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Xaser

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Everything posted by Xaser

  1. Just a heads-up, Boom has been superseded by MBF21, which has some handy new tools, is backwards-compatible with Boom, and is supported by all the modern UMAPINFO-supporting ports, so it's a direct upgrade that's easy to slot in. I'd suggest switching to that rather than target an out-of-date featureset.
  2. Dropping by to do my usual evangelism :P -- There's no reason to stick to Boom/CL9 these days, since dsda-doom and its contemporaries all support MBF21 -- it's got everything Boom has and then some (the new block player and block land monster flags in particular are very damn useful), and it's backwards-compatible with Boom so folks who have already submitted a cl9 map (or don't find a use for any of the new stuff) don't have to convert anything. Win-win. :P Since there's a comment in the OP about not necessarily sticking to exactly 32 maps, y'all might already have UMAPINFO on your radar, but if not, definitely check that out too.
  3. Back to Saturn X Episode 3: Instructions to the Rusty Time Machine I Can't Believe It's Not Vaporware! This work-in-progress third installment in the Back to Saturn X series (a vanilla-compatible hyper-megawad, for those not in the know) takes place not on the titular Saturn X, but on the other side of a portal that leads... Somewhere Else. What horrors await? Take a peek beyond the veil... BTSX E3: Coming Soon to a fast-food restaurant greasy diner near you! New screenshots from June 2023: [link] 5-map preview build from August 2023: [link]
  4. Xaser

    thoughts on The Doom Awards™

    People often underestimate just how much time, effort, and skill go into making the Cacowards what it is. This whole ordeal is a fine example of what happens if you half-ass it.
  5. I'm pretty sure all of Heartland's weapons can be made in MBF21 DEHACKED now (though you'd have to axe either the single or double variant of the SMGs/pistols). Good luck remaking the maps without portals, though. :P
  6. Welcome to the future, Agent. Vesper is a shiny new weapon mod for MBF21, showcasing a full arsenal of high-tech & demonic weaponry that'll make you say "I can't believe it's not GZDoom!" Built using pure DEHACKED, with a little help from DoomTools, it doubles as both a feature demonstration and a standalone weapon pack to use with your favorite maps. Blast 'em away with plasma shotguns, acid grenades, and heat-seeking blood sprayers! Downloads & Links Current release: v1.0.0 -- released 2022-01-02 Dropbox Mirror Release Archive Git Repo Project Homepage, hosted by Hellforge Studios as part of Doomforge Supported Ports dsda-doom Woof! Odamex Eternity (devbuilds only at time of writing) GZDoom (v4.8.2 or higher) DelphiDoom ...More to come! Gameplay Reel: Big thanks to @rd. for putting this together! Watch the mod played by someone who actually knows how to play the game! ;P Obligatory Weapon Previews: Blunderbuss: A highly-portable plasma shotgun. For when buckshot just won't do (which, coincidentally, is always). Nox Launcher: Break-action delivery device for specially-formulated anti-demon Nox Grenades. Bring a spare pair of lungs. And more! Download the dang mod already and check 'em out! Screamshots Click for fullscreen versions. Also yep, that's Proper Valiant, Sunlust, and Eviternity, showin' off the DEHACKED compatibility. Word. How the hell does any of this work? Some geeky details: This is all done with with DEHACKED, and these gifs were taken with dsda-doom. The secret sauce is in the MBF21 spec: there's a whole host of new weapon codepointers that let you do all sorts of fancy business, and combined with DEHEXTRA's ability to have virtually-unlimited* states, it's now possible to do incredibly advanced weapon & monster logic without making the leap to an advanced port (i.e. GZD or EE). The "Boom" family of ports is no longer stuck in the stone age. :D If you're wondering how all this works behind the hood, or want to learn how to build an MBF21 project of your own, check out the GitHub project for the mod. It contains the full source used to build the WAD with DoomTools, including source for the incredibly-powerful DECOHack, which is the key to making all this fancy 21st-century DEHACKED stuff possible. If you've ever written a line of DECORATE or ZScript, you'll feel right at home. [*yeah, there's DSDHacked which has literally-unlimited states, but it may be a while before all relevant ports support it, so Vesper targets the 'lesser' of the two specs for now.] OBLIGATORY FAQ: Q: What port do I need to run this? A: Any port that supports MBF21, though dsda-doom is the primary target. See the list at the top -- everything else is swim-at-your-own-risk. Q: Does this project feature new maps? A: Not yet, just plug in your favorite mapset and have fun. Maybe if this takes off, I'll start up a Vesper mapset project or somethin', but let's not get ahead of ourselves. :P Q: Does this project feature new monsters? A: Nope, just guns. For now. ;) Q: Hey, the mod's busted in GZDoom! A: GZDoom's MBF21 support isn't complete just yet, and the mod doesn't work in GZD at the time of writing. It'll support it before too long, I imagine, once the kinks are all worked out. Q: The mod isn't working in [some other port x]! A: In this case, you're probably best off seeking help from the port developer. Vesper is written using spec-compliant MBF21 features, but since the standard is so new, it's more likely that there are going to be bugs with port-specific implementations of MBF21 features rather than anything wrong with the mod itself. Either way, it's best to start there, then we'll figure out afterward it turns out there's anything in the mod that needs fixing. OK that's it, now let's shoot some goddamn guns!!
  7. Xaser

