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See, I feel like if this were done by a fan/group of fans, it would have been real stone, and a more creative piece of art, not this cheap stuff.
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You know... not gonna lie, I thought it was kinda cool when I first looked at it and read the title of the thread. 'Cause I honestly like this kind of cash grab. But... "made from all-natural resources that are bound together with resin, giving them the look and feel of real stone" and being only 20x25 cm. LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAME!!! Also 666, putting aside the number's cultural significance, is a very, very small number. I'd be willing to be that at least half of these are gonna be bought by scalpers.
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I truly hope so. Not even joking.
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Hey guys, I've ALSO got an awesome idea for a megawad that will only feature great levels and might take me a year to complete! (Assuming, of course, I dropped everything else in my life and worked on nothing else but it alone.) Ideas are cheap. Literally *everyone* here has ideas. Make a level or two first and show us that you can turn your ideas into something tangible. Then you'll be taken more seriously.
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What would you think could have a good crossover with Doom?
Hartwolf replied to TheDoomDude's topic in Doom General
Semi-plausible: Doom and Shin Megami Tensei Absurd and awesome: Doom and Bayonetta! -
Anyone else just sorta "zone-out" when playing old-school Doom?
Hartwolf replied to CasualScrub's topic in Doom General
Not usually, but that's really only because I'm only intimately familiar with Knee-Deep in the Dead, which isn't really a long enough set of episodes for me to get into that state. The other games (Doom II, TNT, Plutonia, etc.) I really only play in short bursts right now, but once I've become more familiar with the levels, I imagine going through them in a marathon would induce the effect. -
There isn't one. Doom's storyline has always been dodgy at best, almost by design. Therefore, it's really up to you what you want the canon to be. For me, it's Ultimate Doom (not Sigil), Doom II, Doom 64, and then *possibly* Doom 4&Eternal. Doom 64 to me is an important part of the "story" because it ends with Doomguy choosing to stay in Hell to prevent further demons from arising. Personally, I think that's a pretty beautiful ending, and so I sort of regard Doom 4 as a sequel/reboot hybrid (like the movie Evil Dead 2). And Doom 3 is a straight up retelling of the story, so it's its own thing. The only reason I don't count TNT or Plutonia is because I'm not as familiar with their storylines, and Sigil's story doesn't make sense to my headcanon.
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Its remix of At Doom's Gate because I'm a complete sucker for nostalgic pandering, sorry not sorry. Unless you count those Doom Slayer monologues? If so, those are my favorites.
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Just wanna comment how much of a full circle that idea is, given that some aspects of Doom were inspired by the team's DND sessions. I'm also not really sure how viable it is to judge whether a system like this is truly balanced without playtesting. That said, about this: "CyberDemon HP 250 DMG 1 d100 (Missile Barrage for 10 d12)" Correct me if I'm misunderstanding, but this seems to mean that a CyberDemon rocket has the potential to only do 1 damage, and this has the same probability as it doing 100. I would recommend using multiple dice/modifiers for higher damage attacks, so the damage probabilities are a bell curve rather than a straight line.
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It was fun. Honestly the positive review was cool and refreshing, since his most recent work hasn't really left much of an impression on me.
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Ooof, that's a toughie. I don't think I have a single favorite, but off the top of my head the ones I'm most fond of are Victory Music, The Imp Song (especially IDKFA's rendition), and At Doom's Gate because I'm boring and often like the iconic ones everyone knows.
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doom mapper inspiration never being anything to do with real life
Hartwolf replied to yakfak's topic in Doom General
I mean... real life is generally either super boring, super depressing, or super scary (unless you're one of those "well-adjusted people" things I hear about from time to time, I guess.) While I do enjoy plenty of games that are about/depict very real things (hello, standard go-to real world simulator exemplar example Papers, Please) I generally boot Doom up to get away from that nonsense and pretend I actualy have a noticable, positive impact on a world gone to Hell. *contradicts everything just said and downloads/plays in a heartbeat* Man, nothing like a spot of Russian bleakness to brighten the night. :3 -
I dunno, if they're in a suit and helmet the whole time, then it doesn't really matter what their body type is because the suit's internal design could potentially accomodate a skinny dude/dudette, and clever camerawork could probably even make up for some shortness. That said, I would SO see a Doom movie with young Ahnuld in it. He'd march up to the 30ft stop-motion Cyberdemon and just tell it to "Put that rocket DOWN!"
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That. Just get someone who can fit in the suit and helmet, and has a good knack for gesture and posture acting.
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That they are... unless you're talking about the Doom 64 designs.