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Xcel '99

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About Xcel '99

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  1. Ah, I see. I feel somewhat dumb not having realized the problem. I did, at some point, suspect the possibility that it had to do with texture height, but I wasn't entirely aware of how DOOM rendered textures. Anyways, thanks for the quick response.
  2. Hello, everyone. I am here and have this odd issue with a texture. I didn't want to have to make a post to ask for help, but I couldn't really find anything about on any wiki (maybe I just missed something), and couldn't find any other post, so here I am: While editing a map, I wanted to make a few sector cross on a wall to make a corridor look somewhat less bland, and when I booted up the map in Chocolate DOOM (because I wanted it to be vanilla compatible), I noticed these odd gray pixels along the textures. Is it because of the facewall texture? An alignment issue? Would I just have to be forced into using a different texture? Help appreciated, thank you. (Screenshots taken from Chocolate DOOM)
  3. I should also mention running even the original wad I had through dosbox came up with "This version of DOOM has been modified" alert.
  4. Alright, so... I was playing Final DOOM, I got to the Pharaoh level and noticed the key I needed was flagged as "Multiplayer". And, I didn't like the idea of having to just play with a separate PWAD that fixed the problem as I would need a new save to accommodate that. I opened TNT.wad in a Hex editor and changed "IWAD" to "PWAD", and then copied the edited data to TNT.wad, then saved it in Slade, opened it again in the Hex Editor to change it back to an IWAD, then saved the file. However, despite making an unedited backup in a different folder before doing this, the backup I have has also seemed to have retained the changes I made. I even tried reacquiring an untampered wad from Steam, but it comes with the changes still. Why is this? Chocolate DOOM also doesn't seem to register the changes to the yellow key, but does pickup the skybox change.