    [v1.0.0] Vesper - MBF21 Showcase Mod

    Thanks for the report, sorry for the quick drive-by comment -- was posting from my phone in between Life Things(tm). :P
  8. Xaser

    [v1.0.0] Vesper - MBF21 Showcase Mod

    I haven't made any changes in this area, I'd bring this up in the dsda-doom thread.
  9. Xaser

    DSDA-Doom-compatible NOBLOOD monster

    Check out DECOHACK (and its sister tool doommake) -- works natively on Linux, and it lets you add flags on existing actors without needing to know the old ones (i.e. it will fill in the gaps for you when building the patch). Much more user friendly than trying to write a patch by hand (which is painful no matter how you slice it).
  10. Xaser

    A_FireOldBFG compatibility

    A_FireOldBFG has surprisingly good port compatibility -- it was introduced in MBF (complevel 11), which every modern "Boom-compatible" source port also supports. Did a quick search and it's present in DSDA-Doom, Woof, Eternity, GZDoom, and even OG PRBoom-Plus, to name a few, so you're good. That said, I gotta do my usual thing and also point at MBF21 if you haven't seen it yet, since it's got a ton of new DEHACKED features and is also supported in a wide range of ports. If you're looking at using the beta BFG codepointer for the sake of crafting something brand-new (i.e. not emulating the beta BFG exactly), there may be some other tools in the MBF21 kit that may work a bit better. If you end up going that route but still want the beta BFG's bouncing behavior, adding MBF's "BOUNCES" flag (along with "MISSILE") will do the trick. [EDIT] If you're looking to do a 1:1 beta BFG emulation, you'll need to modify the weapon states a bit too (i.e. call A_FireOldBFG several times over many frames, instead of just the once) -- the ZDoom wiki has the state sequence, as a handy reference.
  11. See title. What's one (or two or more) mapper(s) you'd love to see make a surprise return to Doom? I'm sure Erik Alm is gonna dominate the thread eventually, but my "Vote" (for the moment) goes to Malcolm Sailor. His maps are claustrophobia incarnate and I wanna see what kind of madness a Chord 4 would conjure up. ;) (Fun side note: my answer to this question used to be "that mysterious fellow who made end1.wad" but then it happened, in the coolest possible way. :P )
  12. The latest common cross-port standard is a thing called MBF21 -- it's a Boom successor, and is supported by the vast majority of commonly-used source ports. I would highly suggest starting here -- going any "lower" is just limiting yourself for no reason, unless you wanna target pure vanilla Doom (not recommended for newcomers, it's hard :P ). Also check out UMAPINFO while you're in the neighborhood -- it's a very important feature that's also supported by the same family of source ports as MBF21. Just a heads-up, the best answer to "hey what common format do I start with?" used to be Boom, so you'll still see a lot of posts/articles/etc recommending it, but these answers are all out of date, without exception. MBF21 is rather new -- the 21 stands for 2021 -- so common knowledge is still catching up with the present day. For nodes, use ZDBSP -- that gives the best results for maps that aren't aiming to run under vanilla limits (zokumbsp is the best option in those cases).
  13. Xaser

