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About olio

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    Warming Up

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  1. Thanks a lot buddy. I'm happy people are actually playing this thing. Working on a second map now that should be much better and more fleshed out.
  2. Thanks so much for the play through! I never expected someone to take the time to record playing my map. :3 Yes, you are correct, that wall isn't meant to open like that. It's a remnant from when I didn't fully understand how to tag switches and effects properly. Once I figured out what I was doing wrong I tried to go through and change them all, but evidently missed a few. Those barons at the end do drag on too long (although you missed one box of rockets, hidden away to help with that) and at one point I think 2 or 3 of them were hell knights. Then once I started doing difficulty balancing, I struggled to think of a way to differentiate HMP from UV, so I kinda cheaped out and made them all barons. Watching you shotgun them all for so long definitely makes me regret not thinking of another solution. Even if you had found the extra 5 rockets, I think that fight would have dragged on too long. Glad you enjoyed and the comments have definitely motivated me to make more maps, when I get some more free time.
  3. Cool, I'll check that monster placement topic out. Thanks for the input again, I fixed that switch, removed the unused textures and added a txt document with the upload. Now that I have a basic grasp of the fundamentals, I plan on being more detail attentive which will include closer attention to texture transistions, and much more experimentation with geometry, both 2D and "3D".
  4. Thanks for the feedback! I can't believe I messed up that switch tag... >:( And no, if you say it's not necessary to put the whole of cc4tex into my wad, then I'm gonna guess you are right. To get access to the textures I blindly followed this tutorial, which copies all of the textures into your wad's resources. I take it that it's polite to remove any textures not used. I'll look into how to do that. And I did credit the cc4tex authors in my OP. Or are you refering to something else? As for monster placement, I guess I'll just have to continue messing around/playing other wads to try and strike a nicer balance. Seems like something that only comes with experience. Thanks again for the response. I'll go fix that switch now and try and clean up the excess textures. Edit: DavitosanX, you snuck you comment in just as I posted this one. Thanks for playing and leaving a feedback. I'm not going to stick with the squares and rectangles, but a lot of making this map was just a way for me to learn how to make maps. When I started, I never expected to be posting what I was mucking around with online. But as I kept adding things and learning more features, I ended up getting quite attached to the square little guy. Any future maps I do will be more complex and I'll see what I can do to 'enhance' this one; I'm too sentimentally attached to change it significantly now. :P
  5. I decided to try making a map and this is what I came up with. UAC facility kinda thing featuring a hellish area. It's a short and simple map, but I wanted to try and focus on getting a little bit done right rather than a lot done poorly. Built with Doom Builder 2, and tested with GZDoom, because DB2 and PRBoom+ didn't like talking to each other for some reason. That said, I tried to make it Boom compatible and I had no issues getting it running in PRBoom+, outside of the DB2 testing mode. I used cc4-tex.wad for textures, so credit to the authors of that lovely texture pack. I tried to make it challenging for myself on UV, but I'm not that great a player so I'm sure some of you will breeze through this. If you find it too hard on UV, there is full difficulty implementation and I even went as far as to take coop into account. Most of this map was just a means to familiarise myself with the tools of map making, but I want to hear what you guys think. Is the look good, difficulty settings balanced well, monster placement okay? Any feedback I get for this map I want to take into future attempts at mapping. Map is unnamed at the moment, but I plan on making a set of maps and I'll include this with them, hopefully with a name by then. Still getting the hang of this, so I hope I did everything right and the map plays on your end. olio.zip Screenshots: Edits: - messed up the screenshots - reuploaded with the switch fix, ketmar pointed out, plus a little info.txt which includes credits, map maker/source ports used and a little blurb by me. - reuploaded with the other switch fix. Pretty sure I got them all now -_-
  6. olio

    Zone 300 demos [-complevel 2]

    Map 1 nomo in 22.83 sec m1nomo22.83.zip
  7. olio

    Final DOOM demos [-complevel 4]

    Since you asked though :) TNT Map 12 nomo: m12nomo42.06.zip It's a faster 42 but I couldn't get those last few frames without SR50, for a 41. That said, I'm definitely going to go shave those last few frames with SR50. Maybe sub 41? This is more time than I was intending to spend on this map, but in for a penny, in for a pound. Edit: I think sub 41 is beyond my abilities, but I definitely want sub 42. Edit 2: I did it. TNT Map 12 nomo: m12nomo41.71.zip Definitely my last demo for that map at the moment, I promise. Moving onto other things.
  8. olio

    Final DOOM demos [-complevel 4]

    I actually tried that at some point and I was more consistently quick with SR40, but I started doing the nomo runs specifically to practise SR50. I didn't want to grind SR40 runs when my goal was to get better at SR50, if you know what I mean? I know my movement is choppy in that demo, but hopefully I submit nicer runs in the future.
  9. olio

    Final DOOM demos [-complevel 4]

    It's hard to follow that post, but I've been playing TNT map 12 over the past few days. Came up with these runs. UV Max m12uvm5.38.zip Nomo m12nomo42.zip
  10. olio

    Zone 300 demos [-complevel 2]

    UV Max runs. I suck with the berserker pack, so my map 3 time is accordingly crappy. And I hate cyberdemons so my map 7 time is also crappy. Map 3 m3uvm1.51.zip Map 5 m5uvm2.02.zip Map 7 m7uvm1.42.zip
  11. olio

    Final DOOM demos [-complevel 4]

    TNT UV Max runs. Pretty happy with how these came out. Map 6 m6uvm3.40.zip Map 9 m9uvm6.28.zip
  12. olio

    Miscellaneous demos (part 3)

    10 Sectors UV Max Map 4 m4uvm2.23.zip
  13. olio

    Zone 300 demos [-complevel 2]

    UV Max runs Map 1 m1uvm54.zip Map 2 m2uvm1.45.zip Map 4 m4uvm1.34.zip
  14. olio

    Final DOOM demos [-complevel 4]

    TNT UV Max runs Map 1 m1uvm1.05.zip Map 5 m5uvm4.40.zip
  15. olio

    The Next Iteration of DSDA

    Once you're in, it feels pretty centralised, but it's not as clear cut for newcomers. I'll use myself as an example. I'm not the smartest guy, but most people aren't the smartest guy so that should be decently representative. When I wanted to learn about Doom speedrunning, I went to speedrun.com. I now understand why that wasn't the best place to start, but a lot of people are going to make this mistake. There is a stickied thread in the forum that links to http://doomedsda.us, but not everybody is going to check the forum. I don't know if it's possible to make DSDA more visible on the main Doom speedrun.com page, but it would be helpful if it was. For me, the main problem was that neither these forums or DSDA appeared in my google results for 'doom speedrun' or 'doom speedrunning'. I found old DSDA in that stickied thread and this new DSDA in the speedrun.com discord. That was after finding out that speedrun.com was basically deserted and that things like Compete-N and Competition Doom existed, only to then learn they were abandoned projects. All this was before learning about complevels and how they are required for legit runs. And that was after I had already recorded some apparently non-legit demos. :P And all of that was before I found this place, which is the place you actually post demos. I'm sure a bunch of stuff will bring these forums up as results from google, but when you are looking for doom speedrunning and 'doom speedrunning' doesn't bring up the mains pages where doom speedrunning takes place; it isn't as straight forward or as streamlined as things appear from within the community, once you know where everything is and that it's as simple as making a forum post and your times magically appear on another site.