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iori

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About iori

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    #legacy bastard

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  1. iori

    Which Video Card is better for GZDoom??

    While both cards are nothing to write home about you can use the 550 and junk the 710. But since you have them both why don't you benchmark them side by side if you're concerned?
  2. iori

    Community Chest 64

    That's the point of this project! EX is such an overlooked port and it deserves to have more love.
  3. iori

    Community Chest 64

    My map, about 60% complete. I am working way faster than usual, ignoring texturing, most details, etc. My main goal is getting the mapflow finished so I have some basic macros in place to make things functional. I also have rough ideas in my head for the fights but I am refraining from placing monsters until I get the structure done. The big squares are undefined areas that I need to turn into something, and they the final barriers to finishing the flow before I can move on to the fun stuff - texturing, lighting, iterating fights, etc., so expect more nice screenshots when I reach that point.
  4. iori

    Community Chest 64

    The cracks in the rock texture for the trunk look like vines growing up the side. It works in an abstract kind of way.
  5. iori

    Community Chest 64

    I think the default brightness/gamma is 0. On a nice monitor in a dark room it looks like Doom64 on the N64, unless you guys meant something else. And I agree, some very nice screenshots here.
  6. iori

    Community Chest 64

    Awesome title screen but the subtitle is a little silly IMO. Why not just Doom64 EX Community Project? Let's not make a 'cool edgy' name for something which may very well end up being all over the map in terms of style, theme, quality, etc. It's a collection of maps with no cohesive theme, is it not? I think the overall goal of the project should be to bring awareness to Doom64 EX as a sourceport and its capabilities, and there's nothing better than a community project to whip up enthusiasm for the subject.
  7. iori

    Community Chest 64

  8. iori

    Community Chest 64

    Map08 please! Edit: I ripped Cage's textures into a wad and included some texture fixes that I've been using. The stock textures in this wad have transparent pixels fixed. https://www.dropbox.com/s/4k1nru96j48cro0/customtex.zip?dl=0
  9. iori

    Doom 64 Community Project Poll.

    I think we need a new thread, again. This is for Doom64EX. Others can start a GZJZDoom Retribution Outcast TC project if they want. No hard feelings. @hardcore_gamer I don't see why not, I have already ripped those textures into a wad and used some of them in a map. However Doom64 textures were intended to be bland so you can apply the skillful use of colour... So if you think Doom64 is bland you may be barking up the wrong tree, no?
  10. iori

    Doom 64 Community Project Poll.

    I'll contribute! I think there should be a quality/difficulty standard, similar to Doom64 itself. Nothing too far-fetched, silly, etc. Tech themed unless we get enough maps to do more, ya?
  11. iori

    Whats up with the Doom 64 engine?

    Doom64 EX it is! Maybe Kaiser can pull himself out of Blood EX or Custer's Revenge EX or whatever he's doing for Nightdive for a single map :P
  12. iori

    Whats up with the Doom 64 engine?

    @StevenC21 do you have experience building with Doom Builder 64? Anything to look at?
  13. iori

    Whats up with the Doom 64 engine?

    The only proper way to do this would be using Doom64 EX. Using any other port makes for a poor replication of the experience. How is Doom Builder 64 buggy? Works great here. Certain quirks present themselves over time but can be compensated for. There is a pretty good mapset by a guy named Antnee here: https://www.tapatalk.com/groups/doom64ex/beta64-level-23-released-t66.html Also, the previously mentioned Complexe maps are quite decent and inventive. A community project is a little ambitious at this point, but I hope Doom64 EX eventually becomes popular enough to warrant one. It's a fantastic port, bugs aside, and deserves more attention. Having its own forum here would be awesome!
  14. R9 290 here and no issues, wouldn't blame AMD at this point. Check the power options on your laptop and see that when it's plugged in all options are set to maximum performance - make sure its not throttling your PCIe bus or something.
  15. iori

    How did you guys learn how to map?

    DEU 5.21's tutor.doc, I still remember the epiphany I had when I figured out how to swap sidedefs to fix unclosed sectors - like I finally understood what a sector was ;) Moved to Wadauthor when working with Doom Legacy in the early 2000s. Doom Builder is so easy by comparison! Almost too easy... I think was more imaginative when I couldn't iterate so quickly.
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