to use my sets but i just have been saying no, but they are basically unfinished and i don't normally keep stuff that i feel like can be improved, so i would be seeling a terrible product once and fast forwards a few weeks and the product is better now.
    I'm talking to much now, but, just know that i still wanna make something, texture related of course, i just need to find out what and structure it better.
     


  2. A new update has arrived:
    - Bricks folder from VOL.1 has now been replaced, and the old folder is available in the EXTRAS

    New metals and build textures, boxes, lockers and more...

    - New foliage textures with transparency

    - A few changes to textures in Vol.1 Concrete folder and added more as well

    - New Vol.4 added, Liquids and animated textures! Currently in early access since alot of people have been asking for this release and i'm fairly confident not much will be removed/replaced.

    Screenshots:

    Spoiler

    Screenshot_Doom_20230421_153516.png

    Screenshot_Doom_20230421_153545.png

    image.pngezgif.com-gif-maker_2.gif

    ezgif.com-video-to-gif_1.gifimage.pngScreenshot_Doom_20230502_184832.png

     


  3. UPDATE!!!!

    Preview of my work on FoxTex VOL.4, Liquids:

    Spoiler

    ezgif.com-gif-maker.gifezgif.com-gif-maker1.gif

    Lot of work being put on the main Volumes, as well as the extras and secondaries.
    Vol1_BRICKS got a new update and all new castle style bricks, a few new textures to Vol.1 and 2, and more works for Vol.3 with wooden crates, revamping of outside textures and more planks. Also new Metal crates for vol.2:

    Spoiler

    image.png

    image.png

    image.png

    image.png

    Screenshot_Doom_20230329_003005.png

    Screenshot_Doom_20230329_002952.png

    image.png

    image.png?width=943&height=241

     


  4. Update time!!
    Vol.1:

    Revamped a few concrete and marble textures
    Vol.2:
    New metal Door, metal Walls and all new curved metal support textures and Glass windows.
    Revamped a ton of textures and redid others.

    Vol.3:

    New redone textures, a few new wooden walls and support textures.
    new experimental BRICKS volume:
    For more info on this volume check the FAQ


  5. Update!!!

    Spoiler

     

    Vol.1
    - many more concrete textures

    - reworks and fixes to existing ones

    - new variants

    vol.2

    - few new 3d-ish metal walls

    - new experimental chains

    vol.3
    - few new Wood textures and floors

     

     

    As of right now, Vol.1 is pretty big, because of that i will pay less attention to it and try to add more stuff to Vol.2 and Vol.3, as you can see they havent had much care. FTM (FoxTex Miscs) will also release soon, since its a grab-bag type of pack.

    I have been pretty busy with my life so working on this has been a on and off type deal, without counting the times i was just not in the mood for working on it as well.

    that's it for today.


  6. First off, I already know about the Zdoom Wiki as well as Zscript Basics Github, and some other obscure sites.
    What i'm really looking for is stuff that helps me learn and develop with zscript, obscure tips, ways for doing stuff, wads that will help me learn, threads about zscript that might help me, examples, etc, you name it, even giving me some sort of "homework" is highly welcomed. I'm basically learning everything from a DECORATE perspective, i tried learning Zscript a year ago but didn't get too far into it, And nowadays i don't remember anything.

    I'm currently trying to learn stuff for a gameplay mod i'm planning to develop.
    any help is welcomed.


  7. On 8/6/2022 at 1:34 PM, ENEMY!!! said:

    One thing that puts me off a bit from using these textures extensively is that, following the FoxTex and Quake mapping discords in particular, I keep finding that the original textures from Substance Designer are excellent but that, when they are downscaled to 128x128 to make them work better with Doom's pixelated look, they look more washed out and less colourful.  I'm not sure if there's a way to address that or not, as for instance I had a similar criticism of the "Doom 3 textures for Doom" set, though ukiro's OTEX doesn't suffer from this.  As demonstrated by RonnieJamesDiner's screenshot above, as well as Remilia Scarlet's maps using the Doom 3 textures, this can be overcome with the effective use of dynamic lighting, but with traditional sector based lighting things look a little washed out to me.  I find it hard to write this as I know a lot of time and effort has gone into making these textures both good and usable, but I wonder if this is related to why there's surprisingly limited interest.

    I would HIGHLY recommend you use IMG2Pixel to downscale textures, when i was making ComTex and RWLTX i used that program to properly adapt textures to a 128px scale and palette them to doom's palette, give it a go at it i think it will help you alot. 


  8. 19 minutes ago, Sr_Ludicolo said:

    @Foxhead would it be possible to downscale these for vanilla Doom? I could help with that process if you fancy such an idea.

    All textures were made to work in their respective resolutions, if you want to downscale them you can do that, but i don't have the time nor the desire to do so.


  9. 15 minutes ago, eharper256 said:

    I downloaded them; they are standard RGB-colour PNG's.

    @Foxhead May wish to mention this in FAQ (i.e. they are not Indexed colour in Doom Palette, so are not vanilla compatible by default).

    It is already said in the FAQ
     

    Quote

    Q: Why is the pack not palette for Doom?
    A: The answer for this is in the first QA. But also, bc alot of these textures would lose their visual and or colors if done so, the decision was made also bc so users can deal with that themselves and i don't have to deal with having two different packs of each volume to deal with.

     


  10. 4 of October update - Focused on: Metal, Bricks/Stone and Wood:
    this time the image is so big that neither Moddb or Doomworld can handle it.


    Green = has (many or more) variants
    Red = Removed
    Blue = Replaces another texture

    Update sheet:


    Download the texture pack!

    Support my work: https://ko-fi.com/thfpjct696925
    Join the Discord for updates and future projectshttps://discord.gg/VrKB5WeW4g
    Follow me on Twitterhttps://twitter.com/thfpjctart


  11. 28 August 2021 Update:
    - Unfortunately i forgot to make the update image. But i here is some highlights of this update and what folders have new textures
    - All textures are now paletted for use with Doom.
    - Bricks, Metal, Tech, Outdoors, Concrete, Lights and more!
    - here some cool screenshots.
     

    Spoiler

    Screenshot_Doom_20210828_180101.png.f13b30ef9608a9597a838790ea4ee065.pngScreenshot_Doom_20210828_171343.png.66f38903126d0c9a0c391426fa81588f.pngScreenshot_Doom_20210828_023453.png.e10240b21d4622cd331463ed5de6a3df.png


    Check the download button for link, and if you're interested in watching the development of ComTex and other projects join our discord!


  12. 23 minutes ago, RiviTheWarlock said:

    Have you considered having a paletted and non-paletted version?

    I have but i don't think i will do that, it just too much work for me and the recent textures that have been added are already on the doom's palette, maybe in the future i will think of something but right now i have to focus on paletting everything. maybe "ComTex Extras" idk

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