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Frognar101

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Everything posted by Frognar101

  1. I'm fairly new to building mods for Doom 2, and I am using Doom Builder2. I Have a map in the works right now, but I would like to have a custom mugshot animation to replace the stock doom guy ones, as well as create a new HUD design. I'm assuming ill need to put my map wad into Slade, and mess with something in there, I just don't know what to look for. Thanks!
  2. trying to get an SMG weapon into my map, im able to put the "thing" onto my grid of my level, but when i go to test the level, GZ gives me this message: Script error, "New Map - HF.wad:DECORATE" line 1: Expected '{' but got ':' instead. what am i doing wrong? here is the decorate script: Actor SMG 15000 : weapon { Scale 0.4 decal Bulletchip Weapon.SelectionOrder 500 Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "Now I have a machine gun..." Weapon.AmmoType "Clip" Weapon.AmmoGive 10 Weapon.AmmoUse 1 Weapon.Kickback 150 AttackSound "SMGFIRE" States { Spawn: SMG0 A 1 Loop Select: SMG1 A 1 A_RAISE NULL AA 0 A_RAISE Loop Deselect: SMG1 A 1 A_LOWER NULL AA 0 A_LOWER Loop Ready: SMG1 A 1 A_WeaponReady loop Fire: SMG1 B 1 BRIGHT A_FireBullets(0,0,1,5,"BulletPuff",1) SMG1 C 1 BRIGHT SMG1 A 2 Goto Ready } } Actor DoubleSMG : weapon { Scale 0.4 decal Bulletchip Weapon.SelectionOrder 500 Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "You got a SMG!!" Weapon.AmmoType "Clip" Weapon.AmmoGive 10 Weapon.AmmoUse 1 Weapon.Kickback 150 AttackSound "SMGFIRE" States { Spawn: SMG0 A 1 Loop Select: SMG2 A 1 A_RAISE NULL AA 0 A_RAISE Loop Deselect: SMG2 A 1 A_LOWER NULL AA 0 A_LOWER Loop Ready: SMG2 A 1 A_WeaponReady loop Fire: SMG2 B 1 BRIGHT A_FireBullets(0,0,1,5,"BulletPuff",1) SMG2 CA 1 BRIGHT SMG2 D 1 BRIGHT A_FireBullets(0,0,1,5,"BulletPuff",1) SMG2 EA 1 BRIGHT Goto Ready } } ACTOR SMGGenerator : CustomInventory { \+FLOORCLIP +AUTOACTIVATE Scale 0.4 Inventory.MaxAmount 2 Inventory.PickupSound "misc/w_pkup" Inventory.PickupMessage "You got a SMG" States { Spawn: SMG0 A -1 LOOP Pickup: TNT1 A 0 A_JumpIfInventory("DoubleSMG", 1, 8) TNT1 A 0 A_JumpIfInventory("SMG", 1, 4) TNT1 A 0 A_JumpIfInventory("SMGGenerator", 2, 6) TNT1 A 0 A_GiveInventory("SMG", 1) TNT1 A 0 A_SelectWeapon("SMG") Stop TNT1 A 0 A_TakeInventory("SMG", 1) TNT1 A 0 A_GiveInventory("DoubleSMG", 1) TNT1 A 0 A_SelectWeapon("DoubleSMG") Stop TNT1 A 0 A_TakeInventory("SMGGenerator", 1) TNT1 A 0 A_GiveInventory("Clip", 12) Stop } }
  3. awesome, that worked! thanks guys. Still learning the program so i appreciate yall answering my questions!
  4. Pardon my ignorance, I don't understand what you're recommending I fix
  5. Frognar101

    How to turn IWAD into PWAD?

    I was trying to use Slade for the first time last night, but I couldn’t figure out how to turn my doom 2 iwad into a pwad. Any help?
  6. Frognar101

    How to turn IWAD into PWAD?

    Oh okay that makes more sense. Do you know of any video tutorials that can take me through the steps of doing this?
  7. Frognar101

    How to turn IWAD into PWAD?

    Well I was looking it up last night and it said in order to make mods you have to have it as a pwad. But again, I’m new to all of this so I’m still learning
  8. Hey everyone, I am trying to make a Judge Dredd game, but in the style of Doom. I am new to modding, and I am trying to figure out how to make pretty much a new game. new weapons, sprites, audio clips, maps, and some new gameplay mechanics. But like i said, I'm new to it, and don't know where to start. any advice?
  9. Hey everyone, new to the group and to modding doom. I recently got a PC, and naturally, the first thing I did was Instal doom and brutal doom. While playing it, I thought to myself, I wonder if there is a judge dredd doom mod. After a quick search, I found out that it is nowhere to be found. I then started to look into what kind of work goes into making a doom mod with custom sprites, animations, some new gameplay mechanics and new audio clips. And holy shit, it’s overwhelming. So I’m reaching out to reddit for some help from the community. If enough people are interested we can start a discord and work on this project together, because I would love to see “DREDD 3D” come to life. I have a lot of details of what I want already decided, it’s just a matter of discussing and creating now. I’m always open to new ideas too.
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