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Everything posted by Elio AF
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unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
Right now, we're in need of testers for 'Hurt me Plenty' and 'Hey, not too rough'! ITYTD testers are also welcome! So basically the easy and medium skill levels! -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
This- this is gorgeous. <3 You got skills :D -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
I know that -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
That is impossible as far as my knowledge goes. -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
Thanks! I've realized it myself that I use barons and hell knights waaaaay too much. That's why the later maps tend to use less barons and more mancubi, arachnotrons and revenants, which you can dispatch easily even with the chaingun, due to their pain chance. (Like map 8- only has 1 baron or so, or map 9, which has 0 barons and lots of baby spiders and fatsos) -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
downloading oblige right now, i want to analyze it -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
Oml thanks! Since you played thru the whole thing, please tell me, is every map in the correct spot? No difficulty issues, like map 3 being harder than map 4 or something like that? Also map 10 was actually inspired (somewhat) by Speed of Plutonia, if you notice that those rooms are egg-shaped. -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
honestly, i don't know why that is :( -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
Yes, first of all you did say the other maps were done with oblige. Second, an oblige map is not that difficult to imitate. You are being very disrespectful, and I'm not expecting you to change opinions. the arguments you gave me are: the doors (what about them anyways) the inverted crosses (found anywhere in doom, actually) same with the baron faces same with the chainsaw (a chainsaw yes) and then get on to call my wad "shit" i honestly don't wanna watch this video, as I'm confident on what i'm going to find in there oblige maps don't even get accepted into doomworld, so why in hell would I include one in my wad? To play with fire? The adrenaline it gives? -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
Yeah, my maps really aren't made with oblige I'm sure a lot of people know how its algorithm works and that it is possible to generate the same map twice. I don't really like people who try to go with the "EXPOSED" route without solid proof to begin with. But you do you anyways. -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
Ah yeah, that map was def inspired from oblige Pretty sure map 6 also should've been inspired from oblige, but I'm not quite sure about that I also know that OBLIGE is not speedmapping m8 -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
The ssg wasn't supposed to be a secret in the first place. Once a player sees the enemies emerging out from the baron's face, they realize they can walk right through. Moved the ssg a bit forward, so the player can see it and when he goes to grab it, goes right thru the wall. Also removed the 3 barons that appear at the bottom of the yellow skull staircase, and the ceiling now opens a path to the start room. Did the same with the blue skull (except there were no barons there lol, just added the path to the start room) So yeah, lots of fixes, so thank you for that. Dunno, maps seemed pretty easy to me, probs bc I made them myself and know every trick. Temple of Sin is my least favorite map of the mapset, maybe after map02, it's just long, and map02 is plain and unremarkable. I'm not even sure if Temple of Sin is worthy of a map03, it should probably be later. Difficulty is confusing to me T-T -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
I think waciej was already working on something. I wanted to add a couple of stuff too, but I was waiting. Still- nice work ig -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
Nice :) The simplistic 90's is exactly what I'm going for in these speedmaps. Lower unpegged was accidental. I spilled a bit too much armor and less health. And less Lost Soul HP is always a great thing! -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
So uh... Watching it now and I forgot to make the red door red o.O Wait I'm a dumbass, I didn't notice you grabbing the red skull 0.O -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
aw man, you're right -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
that's the current lost soul, right? it insta-kills you, but that's a bit unfair imo -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
one other thing we can do is replace spectres with pain elementals/cacos that only do melee damage so instead of an invisible demon we have- the flying demon! -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
We already have 2 imps, no? We can probably change either one of them- but isn't it essentially a demon? -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Even less possible -
unholyjo.wad is looking for PLAYTESTERS!!!
Elio AF replied to Elio AF's topic in Map Releases & Development
Finished episode 1! SpMap.rar Careful of maps 7-11 Tell me what you think! -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
A hitscanner's accuracy highly depends on the game's engine. I think it calls the RNG in the angle offset, it's hard-coded and to my knowledge, unless we tamper with the RNG, there's no way to fix the accuracy of a hitscanner. -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Added: New easter egg textures from an in-development game I'm in. Secrets related to those textures in map 11 and 22 N also a simple hall of fame to map32, which I forgot to mention (sorry) http://www.mediafire.com/file/5ndrf2e5seprh5p/NEGATIVEONE_v1.83.rar/file -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Added a more decent map 11 (the previous one was a room with 2 chaingunners and an icon of sin that blew up). Now, it's a full map and at the end of it, you die and pistol start the next map. NEGATIVEONE_v1.82.rar -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Oh okay. I'm on vacation so I can't really test anything out.