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Everything posted by iori
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Try a different nodebuilder (set in tools > game configurations option). I remember having a similar problem with ZDBSP some years ago.
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Something about a natural tendency to take the path of least resistance. Also, can something intangible be stolen and if so, how?
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Yeah sorry, no time for this atm.
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A really fun, cohesive map! My only complaints would be the shotgunners instantly rising out of the floor, and the jumpable gap after grabbing the yellow key has an impassible flag (not that it leads anywhere you can't get before, it just breaks up the flow imo). Really tight design, lots of imagination, looks great!
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Looks awesome Khorus :D
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Thanks, anyone is more than welcome to use it :)
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Here's something I made a while ago, but was never used:
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Things That WAD Designers Do That Irritate You
iori replied to Spinesplitter's topic in WAD Discussion
Impassible lines. In all instances where they inhibit movement and cause the player to do that sticky exaggerated bouncing when running into them, especially at angles. Zdoom has fixed this problem, but I still take issue with impassible lines in general, aside from special use, if that makes sense. I prefer to use self-referencing sectors to block the player, rather than use impassible lines. No Bouncy. Also, catching the player up on map geometry, Gothic99 style. Hitting a funny angle at full straferun and having the player bounce off or get impeded somehow. No Bouncy. -
Opengl driver for VIA onboard chip, sayeth google.
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[Megawad] Back to Saturn X - April Fools! Real E2 pictures on page 9 :)
iori replied to esselfortium's topic in WAD Releases & Development
What the hell is this Back to Satan X and why is there a screenshot tied to my name. -
Axe that virus scanner and get Microsoft Security Essentials. No really, it's better!
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I have one combined with a multi-card reader, just in case.
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Good to know, as I'm not there yet and I have about the same weapons. I've been playing the pacifist, taking down enemies non-lethally for the EXP. I knew saving those demo-packs was a good idea. Load times aren't very long, though I would welcome a progress bar. Comparatively I could load a game in The Witcher, then go make a sandwich.
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Well, if a player chooses to stomp on a dismembered bladder, who will they react with shock and outrage at? Remember, Primal Rage allowed for pissing on your opponent, and Shadow Warrior had all sorts of organs flying through the air upon gibbing, including a liver with green goo oozing out of it. I personally don't care what happens in the future, as Humanity's taste for _________ runs the gamut, and who is a reliable authority for determining what we want to experience other than ourselves?!
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Well, industry reviews are in, netting it a 9.0-9.5 depending on what you read. I am very excited; I played the crap out of the first game, buying it in several forms, and I always end up running through it every couple of years. I always play the same kind of character though... :P Invisible War runs very smoothly on my comp now, which isn't something I could say when I first played it, and despite the well known gripes I had a great time playing through it again. As long as I can get a silenced sniper rifle I'll be happy, though I mostly like a stealth oriented approach. I hope Eidos Montreal spends at least as much time with Thief 4...
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Like!
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That music does sound awesome.
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DTWID: Project is done, check the release thread
iori replied to Hellbent's topic in WAD Releases & Development
I think dropping emotional attachments to conditions (we can't control) produces favourable outcomes wherever applied. -
I've had something similar happen using zdbsp as the nodebuilder. This was ages ago however, pre-DB2.
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Graveyard looks great, though I would recommend removing the sprite gravestones and only using the subsector ones with shadows for consistency.
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DTWID: Project is done, check the release thread
iori replied to Hellbent's topic in WAD Releases & Development
Nice compilation! I will add the necessary difficulty settings to my maps as well as do some bugfixing. 40oz, I really enjoyed your e2m2 mate! -
Here are some examples of what you asked for. Due to the nature of the doom palette, some turned out much better than others. Brick10 in particular is abysmal; I may try and fix it later but I am starving and have to eat.
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Question about "Doom 64 2: The Rising"
iori replied to rabidrage's topic in WAD Releases & Development
With a fully functional editor? -
DTWID: Project is done, check the release thread
iori replied to Hellbent's topic in WAD Releases & Development
Cool Xaser. I was gonna call my e2 map "Nebulous Origins".