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johnboy3434

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About johnboy3434

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  1. johnboy3434

    Do you think any of the Doom games overstay their welcome?

    That's how I meant the topic to be: 100% kills, items, and secrets on each map (when possible). Just about everyone answering just went with the idea of merely beating the game, though.
  2. johnboy3434

    Do you think any of the Doom games overstay their welcome?

    If there's anyone here who's actually 100%'d all of "Maximum Doom" (or as close to 100% as the subpar level design will allow), I'd love to hear about how soul-crushing the experience was.
  3. *sings* "A billion-demon orgy in an ocean of whip creeeeaaam..."
  4. So not only could Id sue them for breaching the ToS, but theoretically the original map-makers could also sue them if the included maps had a "no commercial distribution" clause in the legal disclaimers of their TXT files. And yet it seems no one ever did. Not enough money to be made, I guess.
  5. That doesn't really address the question at all. Selling mods without licensing permission from Id was and still is against the game's terms of service, and while some projects found a way around the rules like I said, D!Zone was in clear violation of it.
  6. According to information found in another thread I started and extra reading elsewhere, the only "unofficial" commercial add-ons to the Doom games that actually paid Id for the necessary license were Hacx, Hell to Pay, and Perdition's Gate. Other releases, like Lost Episodes of Doom and (much later) John Romero's own Sigil, got around the commercial licensing fee by including the actual game content as merely a free bonus to some other product (specifically a map-building guide/walkthrough and a Buckethead soundtrack, respectively). But D!Zone and other assorted map packs don't have that defense. They were clearly selling files as add-ons to the Doom games, and nothing else. And Id personnel have gone on record that they weren't happy about it. So... why didn't they pursue legal action?
  7. johnboy3434

    Do you think any of the Doom games overstay their welcome?

    I'm loving all these answers. It's nice to see a fandom that isn't completely blinded to its favorite franchise's potential flaws. Note, however, that per what I said in the OP regarding expansions, the original game means Ultimate Doom, and Doom II includes the initial release, Master Levels, and "No Rest for the Living". So if the original release starts feeling overly long, I can only imagine how you may feel when the game's length is almost doubled. Likewise, Final Doom is to be treated as a single 64-level package rather than separated into "Evilution" and "Plutonia Experiment", and Doom 3 includes Resurrection of Evil and "The Lost Mission".
  8. Let's say you're trying to 100% a particular Doom game. Is there a game in the series that you think you would get completely fed up with by the time you finished? Maybe there's just not enough variety to last quite that long. Maybe the difficulty sucks the fun out of things before you can finally overcome it. Point is, when you finally put down the controller for the last time, you're less proud of yourself for beating it and more glad that it's all over. Do you have this experience with any particular game in the series? Just to clarify, 100% includes any expansions released later. However, for sanity's sake, let's not count the "Maximum Doom" levels or else 100%ing either of the first two games would become an endless nightmare.
  9. johnboy3434

    Angry Video Game Nerd: Chex Quest

    Well, Doom is a very important franchise in the history of video games, with a high profile even during its "dark age" from 2004 to 2016. I personally only started playing with the series less than a month ago, but I've been aware of its presence ever since I was a kid in the mid-90s.
  10. According to the votes of the users on GameFAQs, this is how the Doom games rank in difficulty on a scale of one to five, with five being the hardest: 1.) Final Doom - 3.78 2.) Doom 64 - 3.71 3.) Doom (2016) - 3.42 4.) Doom II - 3.39 5.) Doom (1993) - 3.31 6.) Doom 3 - 3.15 For reference, a difficulty rating of three is considered "perfect" difficulty, neither easy nor hard. The games not included in this list (namely: RPG, Resurrection, II RPG, and VFR) don't have enough votes to establish a solid consensus, but the votes that they do have give them ratings of 2.96, 3.14, 3.20, and 3.24, respectively. Do you agree with this ranking, or do you think the games need to be shuffled around a bit? In your judgment, take the "complete" version of each game into consideration. In other words, "Thy Flesh Consumed" included with the original, Master Levels and "No Rest for the Living" included with Doom II, Resurrection of Evil and "Lost Mission" included with Doom 3, and the three multiplayer DLCs with the 2016 game.
  11. I absolutely adore the idea that Id took the license payment in the form of soft drinks. That's some pure, wholesome small-business shit right there.
  12. "Evilution" was the only reason for Final Doom? Odd, since fans seem to hold "Plutonia Experiment" in much higher regard. Sucks that he didn't answer the entire question. So, as it stands, it appears that Hacx, Hell to Pay, Perdition's Gate, and "Kick Attack!" were the only licensed third-party projects, then.
  13. Hmm, what about The Lost Episodes of Doom? Is there any indication that they had Id's license? It seems like there should have been legal issues with them using "Doom" in the title otherwise, but then what do I know?
  14. According to the Doom Fandom wiki, the otherwise unofficial Doom II expansion/total conversion Hacx: Twitch 'n Kill was released with Id Software's blessing after the developer Banjo Software paid Id for a "limited add-on license". I wasn't aware that any of the myriad non-Id episode/level packs released for sale actually paid for the right to do so, and now I'm wondering if Hacx was the only one. Anybody here with encyclopedic knowledge of old Doom releases want to share some knowledge?
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