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Elio AF

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Everything posted by Elio AF

  1. Right now, we're in need of testers for 'Hurt me Plenty' and 'Hey, not too rough'! ITYTD testers are also welcome! So basically the easy and medium skill levels!
  2. Elio AF

    Doom -1: A Doomworld Experiment

    This- this is gorgeous. <3 You got skills :D
  3. Elio AF

    Doom -1: A Doomworld Experiment

    I know that
  4. Elio AF

    Doom -1: A Doomworld Experiment

    That is impossible as far as my knowledge goes.
  5. Thanks! I've realized it myself that I use barons and hell knights waaaaay too much. That's why the later maps tend to use less barons and more mancubi, arachnotrons and revenants, which you can dispatch easily even with the chaingun, due to their pain chance. (Like map 8- only has 1 baron or so, or map 9, which has 0 barons and lots of baby spiders and fatsos)
  6. downloading oblige right now, i want to analyze it
  7. Oml thanks! Since you played thru the whole thing, please tell me, is every map in the correct spot? No difficulty issues, like map 3 being harder than map 4 or something like that? Also map 10 was actually inspired (somewhat) by Speed of Plutonia, if you notice that those rooms are egg-shaped.
  8. honestly, i don't know why that is :(
  9. Yes, first of all you did say the other maps were done with oblige. Second, an oblige map is not that difficult to imitate. You are being very disrespectful, and I'm not expecting you to change opinions. the arguments you gave me are: the doors (what about them anyways) the inverted crosses (found anywhere in doom, actually) same with the baron faces same with the chainsaw (a chainsaw yes) and then get on to call my wad "shit" i honestly don't wanna watch this video, as I'm confident on what i'm going to find in there oblige maps don't even get accepted into doomworld, so why in hell would I include one in my wad? To play with fire? The adrenaline it gives?
  10. Yeah, my maps really aren't made with oblige I'm sure a lot of people know how its algorithm works and that it is possible to generate the same map twice. I don't really like people who try to go with the "EXPOSED" route without solid proof to begin with. But you do you anyways.
  11. Ah yeah, that map was def inspired from oblige Pretty sure map 6 also should've been inspired from oblige, but I'm not quite sure about that I also know that OBLIGE is not speedmapping m8
  12. The ssg wasn't supposed to be a secret in the first place. Once a player sees the enemies emerging out from the baron's face, they realize they can walk right through. Moved the ssg a bit forward, so the player can see it and when he goes to grab it, goes right thru the wall. Also removed the 3 barons that appear at the bottom of the yellow skull staircase, and the ceiling now opens a path to the start room. Did the same with the blue skull (except there were no barons there lol, just added the path to the start room) So yeah, lots of fixes, so thank you for that. Dunno, maps seemed pretty easy to me, probs bc I made them myself and know every trick. Temple of Sin is my least favorite map of the mapset, maybe after map02, it's just long, and map02 is plain and unremarkable. I'm not even sure if Temple of Sin is worthy of a map03, it should probably be later. Difficulty is confusing to me T-T
  13. Elio AF

    Doom -1: A Doomworld Experiment

    I think waciej was already working on something. I wanted to add a couple of stuff too, but I was waiting. Still- nice work ig
  14. Nice :) The simplistic 90's is exactly what I'm going for in these speedmaps. Lower unpegged was accidental. I spilled a bit too much armor and less health. And less Lost Soul HP is always a great thing!
  15. So uh... Watching it now and I forgot to make the red door red o.O Wait I'm a dumbass, I didn't notice you grabbing the red skull 0.O
  16. Elio AF

    Doom -1: A Doomworld Experiment

    aw man, you're right
  17. Elio AF

    Doom -1: A Doomworld Experiment

    that's the current lost soul, right? it insta-kills you, but that's a bit unfair imo
  18. Elio AF

    Doom -1: A Doomworld Experiment

    one other thing we can do is replace spectres with pain elementals/cacos that only do melee damage so instead of an invisible demon we have- the flying demon!
  19. Elio AF

    Doom -1: A Doomworld Experiment

    We already have 2 imps, no? We can probably change either one of them- but isn't it essentially a demon?
  20. Elio AF

    Doom -1: A Doomworld Experiment

    Even less possible
  21. Finished episode 1! SpMap.rar Careful of maps 7-11 Tell me what you think!
  22. Elio AF

    Doom -1: A Doomworld Experiment

    A hitscanner's accuracy highly depends on the game's engine. I think it calls the RNG in the angle offset, it's hard-coded and to my knowledge, unless we tamper with the RNG, there's no way to fix the accuracy of a hitscanner.
  23. Elio AF

    Doom -1: A Doomworld Experiment

    Added: New easter egg textures from an in-development game I'm in. Secrets related to those textures in map 11 and 22 N also a simple hall of fame to map32, which I forgot to mention (sorry) http://www.mediafire.com/file/5ndrf2e5seprh5p/NEGATIVEONE_v1.83.rar/file
  24. Elio AF

    Doom -1: A Doomworld Experiment

    Added a more decent map 11 (the previous one was a room with 2 chaingunners and an icon of sin that blew up). Now, it's a full map and at the end of it, you die and pistol start the next map. NEGATIVEONE_v1.82.rar
  25. Elio AF

    Doom -1: A Doomworld Experiment

    Oh okay. I'm on vacation so I can't really test anything out.
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