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Mad Dal 85

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About Mad Dal 85

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    Autistic

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  1. Mad Dal 85

    Hell's Archies

    This is a single Doom II map wad using vanilla textures and monsters. Made using UBD (Ultimate Doom Builder) and tested on GZDoom. Made for GZDoom (v4 or higher) DoomII.IWAD needed Free-look is recommended but not necessary. Jumping and crouching allowed but not needed. One map (map01) It is quite challenging in terms of difficulty but not impossible to beat. Readme.txt file included. Download link: https://www.dropbox.com/scl/fi/a25iigmnxw40dv4et1oxu/HellsArchies.zip?rlkey=y97vtocwpbwzn4w1zba57svm7&st=4cijppsj&dl=0 Enjoy! * Admins, if i have missed anything out info wise, please let me know so I can add it on here. thanks
  2. Mad Dal 85

    Blood Amulet

    I do not know much about ZScript myself so I can't help. I never studied computer science like a lot of modders on here have done.
  3. Mad Dal 85

    Blood Amulet

    I'm having the same trouble mate. I was really hoping to use this item in my mod too.
  4. Mad Dal 85

    Kickback Error

    Flak Cannon in my mod is causing this error. Script error, "RPGMod.pk3:actors/weapons/explosives/flakcannon.txt" line 5: '@property@weapon.kickback' is an unknown actor property FlakCannon script in my mod. ACTOR FlakCannon : FlakCannonBase { Game Doom Radius 20 Weapon.Kickback 50 Weapon.SelectionOrder 400 Weapon.AmmoGive 5 Weapon.AmmoType "FlakAmmo" Weapon.AmmoUse 1 Weapon.KickBack 5 +WEAPON.NOAUTOFIRE +FORCEXYBILLBOARD And it is on it's own. ACTOR FlakCannon : FlakCannonBase { Game Doom Radius 20 Weapon.Kickback 50 Weapon.SelectionOrder 400 Weapon.AmmoGive 5 Weapon.AmmoType "FlakAmmo" Weapon.AmmoUse 1 Weapon.KickBack 5 +WEAPON.NOAUTOFIRE +FORCEXYBILLBOARD Inventory.PickupMessage "You found a flak cannon!" Obituary "%k caught %o in a flak attack" Inventory.PickupSound "Weapon/FLAKPKUP" Exactly the same as i do not change scripts in my mods unless i have to because it's conflicting with something else. So why all of a sudden is GZDoom detecting kickback errors in my mod for flak cannon but not when the flak cannon is on it's own? It should be working fine when the scripts are the same.
  5. Mad Dal 85

    what are you working on? I wanna see your wads.

    The outside of the building is looking better now. Still a WIP but it's getting there.
  6. Mad Dal 85

    what are you working on? I wanna see your wads.

    New map in the works. Hell themed. There are plenty of surprises (and annoyances) in this map. This is just a single map, it's not part of a wad or anything.
  7. i'll have to try this one soon
  8. i apologise. i was angry and wasn't thinking properly at the time i wrote that, and now i have calmed down i can see i was wrong to say that and for that i am sorry.
  9. Map16 can go and anal f**k itself with a cactus plant! I skipped it after spending nearly 6 hours on that BS map!
  10. Mad Dal 85

    [RC5] EVITERNITY II - RC5 Released!

    This isn't working on GZDoom. Just an error message about invalid parameter.
  11. Mad Dal 85

    what are you working on? I wanna see your wads.

    I've been busy learning and testing things to do with ACS Scripting in maps. And here, I recreated a part of the Catacombs level from TR4 in the Doom Builder. This would make a nice but pretty dangerous ambush as anything can be hiding behind these walls.
  12. Mad Dal 85

    what are you working on? I wanna see your wads.

    Just made my shops look a bit better with a few wall mounted lamps. It brightens them up. All the the items and weapons on display are fake item/weapon/ammo actors I made for (obviously) display purposes. They are just there to show what the shop has to offer. As for the little monitor below each of the item/weapon/ammo, when you press 'Use' it says what the item/weapon/ammo is, if it's in stock, and the price of it. Buying the items/weapons/ammo has to be done at the counter.
  13. Mad Dal 85

    Eternity Engine 4.02.00 Forseti

    I tried this and I think I'll stick with GZDoom. Each to their own, you know?
  14. Mad Dal 85

    Changing the font in Doom

    I've been looking into it myself by doing a bit of research, and the fonts that are available on Realm667 are there to create new menu images for like 'New Game', 'Options', and so on which you have to make yourself using those fonts. As for changing the font in the game like when it says "You have found a secret area", I'm still looking into that. So hopefully, my little bit of research into it will help.
  15. Mad Dal 85

    what are you working on? I wanna see your wads.

    Started making a couple of shops in the first map earlier. An item shop and a weapon shop. I know they don't look much like a shop at the moment, but i can always change them later on. This is just the start of the them. I can always look up how the shops worked in Strife later when I have finished them properly and added people behind the counters.
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