    gzdoom jumpTics / delay removal

    This is sort of a slant answer since it's not a standalone mod (yet? ;), but I overhauled the jump physics in Adventures of Square to be friendlier in general (remove the delay, add a bit of "coyote time", and some other related platformer feel-good-ness). May be worth taking a look at that and yoinking the code out of the player definition... or remind me this afternoon and I'll do it. Been meaning to, just forgot. :P
  14. Xaser

    Do you strafe run to the left or to the right?

    I tend to straferun in whichever direction allows me to most efficiently collide with a rocket.
  15. Cacowards have been given to projects in a "near-final beta" state many times before. This isn't anything new.
  16. Xaser

    2023 Cacowards

    Huge Congrats to all the winners, mentionees, and other associated purveyors of chaos. Here's to another 30 years.
  17. The unkillable-ghosts thing is probably because the A_RadiusDamage call is dealing damage to the FamineSoul itself, making it randomly jump to the Pain state. Try giving it the NORADIUSDMG flag -- or if you want the explosions to be able to kill other FamineSouls nearby (i.e. to set off a fun chain reaction), use A_AddFlags to give NORADIUSDMG in the death state just before calling A_RadiusDamage. That should fix that up.
  18. Xaser

    PRAGMATICON [COMMUNITY MEGAWAD]

    @OP, you should probably show something of your own first -- you just signed up to the boards today and have 3 posts, and no other social media presence that I can see -- how do we know you're capable of successfully running a community project? It's way tougher than it looks.
  19. Xaser

    A question about doom 64 ex

    The rerelease is essentially an improved, more feature-complete version of Doom64 EX, not the other way around like how PC Doom sourceports tend to work. Nowadays you typically only want to reach for ye olde EX if there's no other option (e.g. trying to run an old mod/map or somesuch).
  20. Xaser

    DOOM: All Over Again / Episode 1

    Truecolor (i.e. non-paletted) graphics aren't something the original games support -- they work in GZDoom and a few other ports, but not Crispy, etc.
  21. Xaser

    DOOM: All Over Again / Episode 1

    Did you convert those graphics from PNG over to Doom Patch format? If not, that would explain the intermission screen crash, since INTERPIC is one of the lumps in question.
  22. Xaser

    Share Your Sprites!

    This thread is for people to show off the cool stuff they've made -- putting requests in the middle will just clutter it up.
  23. Damn! I'm getting too predictable. :P Thanks to you for helping push forward all the cool new tech (and making some damn good maps in the process ;) -- y'all are doing the real work here, I'm just a messenger.
  24. Nice to see this using episodes and secret maps (hell yeah), though I gotta at least pitch MBF21 as the target map format -- it's got a couple of line and sector specials that will really come in handy for some of the map themes (e.g. void-city would benefit a ton from insta-death sectors and the "block land monsters" line), it's a superset of Boom so folks aren't absolutely-required to use all the new tools (i.e. they're not locked out of making something in the config they're used to using), and it should already be available to all the mainline ports that support UMAPINFO and Boom. Easy upgrade.
  25. Xaser

    Which musicians have you seen live?

    All of them, so far. Haven't seen a dead one yet.
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