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About HeadshotTAS

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  1. HeadshotTAS

    Miscellaneous demos (part 3)

    Deathless E1M1 UV-Speed in 0:09 E1M4 UV-Speed in 0:21 E2M5 UV-Speed in 0:30 dl11-009.zip dl14-021.zip dl25-030.zip
  2. HeadshotTAS

    New Scythe 2b Demos [-complevel 2]

    MAP02 UV-Speed in 0:29 MAP04 UV-Speed in 0:22 s202-029.zip s204-022.zip
  3. HeadshotTAS

    TAS (tool-assisted) demos: part 2

    Community Chest 4 MAP01 UV-Speed TAS in 0:20 c401-020TAS.zip
  4. I'm not personally interested in doing anything like that, but if somebody else wanted to make a commentary styled video about this, then they're certainly free to do so. I'd even be willing to help if necessary.
  5. Hey everyone. For the last few years, I've been doing in-depth research and analysis of Doom 64 in order to uncover as much knowledge about the game as possible, seeing as it's the least popular and least well-researched game in the series. I've made a full-game TAS in that time, and I was also the one to discover the credits warp in The Lair, effectively cutting the game's any% speedrun in half. Over all of that time, though, I've amassed a wealth of obscure knowledge about the game that has seen little to no documentation anywhere, much of it useless for speedrunning but still very much notable in one way or another, which is why I've decided to share it on this forum. The description of the video timestamps each individual observation and briefly describes what's happening with each one. I hope you enjoy this video!