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FreakZoneGames

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  1. FreakZoneGames

    Doom: Annihilation update

    Yeah, it goes with the Martian civilisation thing from Doom 3 but instead of discovering hell they discovered this chromosome which can either turn people super strong or into monsters depending on if they're "good or bad"... It's worded better than that in the movie but it's still pretty dumb (not that 'shoot demons from hell with Gatling guns' isn't). So I guess it's like angels vs demons, but not? But characters constantly refer to hell, one character is religious, etc., so it's in there but always metaphorically so. It was pretty much their way of having it all happen in a 2005 Hollywood movie for a wide audience without them thinking it was all too silly and farfetched. I often think if it had come out just a little later, it'd have been great... The 2000s were a period where big budget movies had to take themselves weirdly seriously and couldn't be seen as silly, but the 2010s embraced goofy fun a lot more. Nowadays people will go and see THOR IN SPACE PLUS TALKING RACCOON and love it... And I'm so happy about that, honestly. Still, an R-rated gore film usually isn't going to secure a big budget, I'm happy to take this one as straight to video.
  2. FreakZoneGames

    Doom: Annihilation update

    Facing away from them with both eyes closed and fingers in ears I reckon 😂
  3. FreakZoneGames

    A nerdy (& optimistic) analysis of the DOOM Annihilation trailers

    Thanks for all the positive responses! Did you just say Hector Savage? That’s the name of the hitman from one of the Naked Gun movies 😜
  4. FreakZoneGames

    Doom: Annihilation update

    Weird how he looked totally different in Doom 3 then huh? 😜 (Also Karl Urban looks way more like that HUD face than Dwayne Johnson. Jussayin’)
  5. FreakZoneGames

    Doom: Annihilation update

    I dunno, man. Does Doomguy ever even say anything? He doesn’t even have a name. Until the 2016 game he’s pretty much just a POV, and 2016 only beefs him up as a commentary on the fact that he exists as a series of actions without personality or story. A force of nature.
  6. FreakZoneGames

