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About iori

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    #legacy bastard

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  1. iori

    Early and unused DOOM 64 Level Designs

    Woah, awesome! Newcat3 became Altar of Pain not Unholy Temple, but easy to see how it was confused as both have a similar layout.
  2. iori

    Blood vs Shadow Warrior

    Play both, they deserve your attention. I can't say one is better than the other but both are better than Duke3d IMO.
  3. Whoa, back to 1997! The only gripe I have so far is the intermediate exit door closing and not being able to go back and explore the level. I am on map07 and just fell into an 'inviso-pit' of monsters as I was fighting the arch vile by the red key. I am playing on HMP and like the balance especially the armour quantity. And those fire cacos are great at melting your HP -- scary. Used Eternity -complevel 3
  4. iori

    Stimpack or Health Bonus

    I've been <10% before and begging for a stimpack. Arguably Doom is at its tense best when you are doing a no quicksave run and you make it to that one solitary stimpack you knew you left for just that purpose.
  5. iori

    Stimpack or Health Bonus

    Grab the bonuses to hit 100%, then come back for the extra 10% if you need it later
  6. iori

    How to Deal with Mapping Sadness

    Generally that's the time to take a break and come back to it later. Sometimes weeks to months. My post was mostly tongue in cheek, but there is value to being told to pull up one's trousers and get back to it. Not giving a shit when appropriate. Many maps are subjectively steaming piles, not that I'd ever review them as such. We have others to do that for us ;). I've released at least one steaming pile under an old alias, and still have several from over a decade ago that I sit on, probably for historical reasons. I remain grossly dissatisfied by many of my releases, but never to my own psychological detriment. Trust yourself more than anyone else. You already know what is right and wrong when you play other's maps, apply that 'review' to your own as well. In my early days I used to look at the /newstuff reviews and be in awe of the Wad of the Week screenshot, but I would never feel like having a 'cry' over them. I would definitely wonder how to create such a thing, how ponder how to get there from where I was, but never be discouraged by someone else's good work. Maybe an overall lack of confidence from people comes from overall inexperience coupled with Too Much Internet, maybe some nature vs. nurture swinging to the latter, who knows?
  7. iori

    How to Deal with Mapping Sadness

    LOL @ this emotional support thread! Guys c'mon... Bad /idgames reviews are great! Usually the person is jealous, has a personal gripe, decided to be a trollolol that day, or is mentally diseased (lots of them about)! Laugh at them, hohoho! If you can't take the peasants jeering at you and throwing rotten vegetables you might as well keep to yourself whatever steaming pile you were planning to subject us all to. The safest way to not be let down is to have extraordinarily high standards so that you know all of the possible criticisms before they appear. Be your own harshest critic - I am and will always be. Mapping for praise is contemptible, praise will come when you release something of quality that you yourself recognize to be different and striking and ingenious. I get more dopamine from recognizing various successes in vitro than I do from anyone rating my stuff post release. Those come after the fact and are nice but they mostly confirm what I already know, both positive and negative. Back in the good(?) old days trolling was the norm and millennial fefe's were crushed hourly... and it was worse on IRC. ;) ... ...Where's Darknation? He would set you all straight.
  8. iori

    Why I hate the term "mapper".

    I agree, but am guilty of using the term. It's easier to use, rolls off the tongue; maybe we can call it a colloquialism or slang. Level Design is a more professional sounding term and should be used when releasing projects or on a resume if that's a thing.
  9. iori

    Community Chest 64

    Half true. Those standards needed to be posted up front. Considerations: 1). Project Leader who's never led a project before 2). Lots of new mappers who for some reason decide to make their first map for Doom64EX ;) 3). Project has a lack of mappers vs mapslots available 4). Look at other community projects for realistic development times vs. this one. So far the rules have been arbitrary and that's fine, but expectations will then have to be managed.
  10. iori

    Doom Builder 2 Deletes Wads

    Doom Builder creates backups of each wad, up to 3 of them. Are they all blank? I have never had this problem but I've had to restore from backups before for other reasons.
  11. iori

    Vanilla Doom "Step" Texture bug (Fixed)

    In the second screen set lower-unpeg on that line, should fix it. If that doesn't work and you've adjusted the vertical texture offsets you'll need to reset them.
  12. iori

    Community Chest 64

    For DTWID Ellmo made a website we could upload our submissions to. It would be handy if DW had such a feature for established projects...
  13. iori

    Which Video Card is better for GZDoom??

    While both cards are nothing to write home about you can use the 550 and junk the 710. But since you have them both why don't you benchmark them side by side if you're concerned?
  14. iori

    Community Chest 64

    That's the point of this project! EX is such an overlooked port and it deserves to have more love.
  15. iori

    Community Chest 64

    My map, about 60% complete. I am working way faster than usual, ignoring texturing, most details, etc. My main goal is getting the mapflow finished so I have some basic macros in place to make things functional. I also have rough ideas in my head for the fights but I am refraining from placing monsters until I get the structure done. The big squares are undefined areas that I need to turn into something, and they the final barriers to finishing the flow before I can move on to the fun stuff - texturing, lighting, iterating fights, etc., so expect more nice screenshots when I reach that point.