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About TravyB

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  1. Got another one for ya. I've always tested it with compatibility set to Doom (strict)
  2. Glad you liked it! :) Yeah, I was hoping people would see the launcher soon after they arrive back at the base but I guess it's a bit too high up to be easily seen, even if you did almost fly right into it and just barely missed lol I have an idea of how that could be fixed, though that would be easier if it was more of a night scene. I like to pop up here and there with something I've been working on, assuming I've had a chance to finish anything lol
  3. I'm back with yet another spooky map that I spent far too much time on lol Play it with GZDoom, it's in UDMF format but that's only because of the scripting I used, there's no lighting or fog effects and such. As ever, I'd recommend you play it with the software renderer. Be sure to let me know what you think! v1.1 - I made the rocket launcher all around easier to see and obtain Screenshots Download SerenityNow.zip SerenityNowv1.1.zip
  4. TravyB

    GZDoom Builder Map projects

    I use it but my computer doesn't have OpenGL compatibility or whatever :\
  5. TravyB

    vorpal's 2020 wad picks from the community

    Big thanks for the shoutout, I appreciate that. Being Trapped is Hell is easily my best map so far, I think, so glad you enjoyed it :)
  6. Im glad you were able to make sense of that Frankenstein of a marble room lol Thanks again, mate.
  7. Thank you so much, this works wonderfully. I really appreciate it, Aurelius. I wasn't even aware the step thing was a thing.
  8. It's going to sort of be a sequel to this, if only in spirit. @Austinado gave me the idea to do a whole episode based around the aesthetic, so this might interest you as well.
  9. Thanks, I'm glad you liked it. The second armor is there mostly because I didn't want anyone to get scammed right at the end of a somewhat lengthy map, and to kinda boost your defense a bit for the start of the next map should you be playing straight through. Maybe it is a bit more lenient than I thought but in my testing I found it easy to get screwed over by the archvile resurrecting so many hitscan, though with that said that was before I changed a bunch of them to imps so I may need to look into that.
  10. I'm working on a spooky, difficult episode for Doom II and now that the first (though it will likely be the 2nd or 3rd) map is done I was hoping you guys would tell me what you think. It's in UDMF format but outside of scripting stuff it's pretty vanilla. This is actually the most work I've put into a single map so far and has a lot of edited textures that I've been working on. I made a conscious effort to create something more vertically minded since most of my other maps lack a bit of that. Other than choosing some music and implementing difficulty settings (only UV so far) this map is completely done. As ever with my maps, it's going to look infinitely better with the software rendered or (just use the SW...) the GL sector light mode set to DARK. I'll keep it short and sweet for now till I get another map or two done, hopefully much quicker than it took me to complete this behemoth. Enjoy. https://www.dropbox.com/s/mmypp32srhdl2fj/CreepyResource.wad?dl=0 Screenshots
  11. TravyB

    A wad for Embers of Armageddon

    It's a game made by a bunch of stoners and a Mormon guy. I can't play the wad because my crap computer can only run up to GZDoom 3.7.1. Oh well.
  12. I didn't realize that generalized actions weren't able to be used, all the limitations of this or that thing at this or that comp lvl still confuse the hell out of me lol Will I have to try and change them, @Doomkid?
  13. I think I broke something... wtfm8-2.zip Happened while using the UV+ wad with GZDoom.