    A nerdy (& optimistic) analysis of the DOOM Annihilation trailers

    Thank you! I keep seeing people mention things the director has said but no actual sources or anywhere which puts it all together.
  7. DOOM is like my favourite game, and I like gritty, grindhousey movies, and since I’m such a big fucking nerd I wanted to take a slightly deeper look at the two trailers for this movie, which I’m a little more positive about than most. Maybe it might make a few people feel better, or worse? Either way it’ll be dumb, nerdy fun. Here are some of the things I took away from the two trailers. The first teaser trailer There’s very little to see in this one. To be honest, aside from the “portal to hell” reference this trailer really looked more like a retread of the 2005 movie. I even wondered if they had gone for a sequel to it at first, until I looked further into it. Still, while there’s very little to take from this first trailer, I have a couple of observations. See that? That’s a plural. A big thing I’m noticing in ‘discussions’ of this film is people arguing if there will be a “Doomguy”, or a “Doomgal”, a 2016-style “Doom Slayer”, or none of the above. While this text here references the Doom Slayer by name, I highly doubt the Doom 2016 version of the character will be present here. We’ll get more into this later but it’s quite clear that this movie is, more than anything else, a movie of Doom 1993, not 2016. I expect to see some marine badassery, but not on the superhuman level. Likely not even genetically enhanced Karl Urban 2005 level stuff. What it looks like to me, and what would frankly make the most sense for a movie, is that this will be a squad of characters who get dispatched one by one, much like the 2005 film and most horror flicks. This does make sense to do. There are very few good films with a singular character throughout, you really need dialogue in a movie. That’s not to say it can’t work, but generally if you’re doing it, you save it to the end. Think Ash at the end of the first Evil Dead film, or Ripley in Aliens. The stuff we’re hearing about a potential “Doom gal”, and the shots focusing on this character? Possibly. As a big horror nerd, my theory is that she is the “final girl”, a classic horror trope. She looks like she’d be the one left over after everybody else is dead, in the final act of the movie. She’s the only character we see alone much in any wide-angle shots, in particular this one where she has just BFG’d a corridor of imps. I’m seeing a lot of “I want Doomguy/Doom Slayer, not a little girl” around a lot. Maybe? I don’t think you’re a sexist if you think this, I do get where you’re coming from, however I can’t say I care much. This definitely isn’t a Doom 2016 movie, and before that, in the context of the actual games, Doomguy had never been much more than just a camera with a gun sticking out of the front. Personally I always saw pre-2016 Doomguy as more of a John McClane from Die Hard. He’s the resourceful one who managed to survive. “One of Earth’s toughest”, but still not superhuman. The game included lines like “You painfully get up and return to the frey”. I always pictured the character being tired, wounded, in way over his head but keeping it together, once again, Die Hard. Hell he even looks like Bruce Willis in the HUD. I guess what I’m trying to say is that I can see why some people would be annoyed to not see a “Doom Slayer” in here, especially the new fans who joined us in 2016, but this has never been a requirement for DOOM for me. Bonus points for exploding barrels. We also get a brief shot of an Imp in the first trailer, but I’m saving that for the second trailer where we get a better look at them. The second teaser trailer Very brief, but there’s so much more in this than the first. This one really helps differentiate it from the 2005 film, though, which is cool. Not that I hate that movie but it certainly didn’t deliver what I hoped for from it. This one might? In a quirky, low budget kind of way. There’s Mars, and the facility is shown to be on one of its moons, clearly this is taken from Doom 1993, as Doom 3 and Doom 2016 both take place on Mars itself. Bonus points for making it look a lot like the intermission screen map. Loads of signs point to this being very much adapted from the original game, not 2016 or even Doom 3 (which 2005 seemed to be mostly based on). A fun HUD in a character’s helmet. Includes an automap, character’s name is Sgt. Harold Friesen, confirmation of Phobos. Double-barrelled shotgun! One of my biggest complaints about the 2005 film (and one I don’t hear come up often enough) is that aside from a very brief appearance of the BFG, the film mostly just used generic sci-fi assault rifles. One character had a kind of rotary minigun but that got fired… maybe once? The way I see it, no shotgun was as bad as no hell. So here’s a big win for this new film. I’m still seeing a lot of plain-old sci-fi assault rifles but they’re definitely mixing up the arsenal here. Speaking of arsenal… Chainsaw! And it looks like it’s about to split a zombie into two. The chainsaw made a brief appearance in the 2005 film, nothing too satisfying… I hope to see a bit more done with it. The fact that this cuts away right before the chainsaw can connect with the zombie (along with the frantic cutting of these trailers as a whole) makes me feel like there’s a whole bucketload of gore which just can’t be shown in these teasers. Alright, let’s look at the Imps. As a classic Doom fan I am having a field day. I am pleased they continued the 2005 film’s trend of using practical monsters, and I find it both awesome and hilarious how this is inspired by the creature’s design from the original Doom game. They even gave him the huge mouth and goofy eyes. That’s a riot. It’s pretty silly, but silly is exactly what the 2005 film was missing. Are there shots where the low budget shows? Sure. But it’s a low budget movie; why do you care? So many people will wax lyrical about how effects aren’t important and yet they will be the first to dismiss something based on lower budget effects. Personally I’m enjoying seeing these practical monsters in an age of so much CG. Bring it on! Imps throw fireballs. Again that’s awesome in a hilarious kind of way. I grinned and laughed when I saw this. The way they make him ‘charge’ and ‘push’ it like a hadouken amused me a lot too. I wasn’t quite so impressed by the fact that this imp, within a few feet of a character, decided to stop, prepare and throw a projectile instead of just lunging at the characters but the fact that this happens at all indicates a level of silliness I’m totally on board for. This shot is particularly cool to me. It says a lot. It shows there will be some frenetic action. Another complaint I had about Doom 2005 was that a lot of the action played out like this: Monster appears. Monster growls. Soldier points gun at monster. Soldier shoots monster. Monster dies. Repeat. It wasn’t without its moments (Destroyer vs Baron in the pit, Pinky chainsaw fight) but this shot, among others, shows a bit more focus on choreographed action. I like the portal/whatever in the background too. They've mentioned portals a bunch, more connections to the original game (Doom 3 also did this, but 2016 pretty much threw out the teleportation experiment part of the story). We also see an army of (what appear to be) Imps, possibly in hell. They look different to the other Imps we’ve seen, though. They appear to be in some kind of battle. Then we see this thing, shooting energy from its chest. Is it dying, or opening some kind of portal? I’m not sure what kind of demon this is but I like it. Again it is very differentiated from Doom 2005. The imp here appears to be “possessing” somebody. My guess is this is how the zombies are made. This would be very cool to see, marines getting zombified and turning on each other. Overall So I’m interested in how this is all going down. From what I can piece together from there trailers, this is going for a far more accurate take on the Doom story than the old movie, but its budget is clearly pretty low. To be honest, I believe those two factors rely on each other. The most complaints I see about this seem to be about the lower budget being apparent, from some of the effects, sets, acting and so on, and, sure, if you don’t like any B-movies I get that this is a problem for you, but I can also quite confidently say that no studio would have put a big Hollywood budget behind a properly loyal Doom movie. Doom is grind house. Doom is silly, over the top, excessive. I can’t see it ever working with the kind of concessions they’d have to make to appeal to an audience big enough to justify a big budget. The 2005 movie and its numerous rewrites are testament to that. The idea of the OG Doom as a corny B-movie with practical effects sounds like a riot to me, but I’m working on the assumption that, due to the R rating and gore, little of the spectacle could be shown in these trailers. My hope is that this thing is a total bloodbath, and that all of the entertainment comes from that. I want to see blood and guts everywhere. I want that Evil Dead ending. When that chainsaw hits that zombie I want the blood to gush. This is where it could really shine. My Doom Annihilation Wishlist: So much blood and gore. I want the ending of that Evil Dead remake. It should be relentlessly gory. This might be why the trailers can show so little. Not just Imps. I know the budget here is low, so we won’t be seeing Spider Masterminds and whatnot, but I don’t want a repeat of Doom 2005 where we just see a bunch of Imps and Hell Knights (Bigger, angrier imps) and one Pinky. I’d love to see another type of demon or two. Personally I’d love to see what a classic Pinky and Cacodemon would look like in live action, even at a low budget, but I’m also keeping my expectations in check on that one. Boss monster. I heard somewhere that a Cyberdemon might be in this? I could see that being the ‘last fight’ if that’s the case. That would be very cool. Something big, ugly, ridiculous and dramatic. Make hell good. I read that the movie had been significantly delayed (Original release date was May) to improve the effects for the hell landscape. This is cool. While I’d take some general cave setting somewhere (it is low budget, after all), it’d be so much cooler to see something atmospheric and cool. Glowing pentagrams, fire, all that. The studio who made the Death Race films and Tremors sequels, they’re doing DOOM, and they’re releasing it in a way which allows for them to go full on stupid with it. Those saying it looks worse than the 2005 movie, if your judgement is entirely based on budget and effects, sure, but maybe don’t bother with this one because if that’s what you want you aren’t getting it. I’ve been saying for ages that Doom 2005 was too early (it came before the resurgence of less serious Grindhouse films) and too high budget (had to drop the ridiculous plot and the hell stuff to be a bit more palatable to a larger, more mainstream audience). Just like with Death Race and the like, accept a bit of cheese and a less Hollywood look and this could be a total riot. Come at me. This will be fun. :P (NOTE: I couldn't find any rules page for this forum anymore, so I'm not entirely sure if I put this in the right place. I assume mods will be OK to sort it out for me if I have done this incorrectly? Thank you)
  8. FreakZoneGames

