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What are the most strangely titled pieces of media you can think of?
DSC replied to DogsRNice's topic in Everything Else
That one's intentional and actually a very clever pun. In the box art, the second "Live" in the title is rendered backwards... And "live" backwards is... Well I think you figured it out already. -
Pendulum WIP (11/32 maps) [Boom Compatible]
DSC replied to Matthias (LiquidDoom)'s topic in WAD Releases & Development
That was the first thing that came to mind when I saw the level name, but I guessed it was just a coincidence. Nice to see its really where the name came from! By the way, a little fun fact: The Doors also have an album titled Waiting For The Sun, and, funnily enough, their song of the same name is not on that album (its on Morrison Hotel instead). -
https://www.doomworld.com/forum/post/2446337
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I'll be honest, I have zero interest in this game and I don't really care about it at all. However, there is this random guy that threw an huge tantrum over the smallest most innocuous detail ever in this game, and watching the entire Internet clown on him has been really funny and entertaining.
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Did ponies use to be banned on doomworld?
DSC replied to natashanightmare's topic in Everything Else
Going to second what Zulk said: this is indeed the entire Internet in a nutshell. Sometimes its hard not to wish for some brain bleach the moment you get across shit like this... -
I love the anti-scammer sphere of YouTube, they're so fun to watch! I'll never forget the guy that went to a center and delivered a bunch of packages with cockroaches and mice:
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netflix animated film Nimona has doom door opening sound effect!
DSC replied to Waffendoomer's topic in Doom General
I've heard the sound effect for the IOS spawning the cubes nearly a dozen times by now in other media. -
Personally, I have conflicting views. On one hand, I think its a pretty entertaining place. Lots of stuff and trivia to learn about, and if the writer of the page has a good sense of humor the articles themselves can also be very funny. But I'll be completely honest: I do also think it had a large negative impact in the world of media criticism on the internet, along with CinemaSins. Its supposed to be a silly website, there's no point in taking it so seriously like some do, as if it was the Bible of storytelling itself. I feel like it has reduced that art to something among the likeness of building blocks and checklists, taking all the nuance out of the picture. I don't really know how to express my thoughts properly, but I hope what I'm trying to say is still understandable enough.
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Oh, I remember that one! Very original and creative premise even in this day and age, more than 20 years after its release. You see, and I hope you don't take it the wrong way, but to many new players fighting games are a bit stale, in the sense nearly all of them have their mechanics originating in Street Fighter 2 (obviously each one has its nuances, but to newbies they are imperceptible). But games like BB (or that turn based TAS-like one I mentioned in a previous comment) bring a lot of freshness and innovation into the scene, and for attracting new blood I think they could be incredibly beneficial for the community at large.
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Yeah, I've heard SS is a good place to start for beginners because it focus more on spacing and execution. I guess its a good place to start.
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I'm very surprised: I've always had the idea that the fighting game community was extremely toxic and unfriendly. Well, guess I can't judge an entire group of people based on a few idiots from Reddit and YT. The training modes were indeed were I had the most fun playing those kinds of games. Just screwing around, trying to get a feel of the game and seeing if I could pull off any special moves, it was pretty entertaining. Still though, wouldn't having another person try and teach you the basics be the better option? There is only so much you can do in those modes when you're just starting out. It seems you get the most out of them when you are already quite experienced yourself. Dude, no freaking way... I once saw a comment on YT describing an hypothetical game that could be used to teach fighting game skills to newbies, and what they described was exactly like what you are talking about. Talk about predicting the future! About the game itself: it sounds very interesting, I might check it out later. Yeah, it indeed is the huge amount of options you have that screws with me. Like, take a look at Street Fighter. In that one there's six different buttons for attacking, and the attacks themselves also change if you're crouching or jumping. Add the specials on top of that and to me it just becomes too much to track. What attacks should I use in what situations? Even in games with fewer buttons I'm still left not knowing what to do. Smash is very different from traditional games because of its focus on platforming and knocking away opponents off stage, giving you much more freedom to move around as much as you want. Not to mention, the controls are simplified too. Sorry, but I can't say I've ever had much interest in hack 'n slash games myself.
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Fighting games have interested me for a long time now. I find the idea very appealing, in theory they should be a great deal of fun, especially with friends. I've tried them out again and again, but every time I end up just not quite "getting" it. They just don't feel right or natural to me... Its hard to explain. When I played Doom or Mega Man for the first time I obviously struggled, but I don't ever remember being out of sync with the game. Is it because fighting games just naturally require a giant amount of effort before they get fun to play? Or is it just a "me" thing and they just aren't my thing? I just want to ask everybody, did you struggle like me trying to play those games too? And, if you're a regular player of this genre, how hard was it to learn how to enjoy it, and how should I approach them to get the same out of them? PS: I did fare better with Smash, but its so different from the "regular" kind of fighting games that I don't really think it matters.
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Charles Martinet stepping down as voice of Mario
DSC replied to Spooner5020's topic in Everything Else
Nobody lives forever, it was only inevitable for him to step down after so many years. The man has already done enough for millions of people around the world, and its good to see him get a well-deserved rest. -
"Losing a billion dollars and become the laughing stock of the internet to own the libs 😎"
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I was taking a look at the original "Elon Musk buys Twitter" thread, and I must say I had a good laugh at how shit the very first reply has aged: