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Baron Pampa

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Everything posted by Baron Pampa

  1. Baron Pampa

    Can't compile(Linux)

    Hi, I have trouble running Eternity. When using the AUR version it crashes before starting. The AUR git version also fails to compile. I've resorted to compiling directly from your repository, but I receive following error upon execution of the "cmake .." command: CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: SDL2_NET_INCLUDE_DIR [Lot of lines which go like "used as include directory in directory XYZ] SDL2_NET_LIBRARY linked by target "eternity" in directory /home/brzegorz/Builds/eternity/source -- Configuring incomplete, errors occurred! I'm using Arch Linux on A10-6800K CPU. In the attachement you can find the CMakeOutput.log. CMakeOutput.zip
  2. Baron Pampa

    Can't compile(Linux)

    the -git AUR package still doesn't compile, although with adifferent error: [ 97%] Building CXX object source/CMakeFiles/eternity.dir/sdl/i_pcsound.cpp.o /var/cache/private/pikaur/build/eternity-engine-git/src/eternity/source/sdl/i_pcsound.cpp: In function ‘void PCSound_Mix_Callback(void*, Uint8*, int)’: /var/cache/private/pikaur/build/eternity-engine-git/src/eternity/source/sdl/i_pcsound.cpp:165:24: error: static assertion failed: PCSound_Mix_Callback called with incompatible template parameter 165 | static_assert(false, "PCSound_Mix_Callback called with incompatible template parameter"); | ^~~~~ make[2]: *** [source/CMakeFiles/eternity.dir/build.make:3235: source/CMakeFiles/eternity.dir/sdl/i_pcsound.cpp.o] Error 1 make[1]: *** [CMakeFiles/Makefile2:414: source/CMakeFiles/eternity.dir/all] Error 2 make: *** [Makefile:152: all] Error 2 ==> ERROR: A failure occurred in build() The normal package builds correctly, but there's no music.
  3. Baron Pampa

    Can't compile(Linux)

    [eternity]$ git submodule init Submodule 'adlmidi' (https://github.com/Wohlstand/libADLMIDI/) registered for path 'adlmidi' ... [build]$ cmake .. ... CMake Error at CMakeLists.txt:34 (message): adlmidi not found. Please install adlmidi submodule. Sorry, I forgot to paste the messages :). Moreover, adlmidi directory is still empty after submodule init.
  4. Baron Pampa

    Nice graphical mods recommendations

    Which graphical mods do you like to use with your source port? Personally, I can recommend three mods for GZdoom: SpriteShadow - Introduces shadows for the monsters. I haven't heard much of it, but I really like the nonintrusive improvement. The cacodemons are particularly good with this mod. Link: https://forum.zdoom.org/viewtopic.php?t=54992 Droplets - Famous one, improves blood. Link: https://forum.zdoom.org/viewtopic.php?t=46509 Tilt++ - View tilting when moving. Defaults are a bit aggressive, but I like the effect after tuning the settings down. SmoothDoom is a mod I'd like to like. After using it for some time some minor annoyances got too annoying: muzzle flash looking like it's sucked inside the gun, excessive use of blood etc. I'd also love to see a vanilla-friendly sprite improvement, but I haven't found anything better than vanilla sprites.
  5. Baron Pampa

    Can't compile(Linux)

    "git submodule init" registers the adlmidi, but the cmake still fails. Btw. thank you for your time :)
  6. Baron Pampa

    WADs where "graphics/atmosphere >> gameplay" is the standard.

    I wholeheartedly recommend https://www.doomworld.com/idgames/levels/doom2/Ports/0-9/5l1c It's light on combat, and features a gorgeus city to explore.
  7. Baron Pampa

    Can't compile(Linux)

    I've made a pull and situation got even worse: cmake doesn't finish because it can't find libADLMIDI, regardless of whether I have it or not. eternity/adlmidi is an empty directory for me. Just a thought...my libADLMIDI resides inside /usr/lib. Do I understand correctly that you expect that the contents of libADLMIDI repo be inside eternity/adlmidi?? I've tried cloning it there, but it doesn't help. Either way, after making a git clone/git pull, eternity/adlmidi is an empty directory.
  8. Baron Pampa

    Let's build your ideal map.

    I wanted to start a topic like that, out of curiosity. For me, it's all about the atmosphere. I don't mind challenging combat, and I don't mind when it's a breeze. I want to feel something while playing - whether positive or negative. I think that maps which achieve that effect combine good visuals, music and some kind of a "story" behind the map/campaign. Doom 1 is good in that regard - it's meaningful in it's journey to hell, and mentally exhausting in a good way. Ancient Aliens is light, fun and arcade'y, though difficult combat can be distracting from it's excellent theme and aesthetics. I've only played ~10-20 wads until now, but the one I liked the most is 5till L1 Complex by @Lainos. Personal award for the crushing feeling of loneliness and sadness.
  9. Baron Pampa

    Can't compile(Linux)

    /usr/bin/ld: cannot find -lADLMIDI_static I've checked both AUR and manually installed adlmidi from https://github.com/Wohlstand/libADLMIDI. cmake throws this warning: CMake Warning (dev) at CMakeLists.txt:326 (ADD_SUBDIRECTORY): The source directory /home/brzegorz/Builds/eternity/adlmidi does not contain a CMakeLists.txt file. CMake does not support this case but it used to work accidentally and is being allowed for compatibility. Policy CMP0014 is not set: Input directories must have CMakeLists.txt. Run "cmake --help-policy CMP0014" for policy details. Use the cmake_policy command to set the policy and suppress this warning. EDIT: Thanks for help with the SDL. Installing sdl2 helped with the cmake phase. EDIT: I've noticed that the output of libadlmidi "make install" states: Install the project... -- Install configuration: "Release" -- Up-to-date: /usr/local/lib/libADLMIDI.a -- Up-to-date: /usr/local/include/adlmidi.h -- Up-to-date: /usr/local/include/adlmidi.hpp -- Up-to-date: /usr/local/lib/pkgconfig/libADLMIDI.pc Shouldn't eternity engine link adlmidi instead of ADLMIDI_static? EDIT: I've copied libADLMIDI.a as libADLMIDI_static.a and Eternity compiled. I've played through few maps and everything seems to be all right.