    Doom: Annihilation update

    Cause we all had such pride in spending our free time talking on forums about a 26 year old violent video game before that... :P Why care about what other people think of your interests? There are dudes out there in their 30s who dedicate most of their free time to My Little Pony. Power to 'em. Have fun. I'm not gonna think any less or more of them based on a movie and if I did, who gives a shit? :P
  9. FreakZoneGames

    Doom: Annihilation update

    I'd say people looked WAY too far into that id Software tweet. Still, I have a couple of thoughts on this. Why straight-to-video? I do have a bit of a theory on that. Well, a couple actually. I mean mainly I think it's that Universal have the license but can't see it being a big hitter, so they want to use it but not try to sell it mainstream...which I'm not sure why more people aren't happy about? When you try to make Doom appeal to a massive audience you get the 2005 film. The thing I find interesting about all this is the response to the fact that it's going direct to home video/digital purchase and not direct to a streaming service. Direct-to-Netflix, for example, is really common these days and usually isn't seen as a bad thing, but "direct-to-video" still has its bad rep. Direct-to-Netflix would have avoided those connotations. BUT my other theory is that Universal's DOOM license may have a time limit on it. It's not uncommon for a license to have a clause where it expires if the holder doesn't make use of it for a certain amount of time. An example is Fox's use of the Fantastic 4 license in the past. In the mid 90s they made a super low-budget straight-to-video Fantastic 4 movie (which actually never got released properly if I read correctly), purely to stop their license from expiring before they had the chance to do something more with it. Then they did those two theatrical ones, but again in 2014 or so they put out another movie, with a pretty terrible production history, but it was just handed to a director with a "do whatever you want with it" attitude so that they'd get something out before they lost the license again (I know that's not the full story but there's only so much detail I wanna go into with this). Point is with a valuable license like this, if it happens to have that kind of clause in it, it's not uncommon for the studio to put out something cheap as a means of holding onto the license in case they want to use it for something bigger later. That's a Jeanne d'Arc (Joan of Arc) reference, as was Joanna Dark's name in PD. It's a pretty common thing to do when you have a strong woman character.
  10. FreakZoneGames

