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iori

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Everything posted by iori

  1. iori

    [solved] Texture Problem

    Try a different nodebuilder (set in tools > game configurations option). I remember having a similar problem with ZDBSP some years ago.
  2. iori

    Stealing software with no remorse

    Something about a natural tendency to take the path of least resistance. Also, can something intangible be stolen and if so, how?
  3. iori

    In need of some textures

    Yeah sorry, no time for this atm.
  4. iori

    New KDitD style level...

    A really fun, cohesive map! My only complaints would be the shotgunners instantly rising out of the floor, and the jumpable gap after grabbing the yellow key has an impassible flag (not that it leads anywhere you can't get before, it just breaks up the flow imo). Really tight design, lots of imagination, looks great!
  5. iori

    Space Skies

    Thanks, anyone is more than welcome to use it :)
  6. iori

    Space Skies

    Here's something I made a while ago, but was never used:
  7. iori

    Things That WAD Designers Do That Irritate You

    Impassible lines. In all instances where they inhibit movement and cause the player to do that sticky exaggerated bouncing when running into them, especially at angles. Zdoom has fixed this problem, but I still take issue with impassible lines in general, aside from special use, if that makes sense. I prefer to use self-referencing sectors to block the player, rather than use impassible lines. No Bouncy. Also, catching the player up on map geometry, Gothic99 style. Hitting a funny angle at full straferun and having the player bounce off or get impeded somehow. No Bouncy.
  8. iori

    Doom 64 EX Crashes.

    Opengl driver for VIA onboard chip, sayeth google.
  9. iori

    Doom Builder 64 Released

    Great news!
  10. What the hell is this Back to Satan X and why is there a screenshot tied to my name.
  11. iori

    Errors in DB 1 and 2

    Axe that virus scanner and get Microsoft Security Essentials. No really, it's better!
  12. I have one combined with a multi-card reader, just in case.
  13. iori

    Deus Ex: Human Revolution

    Good to know, as I'm not there yet and I have about the same weapons. I've been playing the pacifist, taking down enemies non-lethally for the EXP. I knew saving those demo-packs was a good idea. Load times aren't very long, though I would welcome a progress bar. Comparatively I could load a game in The Witcher, then go make a sandwich.
  14. iori

    The future of gibs

    Well, if a player chooses to stomp on a dismembered bladder, who will they react with shock and outrage at? Remember, Primal Rage allowed for pissing on your opponent, and Shadow Warrior had all sorts of organs flying through the air upon gibbing, including a liver with green goo oozing out of it. I personally don't care what happens in the future, as Humanity's taste for _________ runs the gamut, and who is a reliable authority for determining what we want to experience other than ourselves?!
  15. iori

    Deus Ex: Human Revolution

    Well, industry reviews are in, netting it a 9.0-9.5 depending on what you read. I am very excited; I played the crap out of the first game, buying it in several forms, and I always end up running through it every couple of years. I always play the same kind of character though... :P Invisible War runs very smoothly on my comp now, which isn't something I could say when I first played it, and despite the well known gripes I had a great time playing through it again. As long as I can get a silenced sniper rifle I'll be happy, though I mostly like a stealth oriented approach. I hope Eidos Montreal spends at least as much time with Thief 4...
  16. iori

    Has SNES Doom hacking ever been attempted?

    That music does sound awesome.
  17. I think dropping emotional attachments to conditions (we can't control) produces favourable outcomes wherever applied.
  18. I've had something similar happen using zdbsp as the nodebuilder. This was ages ago however, pre-DB2.
  19. Graveyard looks great, though I would recommend removing the sprite gravestones and only using the subsector ones with shadows for consistency.
  20. Nice compilation! I will add the necessary difficulty settings to my maps as well as do some bugfixing. 40oz, I really enjoyed your e2m2 mate!
  21. iori

    In need of some textures

    Here are some examples of what you asked for. Due to the nature of the doom palette, some turned out much better than others. Brick10 in particular is abysmal; I may try and fix it later but I am starving and have to eat.
  22. With a fully functional editor?
  23. Cool Xaser. I was gonna call my e2 map "Nebulous Origins".
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