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Everything posted by SchwTrdLeenW

  1. SchwTrdLeenW


    I guess nobody told Pete Hegseth about this. https://www.forbes.com/sites/brucelee/2019/02/11/why-fox-news-pete-hegseth-hasnt-washed-his-hands-in-10-years/#2b0b74591238
  2. SchwTrdLeenW

    Random Image Thread

  3. SchwTrdLeenW

    What are you listening to?

    Some norwegian folky psychedelic prog.
  4. SchwTrdLeenW

    whats your favorite doom 1 or 2 enemy?

    The ruptured eardrum caused by the cataclysmic unified scream of 10000 angry skeltals.
  5. As others have noted, this occurs when the routes and tactics to play a specific map are burned into my muscle memory. In this case i'm able to sink into a physical flow, almost like an inner rhythm formed by the steady melody of shotgun blasts and dodging projectiles, instead of focussing on pure survival. First attempts on new maps are almost always very stressful for me.
  6. SchwTrdLeenW


    I once analyzed a probe of holy water from a nearby church in my job training lab. It contained E. coli, so i wouldn't be too sure about spraying it onto your body to make you invincible. And i'm ignoring the fact that the probe had fingernails swimming around in it.
  7. SchwTrdLeenW

    Memorable video game songs

    Jesus, how could i forget this one? I'm literally whistling it every day.
  8. SchwTrdLeenW

    Best and wort levels.

    I will only nominate two maps for each of the UDoom episodes. Episode 1 Best: E1M3. Nice and quick flow of action, neat interleaved secrets and overall good looking visuals. Worst: E1M9. Boxy and kinda bland. It feels like a very old/early design and is imho the worst map ever made by Romero. Episode 2 Best: E2M6. Using dark and narrow hallways, interesting texturing, creepy music and a hint of nonlinearity, E2M6 is the only map that actually succeeds for me in creating the feeling that E2 was going for. Worst: E2M4. I do understand why so many people like this one, but neither the atmosphere nor the combat work for me. To be fair, this is a problem that i experience with most of E2, so i'm positive that this is just due to my personal taste. Episode 3 Best: E3M5. I always liked the teleporter puzzle and the multiple ways to navigate through the castle. Also the lighting in the main courtyard looks pretty cool. Worst: E3M1. Not much to talk about here. At least it's not the worst opening map. Episode 4 Best: E4M1. I have a strange fascination with the tight design and the precise execution it requires. E4M2 and E4M6 may be better maps from an "objective" point of view, but i replay the opener much more often. Worst: E4M4. Again, not much to say here. Doom 2 Best: MAP14, MAP16, MAP29 (I went into detail in another thread) Worst: MAP06, MAP21, MAP25 (All three feel stitched together and a little bland, although it's kind of a stretch because i like every map in Doom 2) TNT Best: Can't remember most of the maps, so i just throw in MAP09 for satisfying hitscanner grinding and MAP15 for its open design. Sadly i don't have any recollection about the Casali maps, i'm pretty sure i would like them. Worst: I can remember that MAP27 looked decent, but played absolutely terrible. Plutonia Best: MAP32. The grandfather of the slaughter genre that still holds up today. MAP27. It's oppressive and fun. MAP15. Because Chaingun Daddys. MAP04. Because i just can't restrict myself to only three maps when it comes to Plutonia. "Worst": MAP08, MAP31 (those aren't even bad levels, just less good than the rest) Haven't played the others.
  9. SchwTrdLeenW

    TV Tropes Addiction

    Last time i got carried away by this site, i had roughly 30 open tabs where every single one had at least 5 other interesting links in it. So yeah, i feel you. Sometimes it happens with Wikipedia too.
  10. SchwTrdLeenW

    What are you listening to?

    One of the most unique and interesting sounding bands i've found in a while, basically early Psychedelic/Hard Rock in the vein of The Doors and Uriah Heep paired with Black Metal influences and garnished with 70s Nazi exploitation aesthetics. Their new album is also a blast.
  11. SchwTrdLeenW

    What 10 maps would you remove from TNT Evilution?