    Doom 64 coming to PC and modern consoles?

    Most do have RF because it's still used for digital TV for non-satellite users. Tuning's a bit more awkward though and nobody wants to look at an N64 over RC on a modern-sized 4K TV, that stuff looks horrific. A step up from that is AV/Composite, which most modern TVs don't have, and even when they do (or you use a converter) it looks pretty awful. At the very least you want SCART (uncommon in the US) or S-Video, both of which tend to no longer appear as inputs in modern TVs. So you could get an adaptor, sure, but those tend to introduce lag from the upscaling, or you could go for a Framemeister or OSSC, which are both expensive and take up another power outlet, and since an unmoved N64 doesn't output RGB, even those won't be able to do much with the signal. There's the option for the N64 HDMI mod, once again it's expensive, and it's still a low res signal. I don't think it's a stretch to say a re-release of the game would be more convenient :P
  11. FreakZoneGames

    Doom 64 coming to PC and modern consoles?

    Yes I was around and playing N64 then, I am 33 😜 I’m saying it’s a pain to set up on a modern TV.
  12. FreakZoneGames

    Doom: Annihilation update

    Fun teaser. Better than the previous one which showed nothing. Practical Imp throwing CG fireball like a hadouken is both awesome and hilariously cheesy. Doom wouldn’t work for anything other than a corny B-movie, frankly (I doubt anybody putting a high budget into a Doom film and trying to take it super seriously would end up with anything much different to the 2005 film), I just hope it’s the gritty, grindhousey kind of B-movie and not the throwaway SyFy kind. I hope they go completely nuts with the gore and fucked up shit. That would explain why so little has been shown in the trailers, maybe the good stuff is all too graphic (or maybe there is no good stuff... but I can dream, Harold!)
  13. FreakZoneGames

    Digital Foundry's Technical Analysis of Doom 1-3 Release

    Exactly, it’s issues are mostly accumulative from prior ports. It’s still probably the most accurate console port we have though. I’m weird but I actually like the 16:10 aspect ratio, it feels better to me seeing pixel perfect sprites, like I got used to from Doom95, Doom Legacy and later the GBA version, and having the TV almost filled up is great. But I can see why some people are annoyed at that too. 35fps is how the original Doom runs but, yeah, monitors are 70Hz so it divides evenly with good frame timing, while TVs and consoles tend to do 60. An update just came out removing the mandatory sign in, however mine automatically signs in to the account I created after downloading, and I see no sign out option.
  14. FreakZoneGames

    Doom: Annihilation update

    Good post. This information is mostly news to me but it sounds good. I thought he 2005 movie was okay, disappointing but had merits, like the practical effects, Karl Urban, and some other fun things, but not what I hoped for. Me, I couldn’t care less about protagonist gender or whatever. The Doom Slayer is cool to play as for sure but to watch, I really don’t care, I’m more interested in the demons and hell stuff. As for budget, yeah I don’t care tbh, I like B-movies when they’re good, and a lower budget usually means more practical effects, which I like, trailer showed some kinda crappy acting but again, I really don’t care much, Doom doesn’t work unless it’s somewhat corny. The 2005 film’s biggest problems all came from the attempts to make it more serious and realistic(ish). Let’s go stupid with it. Might be fun.
  15. FreakZoneGames

    Looking for old PC Gamer UK Magazine

    I had a good look around but didn’t find it, there is somebody on Archive.org who uploaded a lot of PC Gamer scans (possibly not UK), if it’s the right magazine do a search on there and possibly contact the user who scanned them to see if they have that one?
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