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Everything posted by Elio AF
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Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Map07 uses fireblu though -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
It's really not a wannabe. None of the maps are even based off tnt (maybe for the best). Just a suggestion, so we have more animations. Idk if tnt did this w animations, but I remember them doing sth with multiswitch textures -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Why don't we make more animated textures like TNT did, combining multiple textures into 1? That way, it'll be more diverse. -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Oh shit I didn't see that version so sorry :( Can someone please add the changes I did to v1.21? I'm going to sleep now -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Fixed a few stuff on map 27 (with the owner's permission) and tweaked map 24's start room NEGATIVEONE_v1.20.zip -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Here's v1.19. Sorry again NEGATIVEONE_v1.19.rar -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Sadly, that is the wrong version. Joined sectors didn't seem to work when I pasted it :/ -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
God knows what this is. What I've done, or if it's beatable on Prboom+, I'm not very sure, but it worked on Zandronum. NEGATIVEONE_v1.18.zip -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Yes, I'm almost finished, though. Just need to fix a couple of bugs first. -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Are you using the latest version? v1.12, v1.13 and v1.14 don't seem to have this issue. (Doesn't happen between the hell knights/revenants/arachnotrons in map07) -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Additions: MAP06: Aesthetical additions, functional lifts now MAP07: Main gimmick for the map: dying and resurrected arachnotrons, that can raise floors multiple time. (Does not work with Mancubi) Killing Mancubi used for unlocking secret items. (Raising multiple doors). NEGATIVEONE_v1.14.zip I will continue with map 7, but if anyone wants the current file, here ya go, I can go just add it another time. -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Oh, I didn't redesign it, but I remember the last version. Anyways, I just saw the tag 666 and 667 and, tbh, it's a cliche now for every map 7 to be a clone of Dead Simple, so I'm gonna use those tags to reach some cool effects. Just a quick note: when an arachnotron gets resurrected and killed again, the floor raises a second time, right? -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Ah, you're working on the edit right now? Or are you editing map 7 right now? -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
On a side note, can I please have map 7 y'all? I have a cool-ass idea involving some arachnotrons and an arch-vile :P -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
I'm so sorry for your loss D: -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
I mean- there's always things you can improve -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Holy frick, I can't believe I'm part of this -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
bruh moment -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Shouldn't we have named it v0.991? Lmao Uh I think v0.100 is the same as v0.1 tbh -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
I fixed map 22's missing textures and added a few things to map 23. NEGATIVEONE_v0.98.zip -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Well I'm just guessing there's a queue? I'm just gonna respect waciej and wait til he turns his version in. But you do you ig. -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Okay then, y'all should remember I'm next in queue, after waciej -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
I don't think it would be very convenient if TheStupidestBeing copy/pasted these change tbh. -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Ah okay then -
Doom -1: A Doomworld Experiment
Elio AF replied to AtticTelephone's topic in Map Releases & Development
Hey can I get the wad next? I want to fix a couple of things on map 22 and 23. By next I mean after waciej, ofc