    I would remove TNT Evilution and replace it with 32 maps flooded with AVs, Revs, and Chaingunners. Honestly tho, thinking about cutting content from the game feels kinda wrong. While i'm not a big fan of TNT, it is definitely a historical document and should remain untouched. That being said, fuck Mount Pain.
  12. SchwTrdLeenW

    Things in modern gaming that you dislike

    I dislike the fact that many modern AAA-games feel very bloated with unnecessary features and player distraction while the core gameplay suffers. Everything is cluttered with achievements, loads of unlockable items and perks, ranking systems, flashy/blinking symbols, trading/loot systems and eye-candy graphics, but it feels like a mere smokescreen to distract the player from the generic, boring, and sometimes wildly unbalanced gameplay. An example: After Infinity Ward removed the unlockable perks/items in Call of Duty Ghosts, players complained about missing motivation to even play the game and called it the worst entry in the series. Well, if the mere gameplay isn't fun enough to you to make you play the game, then the game itself isn't probably too great. And the gameplay of CoD has been terrible since Modern Warfare 1. Modern games often feel like a rotting corpse where someone puts makeup on, lifts it up and moves its mouth like a ventriloquist's dummy to give off the impression that it's still living.
  13. SchwTrdLeenW

    Plasma rifle, or plasma gun?

    Plasma gun because it just rolls off the tongue more fluidly.
  14. SchwTrdLeenW

    Your tale of Doom hubris

    "I've beaten Rush and some later Scythe2/HR/PL2-Maps, now i can tackle the large scale slaughter stuff that everyone is talking about!" *Sunder MAP06 is lurking in the dark with bloody fangs and sharpened claws*
  15. SchwTrdLeenW

    Wallrun on maps E2M6 and from D2, MAP01

    It works on most walls if you pay attention to some basic steps, though it requires some practice if you want to pull it off fast and consistently. This right here should help you: https://doomwiki.org/wiki/Wallrunning
  16. SchwTrdLeenW


  17. SchwTrdLeenW


    Can't decide between and
  18. SchwTrdLeenW

    What are you listening to?

    Japanese psychedelic sensory overload.
  19. SchwTrdLeenW

    Memorable video game songs

    Most modern video game music isn't too memorable to be honest. And of course:
  20. This thread inspired me to build a map based on the Kivu conflict.
  21. SchwTrdLeenW

    Favorite Doom Boss

    20 Chaingunners + AVs, because some people still seem to believe that Final Doom is unfair.
  22. SchwTrdLeenW

    Which demon in doom is annoying to you?

    I love Pain Elementals, they are cute little flying meatballs with a hilariously inept way of attacking. When i get annoyed by a certain monster, then most of the time it is because of the way the level designer uses them. Examples that come to mind are moving Rev snipers on distant ledges, awkardly placed Cyberdemons without BFG or a telefrag option (you basically have to peek-a-boo shoot them through uncomfortable angles; mostly found in older mapsets), and Barons in close quarters (to be fair, it's an effective use of their strengths, but nonetheless infuriating; You get bonus points if you throw in one or two AVs).
  23. SchwTrdLeenW

    Wads you gave up on...

    The first Hell Revealed right after MAP23, and not because MAP24 or the WAD itself are too difficult. Maybe i'm just a spoiled kid because i mostly play all the high profile, community acclaimed WADs, and thus have no idea what terrible designs and ideas do exist out there. But from my standpoint, the final room of HR MAP23 was the single worst moment i've ever had with anything Doom related. Nothing about this encounter is good or entertaining in any way, and i'm pretty sure it was 100% intentional because it is just unthinkable for me that anyone who has ever played Doom 2 would think about this as a good idea, let alone a (for his time) high level speedrunner and mapper. It seems like an intentional dickmove, it kills any flow, joy and excitement this map had to offer, and have absolutely no interest in playing any map by Yonatan Donner again. Maybe i'm a bit hypocritical, but this final room is such a collosal failure gameplay-wise that i'm beginning to question how anyone could have left it in the WAD like it is, with the exception of intentionally pissing off the player. Edit.: Seems like i misinterpreted the threads title, sorry.
  24. It depends on where you ask. Most people on this forum probably like them. But if you look into certain youtube/reddit comment sections, then the AV is the single worst thing that has ever existed in gaming history, and Ghosts n' Goblins is a cakewalk compared to fighting one of them. I think AVs need something like a Pride month.
  25. SchwTrdLeenW

    What is your favorite Doom weapon

    Again, it depends on the map. But if sufficient ammo is given, the BFG9000 is my best buddy. It uses mechanics that i've never seen in any game before or after, and it allows you to burn a flaming rift into a crowd of meat that blocks your way, which makes it excel in terms of crowd shaping. Oh, and i think that two-shotting Cyberdemons is one of the most satisfying things you can do in the game. When the BFG isn't an available option, it's time for the SSG/RL-combo. SSG is a reliable allrounder with an damage output like the RL but without the danger of rocket suicide, and it's firing rhythm can put me in a zen-like mood. RL is very useful on long distances, and it's high firing rate and splash damage turn crowds of mid-tiers into mush, but it is limited by the very real danger of killing yourself. I can't really decide between these two.