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About iori

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    #legacy bastard

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  1. iori

    Patch The Doom 64 Re-releases Petition

    It looks to me like the weapon sprite aspect ratio has been changed (fixed?) to make them wider, that's all. As as side-note I always loved how chunky doom looked in the 8:5 (320x200, 640x400) ratio.
  2. iori

    Post your Doom 64 picture

    I have not had a problem with it in the last few years of using it and Doom Builder by default keeps backups as well. I don't think anyone reported a problem in the Community Project thread either, so far it looks like there's Goatlord's blockmap limit issue for large maps and that's it. Without looking at the corrupted wad there's no way to tell what went wrong and where.
  3. iori

    Post your Doom 64 picture

    I had that poster on my wall when I was 13, I forget which mag it came from.
  4. iori

    Post your Doom 64 picture

    Starting area for a level I was working on for the D64 Community Chest which ran over schedule and missed the deadline. I have a few other tech levels in various stages of completion - guess I am making a mapset now!
  5. Your top image is from an emulator, which is why the HUD and weapon pics look like shit. Doom64 didn't filter HUD or weapon graphics, only textures and sprites were fed through the N64s 3-point filter. N64 anti aliasing appears to have still been applied to the scene pre-HUD if you scrutinize captured footage and look at the sprites (from Framemeister/other RGB N64 mods, thanks to @FirebrandX). @Kaiser was working on a 3-point filter and a fix for sprites clipping into floors/walls which looks amazing. Just need a way to turn off HUD and Weapon filtering and we would be as close to n64 as possible with EX. Fingers crossed... As for conversions to other ports, their goals are drastically different which makes recreation projects for them much more difficult and diminishes the returns.
  6. Oh boy... @simpleton Likely your choice of directory is write-protected and Windows is trying to save you from yourself. Try running WadGen.exe as Administrator which should give it the access to create the file, or just allow Everyone write access to that location. Failing that 'redump your rom' (find another one).
  7. iori

    Community Chest 64

    I'm still working on mine, just taking forever.
  8. iori

    Early and unused DOOM 64 Level Designs

    Woah, awesome! Newcat3 became Altar of Pain not Unholy Temple, but easy to see how it was confused as both have a similar layout.
  9. iori

    Blood vs Shadow Warrior

    Play both, they deserve your attention. I can't say one is better than the other but both are better than Duke3d IMO.
  10. Whoa, back to 1997! The only gripe I have so far is the intermediate exit door closing and not being able to go back and explore the level. I am on map07 and just fell into an 'inviso-pit' of monsters as I was fighting the arch vile by the red key. I am playing on HMP and like the balance especially the armour quantity. And those fire cacos are great at melting your HP -- scary. Used Eternity -complevel 3
  11. iori

    Stimpack or Health Bonus

    I've been <10% before and begging for a stimpack. Arguably Doom is at its tense best when you are doing a no quicksave run and you make it to that one solitary stimpack you knew you left for just that purpose.
  12. iori

    Stimpack or Health Bonus

    Grab the bonuses to hit 100%, then come back for the extra 10% if you need it later
  13. iori

    How to Deal with Mapping Sadness

    Generally that's the time to take a break and come back to it later. Sometimes weeks to months. My post was mostly tongue in cheek, but there is value to being told to pull up one's trousers and get back to it. Not giving a shit when appropriate. Many maps are subjectively steaming piles, not that I'd ever review them as such. We have others to do that for us ;). I've released at least one steaming pile under an old alias, and still have several from over a decade ago that I sit on, probably for historical reasons. I remain grossly dissatisfied by many of my releases, but never to my own psychological detriment. Trust yourself more than anyone else. You already know what is right and wrong when you play other's maps, apply that 'review' to your own as well. In my early days I used to look at the /newstuff reviews and be in awe of the Wad of the Week screenshot, but I would never feel like having a 'cry' over them. I would definitely wonder how to create such a thing, how ponder how to get there from where I was, but never be discouraged by someone else's good work. Maybe an overall lack of confidence from people comes from overall inexperience coupled with Too Much Internet, maybe some nature vs. nurture swinging to the latter, who knows?
  14. iori

    How to Deal with Mapping Sadness

    LOL @ this emotional support thread! Guys c'mon... Bad /idgames reviews are great! Usually the person is jealous, has a personal gripe, decided to be a trollolol that day, or is mentally diseased (lots of them about)! Laugh at them, hohoho! If you can't take the peasants jeering at you and throwing rotten vegetables you might as well keep to yourself whatever steaming pile you were planning to subject us all to. The safest way to not be let down is to have extraordinarily high standards so that you know all of the possible criticisms before they appear. Be your own harshest critic - I am and will always be. Mapping for praise is contemptible, praise will come when you release something of quality that you yourself recognize to be different and striking and ingenious. I get more dopamine from recognizing various successes in vitro than I do from anyone rating my stuff post release. Those come after the fact and are nice but they mostly confirm what I already know, both positive and negative. Back in the good(?) old days trolling was the norm and millennial fefe's were crushed hourly... and it was worse on IRC. ;) ... ...Where's Darknation? He would set you all straight.