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About Vrencheco

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  1. Vrencheco

    SLADE3 wont read mp3 files

    still shows up.
  2. Vrencheco

    SLADE3 wont read mp3 files

    It was working ok before. Now when I try to place in an mp3 file it doesn't recognize it. This is what it looks like: https://i.imgur.com/loNmTsk.jpg
  3. I added some custom things in GZDOOMBUILDER and were working fine until now. Even though they appear in the thing menu, standard view, and visual view, when I test the map they don't appear. I added vanilla things such as a shotgun and a sergeant zombieman, the strange thing is the shogun appears but the sergeant did not. Even stranger, when in-game I successfully summoned the custom items via console command.
  4. So it would look something like this? global int 1: currentXP = 0; global int 2: currentLevel = 1; Putting this exactly as is gives me an error, however.
  5. Yeah I want to have it saved in between maps. Problem is, the xp/leveling system is not an inventory item. It is within an ACS script which goes as follows: #include "zcommon.acs" int currentXP = 0; int currentLevel = 1; int xpToLevel[20] = { 0, 100, //lvl 2 200, //lvl 3 300, //lvl 4 400, //lvl 5 500, //lvl 6 600, //lvl 7 700, //lvl 8 800, //lvl 9 900, //lvl 10 1000, //lvl 11 1100, //lvl 12 1200, //lvl 13 1300, //lvl 14 1400, //lvl 15 1500, //lvl 16 1600, //lvl 17 1700, //lvl 18 1800, //lvl 19 1900, //lvl 20 }; script 1 (int amount) { currentXP = currentXP + amount; HudMessage( d:amount, s:" XP"; HUDMSG_PLAIN, 3, CR_CYAN, 0.5, 0.9, 35); for (int i = 19; i >= currentLevel; i--) { if (currentXP >= xpToLevel[i]) { Print(s:"YOU LEVELED UP!"); currentLevel = i + 1; break; } } ACS_Execute(1, 0,0,0,0); }
  6. I have made leveling/experience scripts in ACS and I am trying to make the following scenario possible: *The player leaves MAP, a script saves the player's current xp and level *Player enters new MAP, a script gives the player the xp and level that they had ended the previous level with. I have been told that I can use UNLOADING to save those values, and ENTER to grant them to the player. But I am not sure how to go about doing that.